#1
Posted 20 July 2021 - 10:03 AM
Addressing the first point. It's a simple math really, its a lot easier to have 4 good players in a group then 12. Stomp teams have less success in scouting, it's just the way it is as it is a more balanced game mode in terms of the skill gap. I'm not going to expand upon this as it's pretty simple really and doesn't need much further explanation.
Addressing the second point. As someone who is trying to run a unit that is focused on training and development I can attest to how hard and discouraging it is to get people into faction play when they need to build up a drop deck instead of just playing with a mech they like and are good at. Scouting was always a great way to train people in team play and certain faction mechs, builds, situations as strategies on a more focused level. Without this Faction training is just marching new players into a grinder and hoping that with a little bit of help they figure it out. Scouting served a very important role in this regard and without it it's just so hard to grow the faction play population.
The key and important thing to note here is scouting should not ever take the place of invasion in game mode based rotation. It should be a separate mode that is always playable for those interested in playing. It may not be the most time efficient to make money but over all it is a lot more fun than waiting in que to get pounded by a 12 man group of stompers with your new recruits.
Looking forward to playing some scouting again, I hope we can all get behind this.
(Also it would be cool if all or most Quick play maps could be played in scouting like Solaris city and canyon network along with others.)
#2
Posted 20 July 2021 - 10:22 AM
IronWolfPack64, on 20 July 2021 - 10:03 AM, said:
Uhhh, wouldn't that make stomping easier? You know, because it's easier to get four good pilots together than twelve? I mean, the moment one team loses a mech you've often decided the match.
IronWolfPack64, on 20 July 2021 - 10:03 AM, said:
Drop decks should be built with mechs you like and are good at. If you want folk to use specific ranges or styles, like 'fast brawl, 74 kph minimum' don't make them take a specific build, just have 'em take something that fits the theme that they enjoy, even if it means they're in a mrm splatter mech whilst everyone else takes lasers. Long as they keep up, it'll work out.
~Leone.
Edited by Leone, 20 July 2021 - 10:24 AM.
#3
Posted 20 July 2021 - 11:31 AM
Leone, on 20 July 2021 - 10:22 AM, said:
Drop decks should be built with mechs you like and are good at. If you want folk to use specific ranges or styles, like 'fast brawl, 74 kph minimum' don't make them take a specific build, just have 'em take something that fits the theme that they enjoy, even if it means they're in a mrm splatter mech whilst everyone else takes lasers. Long as they keep up, it'll work out.
~Leone.
I am aware of the strengths of drop deck comp, but even with sound meta drop decks and a good situation we still can't come close to competing with a full twelve man of experienced players. Then people get discouraged and stop playing cause we can't win. If we could get drops with just four of us we would have better success I know this cause I played scouting a lot with my old unit and that's how it really went for us. Scouting would help smaller units like mine build momentum and get moving in the right direction so that we can play invasion effectively by building confidence in newer players.
#4
Posted 20 July 2021 - 12:04 PM
#5
Posted 20 July 2021 - 03:24 PM
Do you think you can keep up vs those high stacked 4 man groups in scouting?
Also we don't have the numbers for scouting AND CW.
If I have to chose one, I chose CW.
#6
Posted 20 July 2021 - 11:50 PM
Sure the required decks are s factor, but with 8 machines u should be fine for the start (one extreme range (IS Erlarge and clan erppc are flexible), one mid range deck (dakka or laser).
Scouting needs a overhaul to the mm to be implemented and the drop ship mechanism would need rework, to prevent smoke dive)
So even if the population supports it, it is still a long way.
#7
Posted 21 July 2021 - 12:49 AM
I recall that I used to be for Scouting to return as a separate queue but then I remembered that there were certain groups that would run over to Scouting after being hammered in Invasion to dodge certain players/groups being on the enemy team, which results in less Invasion matches. So I would say that unless the FP population increases, I would be against Scouting returning as a separate queue, or even existing as a matter of fact.
#8
Posted 21 July 2021 - 06:30 AM
#9
Posted 21 July 2021 - 06:33 AM
And on the note of people dodging certain players and groups. People do that anyway, it literally would make no difference as now when people get stomped they just go to play quick play till those people clear. At least this way we could have more people like that still playing FW and move further away from the dead mode stereotype.
#10
Posted 21 July 2021 - 08:26 AM
I get the concern about potentially taking numbers away from the main queue. I just think that is based on an either-or assumption that I am not as sure has turned out to be true in retrospect. Many people just stopped dropping FW as much when it became harder to start small groups up within FW. Again, it’s unprovable if getting rid of scouting helped or really hurt the main queue numbers….I am just at a point where I look at the queue and now think it probably was a “push” (equal) at best to remove it. So, I would be in favor of trying to bring it back and see.
#11
Posted 21 July 2021 - 09:16 AM
#12
Posted 23 July 2021 - 05:32 PM
#13
Posted 25 July 2021 - 10:08 PM
#14
Posted 26 July 2021 - 06:53 AM
IronWolfPack64, on 25 July 2021 - 10:08 PM, said:
People don't want to play faction. The last leg fell out when soup was implemented since the majority have a clear preference for the QP game mode and they can blame their team when they lose.
FP isn't coming back and frankly it would be insane for PGI to invest any resources beyond the smallest tweaks (randomize attack/defend, conquest tickets, mode chances). Talk about throwing good money after bad.
The FP ride has been over for several years and I'd wager most of us regulars still playing it have long since made peace with that.
#15
Posted 26 July 2021 - 08:17 AM
#16
Posted 26 July 2021 - 09:23 AM
John Bronco, on 26 July 2021 - 06:53 AM, said:
FP isn't coming back and frankly it would be insane for PGI to invest any resources beyond the smallest tweaks (randomize attack/defend, conquest tickets, mode chances). Talk about throwing good money after bad.
The FP ride has been over for several years and I'd wager most of us regulars still playing it have long since made peace with that.
You may well be right…the FW ship sailed a long time ago and now it’s just playing out the string.
However, what if it could be revived somewhat….even double what it is today. Which is a currently a small base. That means more games for everyone…more groups, less pugs, etc. I don’t think it’s going back anywhere close to the glory days, but 2x or even 3x the current situation isn’t crazy talk if you find a way to onboard newbies to the mode. Most units are gone, dormant, etc. But the few that are trying to bring in fresh blood I appreciate….
What’s really crazy talk is PGI focusing efforts to appease all us FW vets who spend little to no money on the game and haven’t in years. All the proposals (many of which I have sympathy for) are aimed at the vets. Anyone still around isn’t leaving even if PGI doesn’t fix any of that. Newbies actually buy mechpacks (I know it’s crazy…lol). So, if PGI cares about money…they really should focus on what increases those folks desire to buy mechpacks. There are MW5 folks coming over, that want to play FW and yes…they are bad…don’t know anything, etc. However, if they could be onboarded to the mode maybe this mode gets better over time and has a longer lifespan. Aka..more matches for vets. It’s a faint hope, but in dropping with training units I don’t see it as impossible
#17
Posted 26 July 2021 - 11:00 AM
And yes my account is old, I played this game for about 6 months after it launched with some buddies and then we quit playing it and never came back. Why I cant honestly even remember, but I got MW5 Mercs played it all nice an hard, beat the campaign a couple times and was like man I remember playing MWO wonder if its still around. And have wandered back to the game.
#18
Posted 26 July 2021 - 01:14 PM
SunRunner, on 26 July 2021 - 11:00 AM, said:
And yes my account is old, I played this game for about 6 months after it launched with some buddies and then we quit playing it and never came back. Why I cant honestly even remember, but I got MW5 Mercs played it all nice an hard, beat the campaign a couple times and was like man I remember playing MWO wonder if its still around. And have wandered back to the game.
Thank you sunrunner. I hope you still had a little bit of a good time dropping with us despite the stomps. That one win was pretty juicy tho. Anyway he’s right we need to help new players get into the mode, scouting isn’t the only way to do that but again the only real other way is for vets to take newbies under their wing and develop them. Something so few are willing to do.
#19
Posted 26 July 2021 - 03:48 PM
YES PLEASE, bring back scouting, so many wait for faction play, 70% of folks have not played solaris, many find it hard to get in a group, its great way to play med mechs, even lights.
YOU folks THAT DISAGREE, then do not play it, what you want to fight me over it, sure agree lets fight, i'm only tier 5 should not be a challenge, i pick the map you pick the weight --- we rock.
OH i am CLAN, there the weaker mechs around, everyone knows it-- i did make CAPT in 2 clans, been its been so long ago, i more then likely sold, all good mechs long ago.
SAWK -- mongoose/wolf
#20
Posted 26 July 2021 - 09:26 PM
Edited by IronWolfPack64, 26 July 2021 - 09:26 PM.
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