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Remakes Are Lame


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#1 multisoul

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Posted 26 August 2021 - 04:44 AM

please stop making remakes of maps. make new maps. make new content: AI, tanks, artillery, Long Tom, orbital nukes, infantry, patrols. Get money from giving access or giving more than 1 per day access to those features, improve FP, bring more drops, more players. The game is turning into 3 developpers meager retirement fund.
with these remakes you are just redoing glitches and creating places to get stuck after someone else spend his career 'developing' reduction of such bugs

Edited by multisoul, 26 August 2021 - 04:44 AM.


#2 John Bronco

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Posted 26 August 2021 - 05:01 AM

You sound like you might enjoy MW5.

#3 pbiggz

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Posted 26 August 2021 - 05:26 AM

y'all whine about how bad maps are and then whine when they get fixed.

Is this because you're silly silly people? or is it because you're all entitled boomers because my 27 y/o *** cannot understand any of this garbage. Grow up.

#4 S 0 L E N Y A

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Posted 26 August 2021 - 11:48 AM

Agree w/ OP in general, but I have to say the last couple of map re-works are far definitely improvements.
But again, I'd rather just see a new good map.


View Postpbiggz, on 26 August 2021 - 05:26 AM, said:

y'all whine about how bad maps are and then whine when they get fixed.

Is this because you're silly silly people? or is it because you're all entitled boomers because my 27 y/o *** cannot understand any of this garbage. Grow up.


points for this kid, because it is true. The kiddie pool players are going to complain no matter what.

#5 ThreeStooges

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Posted 26 August 2021 - 01:21 PM

View Postmultisoul, on 26 August 2021 - 04:44 AM, said:

please stop making remakes of maps. make new maps. make new content: AI, tanks, artillery, Long Tom, orbital nukes, infantry, patrols. Get money from giving access or giving more than 1 per day access to those features, improve FP, bring more drops, more players. The game is turning into 3 developpers meager retirement fund.
with these remakes you are just redoing glitches and creating places to get stuck after someone else spend his career 'developing' reduction of such bugs


Yeah about all that. Pgi did that (long tom and ai) and it killed the game for a long time. So bad that it drove a lot of people away. Pgi is not good at any of those things. See you tube:



#6 FupDup

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Posted 26 August 2021 - 01:28 PM

View PostThreeStooges, on 26 August 2021 - 01:21 PM, said:

Yeah about all that. Pgi did that (long tom and ai) and it killed the game for a long time. So bad that it drove a lot of people away. Pgi is not good at any of those things. See you tube:



It probably wouldn't have been as bad if PGI didn't turn the Long Tom into a tactical nuke. The thing is only supposed to do 30 damage on a direct impact, not several hundred points of damage to targets on the outermost edge of the splash radius.

#7 Frenzy Engine

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Posted 26 August 2021 - 03:36 PM

In general, I agree stop remaking stuff, make something new. I say that especially for movies nowadays (hollywood is completely bankrupt anymore), but it does bleed into games as well. And I generally like the new maps of Polar and HMG, but ... just make something new ... that we haven't seen yet. Make something NEW ... OR, give us a map-editor and let US come up with new ideas.

#8 valt901

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Posted 26 August 2021 - 04:51 PM

Instead of remaking a map, just make another map. leave them both in rotation. This new guy seems to make all the maps into missile maps.

#9 Evogenesis

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Posted 26 August 2021 - 05:46 PM

Id rather they focus on new maps and wouldn't mind the old maps working their way in as "classic" from time to time.

#10 Wildstreak

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Posted 26 August 2021 - 06:59 PM

View PostJohn Bronco, on 26 August 2021 - 05:01 AM, said:

You sound like you might enjoy MW5.

Ah but MW5 did artillery in Beachhead mode and despite advice, still people complain.

Maps, lotta open space that makes old Polar Highlands look like a thick forest.

#11 MW Waldorf Statler

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Posted 27 August 2021 - 02:08 AM

View Postmultisoul, on 26 August 2021 - 04:44 AM, said:

please stop making remakes of maps. make new maps. make new content: AI, tanks, artillery, Long Tom, orbital nukes, infantry, patrols. Get money from giving access or giving more than 1 per day access to those features, improve FP, bring more drops, more players. The game is turning into 3 developpers meager retirement fund.
with these remakes you are just redoing glitches and creating places to get stuck after someone else spend his career 'developing' reduction of such bugs


Most wishes unrealistic , The game have heavy problems ,and while this we not becomes a Knockdown System or IK for Legs/Feets and new Features, and PGI lost all his Senior Programmers and Coders 2015-2016, so the Engine is now lost Tech problem and no Solution for it or find Crewmen for it on the Jobmarket (only new Crewmen for the UE4 and MW5), only when the new Owner EG7 find in other of his Companys the Crewmens for the Problems.

Edited by MW Waldorf Statler, 27 August 2021 - 02:10 AM.


#12 pbiggz

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Posted 27 August 2021 - 04:48 AM

View Postvalt901, on 26 August 2021 - 04:51 PM, said:

Instead of remaking a map, just make another map. leave them both in rotation. This new guy seems to make all the maps into missile maps.


so many real reasons to criticize PGI and you guys are absolutely determined to pick the most half baked made up reasons

#13 Natred

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Posted 27 August 2021 - 06:02 AM

I like the changes

#14 Obelus

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Posted 27 August 2021 - 06:22 PM

I dont mind the changes but why not keep the old maps and simply add the new ones so we have more maps?

#15 ScrapIron Prime

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Posted 27 August 2021 - 07:01 PM

View PostObelus, on 27 August 2021 - 06:22 PM, said:

I dont mind the changes but why not keep the old maps and simply add the new ones so we have more maps?


Because the new maps fix shortcomings on the old maps. Keeping them both would be like rescaling a mech to make it smaller or fixing hitboxes to increase survivability but then keeping both the changed mech and the prior unchanged mech in the game as separate mechs.

Otherwise no, not missing the original Hyper Nascar Generator Manifold at all.

#16 VeeOt Dragon

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Posted 27 August 2021 - 10:12 PM

new HPG is actually better for a wider range of play styles than the old one was. yes there are some glitches where the "ground" doesn't match up with the structures but it was mentioned that it will be fixed. i have also seen far fewer instances of nascar on new HPG something that is always good. lots of cover in the middle area for brawling and midrange with good positions for long range and LRM as well (while still having more than enough cover to counter them)

as for the mentioning of AI, hells no. how many remember back when we had ESCORT mode. the AI pathing for the unarmed Atlas you had to escort slowly across the map was incredibly stupid. there is a reason that mode no longer exists. (though the idea of having some AI tanks on the map might be interesting though again pathing would be an issue as the maps aren't designed for ground vehicles). MW5 proves that honestly PGI hasn't improved much with their ability to make a functioning AI.

yes i would like to see new maps even some new mechs (not new variants but new mechs go check out Sarna.net there are still plenty of good chassis they could implement.). though honestly they have a lot to work on if they want to bring the game back from the brink. a LOT of that has to due with the new player experience. a better tutorial would help substantially. i first started back 4 years or more ago and don't think they tutorial has changed in all that time.

Edited by VeeOt Dragon, 27 August 2021 - 10:14 PM.


#17 Brizna

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Posted 28 August 2021 - 04:50 AM

The real point here, is that "remaking" a map doesn't force you to remove the classic. Some classic maps were horrible and had to go out, but why on earth Canyon Network, HPG and Terra Therma (Classic versions) are completely out of the game is a mystery to me. Really, they all had their weaknesses and obviously there's people with different tastes and criteria of what is a GOOD map but all those 3 had a more than a big enough fan crowd to be removed from the game.

TLDR: I love the new HPG but why remove classic??

EDIT: I quite liked Polar Highlands (Classics), being narced wasn't fun, but otherwise it was a far more tactical map than most people credit it for.

Edited by Brizna, 28 August 2021 - 04:53 AM.


#18 VeeOt Dragon

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Posted 28 August 2021 - 07:24 AM

i can agree with classic HPG to some extent and old polar to a bit lesser (hell i play a good number of LRM mechs so Polar was always good for me but few people used more than one very small part of that map.)

as for Canyon the differences between classic and new are very few. just some small changes to the center that cut down on nascar a bit (doesn't get rid of it but still) and make it easier for mechs without JJ to navigate.

i always sort of hated classic HPG because it was a "first team to take top wins" map. the new version has room for far more tactical game play. well that and old HPG was one of the worst of the rotation maps.

#19 Mochyn Pupur

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Posted 28 August 2021 - 12:06 PM

The remake of the HPG map is the worst to date; clearly put together (in the loosest terms) by someone who has no clue as to what a decent MWO map should be. Were this in Fortnite or some other arena PvP it might almost work, but the sudden drop offs, blocking unsurmountable walls and channelling that has been imported from the last two "updates" show a degree of incompetence that is only matched by PGI's general direction in ignoring its community and players by still dolling out garbage.

#20 Heavy Money

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Posted 28 August 2021 - 12:56 PM

View Postmultisoul, on 26 August 2021 - 04:44 AM, said:

please stop making remakes of maps. make new maps. make new content: AI, tanks, artillery, Long Tom, orbital nukes, infantry, patrols. Get money from giving access or giving more than 1 per day access to those features, improve FP, bring more drops, more players. The game is turning into 3 developpers meager retirement fund.
with these remakes you are just redoing glitches and creating places to get stuck after someone else spend his career 'developing' reduction of such bugs


They are working towards new content. Right now, the option is not new content vs remake. Its remakes or nothing. This is because of dev limitations, and the vast difference between re-arranging existing assets and creating new ones.

A 3rd party game studio has been hired to create new content and features for MWO. This should start early next year, according to Daeron latest talk on NGNG. It will take that long because they have to familiarize themselves with the game's current code structure and figure out how to do things without other things breaking. This is very actually very difficult. Presumably, most of the people who knew how to do things in the past aren't around anymore to tell the new people how it all works.

Some of the things you are suggesting have been tried before, or are beyond the scope of the engine. Don't be upset that they don't implement things that just cannot be implemented in this old engine.

PGI has listened and is re-investing in the game and working on solving the population problems by localizing to new regions. We are, on the whole, getting everything we asked for that is feasible to do. Let's not get upset over the order things can be done in, or the timescale.

Also, they are going to be taking some of the faction play maps and making quickplay versions, so we are effectively getting new content soon, possibly as early as next month.





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