Gagis, on 08 August 2021 - 11:05 PM, said:
That sounds much more like MWO than the weird ideas people have about slow stompy mechs with infinite armour and peashooter weapons. Use cover, keep moving, and twist incoming damage to different components, and MWO is much like Battletech lore is. Stationary mechs not being quickly destroyed by accurate weapons fire is not Battletech.
That's because those people are describing their
personal power fantasy, under the mistaken assumption that Battletech somehow is it.
The Basilisk, on 08 August 2021 - 02:02 AM, said:
Ppl who try to justify the hillarious take on mech customization of the MW series (except MW5!!!) with the "HURDUR it haz mechlab in TT too, red tha roolz book bro" argument always forget the main balancing point of BATTLETECH.
Availability of tech, costs and availability of a skilled/educated workforce.
MWO could have gone there, yes. But it has not, and now it's too late to change course that dramatically.
Quote
" HEY YOU METAFARMERS at the top of the foodchain with your so called meta (aka abusing inherent lack of gamedesign) you are boring the sh...out of everyone else "
Meta is not specific to any particular build or playstyle, all it is is players making optimized decisions in the scope they have access to. In the stock MWOWC from a few years ago there still was a meta.
There will always be a meta of some sort.
1453 R, on 07 August 2021 - 07:36 PM, said:
As it stands, the game is top-heavy with wildly disproportionate representation of heavy and assault 'Mechs because every single god damned game mode in MWO except Conquest rewards firepower over mobility.
I'd argue it's less that light and medium mechs are underperforming and more that underperforming
players try to use heavy and assault mechs to
1453 R, on 06 August 2021 - 09:36 AM, said:
Conquest is love, Conquest is life. Or at least Conquest is the least terrible of half a dozen godawful game modes in this game. Vote for it more often, don't ignore the caps when you get it, and be astounded how much better your games become.
Agreed. Conquest requires a lot more coordination than the other modes, and that makes it a lot more fun.
1453 R, on 27 July 2021 - 08:35 AM, said:
That entire image is in service to the idea of getting to a position where the first thing the enemy knows of your presence is your weapons fire impacting their face. The whole idea is to outperform the enemy, who are also trying to put that same image/breakdown into action. See before being seen; kill before being killed. If you don't shoot the enemy, it doesn't matter how sneaky you are - you WILL be found eventually, and then you will die.
Exactly. The key realization is that most likely you WILL be killed
eventually - once one gets to terms with that, it's much easier to understand that their job in the match is really to make this as costly for the other team (in terms of losing their mechs, losing cap points giving up advantageous positions) as possible for as long as possible.
Edited by Horseman, 13 August 2021 - 11:44 AM.