Why Always Nascar
#1
Posted 21 July 2021 - 10:16 PM
Reality is , lights are made to flank . If the whole team moves that way , it is no longer a flank and then the lights can no longer do their job properly. On top of that , the snipers and assaults get wrecked by the lights from the other team due to no protection . Even if a bunch of guys are right there , they ignore the cry for help and keep walking in a circle....
To me , this ruins the actual game play . Not even sure how to fix it . People are sheep and refuse to change . OR PGI has put in a bunch of AI to fill games.....
Your thoughts on this nascar problem?
#2
Posted 21 July 2021 - 11:24 PM
However, players lack situational awareness about when they are about to enter unfavourable terrain or have entered such good terrain that they should stop the movement. That is a skill level problem.
Or alternatively, if skill level gets low enough people won't have the situational awareness to expect an enemy flank they'd want to evade. Nascar can stop that way too.
Edited by Gagis, 21 July 2021 - 11:24 PM.
#3
Posted 22 July 2021 - 03:39 AM
when the most in my Team have Callsigns like 456738 or Super-@venger-ZombieKillerMech ...the Match is Lost
Edited by MW Waldorf Statler, 22 July 2021 - 04:03 AM.
#4
Posted 22 July 2021 - 04:33 AM
-- Run and gun philosophy: One of the most propagated playstyles for medium and faster heavy mechs like the Linebacker, Ebonjag, Timberwolf, Quickdraw or Dragon (maybe the Catapult too), same goes for Crab, Bushwacker, Huntsman, Stormcrow or Vapor Eagle(VE partly...i see them jumpsniping more often now).
What happens now is that the team either splits up in a blob of slower mechs that are more suited to poking, sniping or jumping and in a group of runners or that a lemming train effect (that looks like nascar) is caused.
-- Radial or spiral map design: the whole canyon series, very prominently HPG, and Caustic or old Polar on domination, Mining Collective.
The Radial design sometimes from the start or later on when Mechs can not get clear shots, get damaged or are out of range leads to tale chasing when one group starts to advance. Reason is not inherently bad skill but rather forcing 12 mechs through gates that need to advance to get clear shots or not to get stuck in an exposed position.
-- lateral cover rotations (River city, New Forest, Grim Plexus, Solaris City, Frozen classic): while looking very similar to above the reason for this behavior is not primarily the mapdesign (except for Forrest and River on Domination) itself but rather the limited grasp of players regarding cover, using mapfeatures and using monocentric builds while feeling the need to present the enemy their team members as bait.
While all those reasons lead to the same effect i.e. Mechs running in a circle around some point the reasons for them have to be addressed separately and therefore different strategys to counter those effects are needed.
Edited by The Basilisk, 22 July 2021 - 04:36 AM.
#5
Posted 27 July 2021 - 03:07 AM
#6
Posted 27 July 2021 - 05:10 AM
~Leone.
#7
Posted 27 July 2021 - 08:48 AM
violence of action > being frozen
That said, people toss around the nascar term too easily. It seems most used by 100t pilots that think they deserve to get escorted into every pug match.
#8
Posted 28 July 2021 - 02:22 PM
#9
Posted 28 July 2021 - 04:57 PM
On the flip side I like to play 100T mechs and sometimes I'm not fast enough to keep up with the group. Especially if I start in the left most group. I either die, run the whole match, or try and hide. Hiding, when it works, is glorious. You get to start putting all your firepower into the enemy's rear after they have turned their backs to you.
#10
Posted 02 August 2021 - 04:27 AM
With that out of the way let me be clear, nascar working is not the same as saying it is the best working tactic one can chose, it's just better than 12 non coordinated guys wandering around aimlessly trying to see what the rest of the team plans to do while enemy team balls up and pushes your left flank. Intuitively anyone in Tier 1 knows that's going to happen, if you waste time the enemy death ball will eventually come and trample you. With this in mind you can: Join your team's Nascar (95% of people's choice) or rather than playing along with it, "playing" it. Since you know what your team and the enemy team are most likely doing, use your brains and set up an ambush for the enemy Nascar, for it will come almost for sure and when it does it will do following the same path every game.
It's pretty obvious but non nascaring is a lot easier if you have range and the ability to reach places where it's difficult for the enemy to just trample you such as JUMP jets. Being stealthy is also important so weapons that can be spotted from miles away such a as lasers and missiles are worse than gauss and ballistics and obviously ECM is a great boon. Whatever you use try to strike a good balance between firing and not being noticed by too many foes so you are overwhelmed.
I hope it helps, now you can use your brains or join the mindless nascar train. Your choice.
PS: Ironically if people begun not nascaring people would quickly realize how not so great it is and eventually the nascar would die out for the most part.
Edited by Brizna, 02 August 2021 - 04:32 AM.
#11
Posted 02 August 2021 - 04:48 AM
However I believe most of those people are just gone having quietly left the game for whatever reasons.
Last time I saw something like that was on Oasis Incursion where a guy got the whole team to march straight towards the enemy base and directed at least 1 lance to focus on destroying things while the other 8 kept the enemy busy. It actually worked.
Other tactics can work, you just need 2 things.
1 - one or a few to give direction.
2 - a team that mostly listens, at least 8 need to do it if not all 12.
Like I said, I believe most left, you can tell from a lot of posts here a good number of the ones who stayed are the ones who just resigned to whatever happens now aka Zombie Players.
#12
Posted 02 August 2021 - 06:10 AM
"setting up in D5 for overwatch, no rotato plz" works more often than not
#13
Posted 02 August 2021 - 07:28 AM
#14
Posted 02 August 2021 - 08:29 AM
Another problem is Trust. Everyone bunches up at choke points and wont push because they don't trust their team mates to follow them. This is correct most of the time, people don't want to die so they wont push when some times just pushing and getting killed will get 2 or 3 enemy mechs killed when they turn to deal with you, and result in a good trade for the team. This is also a new player lesson where generally they have 2 or 3 people stacked up behind them and they go LEROY around the corner into the enemy and then die a horrible death and realize no one followed them around the corner. Maybe one or 2 poked out and took a shot but that's it. Again it happens a few time and then they realize no one with back them and they just hide and try to poke. Dealt with this the other night in Faction Play when we only had 9 and a few randos we picked up ended up on our discord and in our group dropping with us. They were like holy crap this is amazing, you call a push and Every one actually gets up and charges like they are supposed to. Don't think any of them had actually experienced a game where people actually worked as a team, followed calls good or bad. And generally worked at winning instead of stat padding.
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users