Why Snub Nose Ppcs
#1
Posted 12 August 2021 - 10:04 PM
My question: Why do you chose to use snub nose PPCs over other weapons and what mechs do you use them on?
#2
Posted 12 August 2021 - 11:17 PM
#3
Posted 13 August 2021 - 12:34 AM
Not rly in qp but for example fp u can even go for 2 lb20 with 3 snubs in fafnir /anni.
Like mentioned there benefit is the fire and forget nature, resulting in low face time and good possibilities to twist of damage.
If u already have weapons with burn time /duration u are better of with mpl etc.
Edited by Ignatius Audene, 13 August 2021 - 12:35 AM.
#4
Posted 13 August 2021 - 05:20 AM
Aidan Crenshaw, on 12 August 2021 - 11:17 PM, said:
Exactly. Lasers, even pulse lasers, spread damage while PPCs are single location (plus some splash for snubs and clan). Against a fast moving target, lasers are imprecise, while a PPC will not only deplete an entire armor section but will also cancel out ECM for a time.
#5
Posted 13 August 2021 - 05:21 AM
Ludo22, on 12 August 2021 - 10:04 PM, said:
I can't speak to the total variety of what Mechs/Builds that a Snub-Nose PPC would be used on. (Sorry!)
However, it does happen that I can give you a rough idea of why you might wish to utilize them. Some of that has been touched on above with Ballistic & Energy Combos where you do the whole Attack(Shoot)-Defend(Twist)-Repeat thing. There was even some old knowledge that used to apply more, back when the Weapons listed here...
- I.S. Light PPC
- I.S. (Standard) PPC
- I.S. Heavy PPC
- I.S. Light PPC — 5.5 Damage each — GHSL = 3 — 16.5 Damage Limit
- I.S. (Standard) PPC — 10 Damage each — GHSL = 3 — 30 Damage Limit (But does Less Damage if hitting at only 90 Meters or less, so watch your Range to the target, or you'll end up doing Zero Damage because you were physically bumped against their face!)
- I.S. Heavy PPC — 15 Damage each — GHSL = 2 — 30 Damage Limit (But does Zero Damage if hitting at only 90 Meters or less, so watch your Range to the target!)
- I.S. ER PPC — 10 Damage each — GHSL = 2 — 20 Damage Limit (But actually runs Severely Hot compared to the others, which is a tradeoff for the Range it has, and renders it rarely usable in Brawl-type fights!)
- I.S. Snub-Nose PPC — 8.5 Damage each — GHSL = 3 — 25.5 (34.5 when Splash is included) Damage Limit (It has a Splash Effect like the Clan ER PPCs do, albeit a smaller amount, which radiates 1.5 Damage to each of two other Components on the opposing Mech which you're firing at, thereby enabling up to another 3 Damage per I.S. Snub-Nose PPC fired. That can mean dealing up to 34.5 Damage in total, as this is the only I.S. PPC Variant with that ability, but you have to be within 270 Meters plus any Range Boosts in order to do it properly!)
- Are extremely close-in for a Brawl with an opponent, and need to deal a lot of Damage rather quickly
- Need a useful Close-Range Weapon that does not depend on Ammo being available
- Are unable to equip much in the way of other Close-Range Weapons, either due to Tonnage or HardPoints
- Don't have much room for Ammo either, again due to Tonnage or HardPoints
- Can equip a reasonable number of Heat Sinks to compensate, and/or can manage the Heat being generated
- Find that the Laser-type Weapons take far too long, and you're taking Damage where you don't want it
~D. V. "able to give potential use case info on Snub-Nose PPCs, but not exact Mech Builds to put it on" Devnull
#6
Posted 13 August 2021 - 11:54 AM
Ludo22, on 12 August 2021 - 10:04 PM, said:
My question: Why do you chose to use snub nose PPCs over other weapons and what mechs do you use them on?
Snubs deal a lot more damage per hardpoint . What you use them on are mechs that don't have as many hardpoints to boat lasers on, but have the free tonnage for the snubs (and, possibly, PPC quirks, since mechs with fewer hardpoints tend to compensate for that with quirks)
#7
Posted 13 August 2021 - 07:03 PM
(In technical terms, this is +1 HSL for any of the IS PPC family of weapons, including Heavy PPC !).
ie: AWS-8Q can fire four (4) snub-PPC at once with no ghost heat penalty!
(Most other mechs can only fire the normal maximum of three (3) snub-PPC at once).
8.5 damage per snub-PPC, plus 2x 1.5 damage to random adjacent components.
And then multiply this above damage by four.
And you can still outfit one laser into its head for zombie mode.
Available for virtual CBills.
And watch your opponents wither in pain
(I wish that there's a way to pay for converting the AWS-8Q into +30% CBills bonus mode, but I digress).
Horseman, on 13 August 2021 - 11:54 AM, said:
Edited by w0qj, 29 August 2021 - 10:52 AM.
#8
Posted 23 August 2021 - 02:24 PM
D V Devnull, on 13 August 2021 - 05:21 AM, said:
- I.S. Light PPC — 5.5 Damage each — GHSL = 3 — 16.5 Damage Limit
- I.S. (Standard) PPC — 10 Damage each — GHSL = 3 — 30 Damage Limit (But does Less Damage if hitting at only 90 Meters or less, so watch your Range to the target, or you'll end up doing Zero Damage because you were physically bumped against their face!)
- I.S. Heavy PPC — 15 Damage each — GHSL = 2 — 30 Damage Limit (But does Zero Damage if hitting at only 90 Meters or less, so watch your Range to the target!)
- I.S. ER PPC — 10 Damage each — GHSL = 2 — 20 Damage Limit (But actually runs Severely Hot compared to the others, which is a tradeoff for the Range it has, and renders it rarely usable in Brawl-type fights!)
- I.S. Snub-Nose PPC — 8.5 Damage each — GHSL = 3 — 25.5 (34.5 when Splash is included) Damage Limit (It has a Splash Effect like the Clan ER PPCs do, albeit a smaller amount, which radiates 1.5 Damage to each of two other Components on the opposing Mech which you're firing at, thereby enabling up to another 3 Damage per I.S. Snub-Nose PPC fired. That can mean dealing up to 34.5 Damage in total, as this is the only I.S. PPC Variant with that ability, but you have to be within 270 Meters plus any Range Boosts in order to do it properly!)
~D. V. "able to give potential use case info on Snub-Nose PPCs, but not exact Mech Builds to put it on" Devnull
Dumb question, what exactly is this "Damage Limit" you're talking about ?
Edited by TestBacon, 23 August 2021 - 02:25 PM.
#9
Posted 23 August 2021 - 02:31 PM
No idea what it's termed with limit... That's just the damage it does.
Maybe to do with ghost heat but that isn't really a, limit, and it gets complicated.
#10
Posted 23 August 2021 - 02:44 PM
#11
Posted 23 August 2021 - 06:11 PM
TestBacon, on 23 August 2021 - 02:24 PM, said:
justcallme A S H, on 23 August 2021 - 02:31 PM, said:
No idea what it's termed with limit... That's just the damage it does.
Maybe to do with ghost heat but that isn't really a, limit, and it gets complicated.
TestBacon, on 23 August 2021 - 02:44 PM, said:
Hey people... Sorry if I seem confusing there. justcallme A S H understands what I am saying rather square on, but to elaborate, the reason I use the word "Limit" is because if...
- you're firing only a single type of PPC Weapon that is listed there
- you're firing several of just that single type of PPC Weapon at the same time
- you're also making sure to avoid the Ghost Heat Scale Limit in the process
~D. V. "Dang... Looks like I need to be more concise & clear about GHSL-related Alpha Damage maximums." Devnull
#12
Posted 26 August 2021 - 02:02 AM
https://mwo.nav-alpha.com/equipment
Note: There are groups of weapons where ghost heat gets triggered!
eg: Gauss/PPC group Ghost Heat
(Hence AC/10 + Snub Nose PPC together is so popular; no group ghost heat is triggered!)
2. Also new, other IS mechs with +1 HSL for PPC Family (all varieties) now, since Aug'2021 patch:
https://mwo.nav-alpha.com/mechs
AWS-8Q (+1 HSL PPC Family, all varieties)
AWS-9M (+1 HSL PPC Family, all varieties)
MAD-4A (+1 HSL PPC Family, all varieties)
MAD-6S (+1 HSL PPC Family, all varieties, & +1 HSL ERPPC, ie: can fire 4x ERPPC at once!!!!)
Lots of toys to play with
Edited by w0qj, 29 August 2021 - 07:05 PM.
#13
Posted 01 September 2021 - 01:06 PM
w0qj, on 26 August 2021 - 02:02 AM, said:
https://mwo.nav-alpha.com/equipment
Note: There are groups of weapons where ghost heat gets triggered!
eg: Gauss/PPC group Ghost Heat
(Hence AC/10 + Snub Nose PPC together is so popular; no group ghost heat is triggered!)
2. Also new, other IS mechs with +1 HSL for PPC Family (all varieties) now, since Aug'2021 patch:
https://mwo.nav-alpha.com/mechs
AWS-8Q (+1 HSL PPC Family, all varieties)
AWS-9M (+1 HSL PPC Family, all varieties)
MAD-4A (+1 HSL PPC Family, all varieties)
MAD-6S (+1 HSL PPC Family, all varieties, & +1 HSL ERPPC, ie: can fire 4x ERPPC at once!!!!)
Lots of toys to play with
Any chance you know what Kill2Blit has made as their Minimum Required Browser for the MechDB Alpha Site to work? Right now, I can not scroll any of the long pages at all, the top buttons are buried under something else, and the site seems effectively defunct & unusable by anyone.
~D. V. "getting the impression that newer MechDB site is in a Pre-Alpha state" Devnull
#14
Posted 01 September 2021 - 01:12 PM
D V Devnull, on 01 September 2021 - 01:06 PM, said:
Quote
Quote
#16
Posted 01 September 2021 - 01:36 PM
Horseman, on 01 September 2021 - 01:12 PM, said:
I'm trying to figure out why this had to become a concern for me by asking that question about what the Minimum Required Browser happens to be. The current MechDB works without problems for me, and that's after already having to change browser once in the last two months because my old one which I had not been doing anything crazy with mysteriously decided to self-destruct on me.
~D. V. "a tad bewildered by new website things that fail to work, and this Newer MechDB Alpha is no exception" Devnull
[A minor Edit by the Post Author for wording clarity.]
Edited by D V Devnull, 01 September 2021 - 01:37 PM.
#17
Posted 01 September 2021 - 01:56 PM
#18
Posted 01 September 2021 - 05:04 PM
a) FireFox: v91.0.2, 64-bit, works OK with Alpha MechDB!
b ) MS Edge: v92.0.902, 64-bit, works OK with Alpha MechDB!
c) MS Internet Explorer: does not work at all with Alpha MechDB.
d) Chrome: did not install this (gasp!)
#19
Posted 01 September 2021 - 09:19 PM
ScrapIron Prime, on 01 September 2021 - 01:26 PM, said:
Not quite. A properly built MAD-6S (full Heatgen, Cool Run and Heat Containment) has a heat capacity of 56.9, alpha of 42.96 and heat dissipation of 5,324.
This means you can alpha and have 13.94 of your heat cap left and it takes about 5.5s to alpha again, 1.5 s longer than your initial cooldown. After the second Alpha, you need about 8s to re-fire if you want to alpha again.
All this on heat-neutral maps.
w0qj, on 01 September 2021 - 05:04 PM, said:
a) FireFox: v91.0.2, 64-bit, works OK with Alpha MechDB!
b ) MS Edge: v92.0.902, 64-bit, works OK with Alpha MechDB!
c) MS Internet Explorer: does not work at all with Alpha MechDB.
d) Chrome: did not install this (gasp!)
Chrome 93.0.4577.63 also works very fine
#20
Posted 02 September 2021 - 11:55 PM
w0qj, on 01 September 2021 - 05:04 PM, said:
Internet Explorer has been discontinued does not work with a LOT of things these days. Anyone who still uses IE should just bite the bullet and upgrade to a browser that's a little more current
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users