Mechwarrior 5 Sales Figures
#1
Posted 04 September 2021 - 05:53 AM
Essentially, PGI moved anywhere between 200K to 900K units of MW5 prior to the relaunch, with that factored in we're looking at 360K - 1.1M. Sales on non-Steam platforms (ie Xbox and GOG, probably also including post-exclusivity sales on Epic) amount to 30.5K total units.
Now, keep in mind that they include DLC in these sales (not clear if buying the Dropship Edition counts as one or two copies) and that's kind of underwhelming by modern standards.
#2
Posted 04 September 2021 - 06:08 AM
Give MW5 players a few free Special mechs when they play MWO also!
Give MWO players a few free Special mechs when they play MW5 also!
Heck, if they Give MW5 players a few free Special mechs, I might buy it just for that!
(Caveat: MWO Special mechs if one also buys the top tier MW5 DLC Expansion Packs)
#3
Posted 04 September 2021 - 08:25 AM
maybe i would think differently if mwo got major dev time put into it. and i mean serious. revisit axed features, make actual maps, and a horde of qol stuff that would make the game easier to maintain in the long run (read: reduce costs), perhaps a jihad mech/weapon pack.
likely they will put their funds into more dlc for mw5 (which i might get especially if it lets me get my vr headset out of mothballs) or their next game of their own ip, which im not even remotely interested in.
Edited by LordNothing, 04 September 2021 - 08:32 AM.
#5
Posted 04 September 2021 - 01:34 PM
#6
Posted 04 September 2021 - 01:40 PM
I bought it as soon as it was available on Steam, but the steam release broke a lot of the existing mods and such, and the integration seems to still be pretty shaky. Opening up the modding flood gates would do a lot for MW5 I think, and I know PGI would like to get those open and have been pretty transparent with the tools people need to start modding it.
#7
Posted 05 September 2021 - 04:49 AM
w0qj, on 04 September 2021 - 06:08 AM, said:
Nope.
This is another of the reasons I feel there should be real clarity on the differences between the two.
1 - Different controls. While MW5 keeps some of MWO's control scheme, even slight changes make a difference. MWO zoom key is on the keyboard only, MW5 is the mouse wheel that is so much better and natural than a key.
2 - Turning Chain Fire on and off is almost hidden.
3 - LRMs not firing at all in minimum range yet PPCs get full damage, compare to MWO people will get confused using these weapons.
4 - Speaking of weapons, only Lasers have extended beyond full damage range.
5 - MGs go from obnoxiously good (MW5) to MWO version.
6 - ECM is not a stealth thing.
You get the idea.
#9
Posted 05 September 2021 - 02:51 PM
Wildstreak, on 05 September 2021 - 04:49 AM, said:
This is another of the reasons I feel there should be real clarity on the differences between the two.
1 - Different controls. While MW5 keeps some of MWO's control scheme, even slight changes make a difference. MWO zoom key is on the keyboard only, MW5 is the mouse wheel that is so much better and natural than a key.
...more stuff
Uhhh wut? I zoom with my mouse wheel. Sounds like operator error to me.
#10
Posted 05 September 2021 - 05:35 PM
#12
Posted 06 September 2021 - 06:32 AM
EDIT: Also, I'm pretty sure that ballistics and SRMs at least also do damage beyond maximum range in MW5 too, not just lasers.
Edited by Gagis, 06 September 2021 - 06:46 AM.
#14
Posted 06 September 2021 - 09:58 AM
Moldur, on 04 September 2021 - 01:40 PM, said:
I bought it as soon as it was available on Steam, but the steam release broke a lot of the existing mods and such, and the integration seems to still be pretty shaky. Opening up the modding flood gates would do a lot for MW5 I think, and I know PGI would like to get those open and have been pretty transparent with the tools people need to start modding it.
The only reason why steam broke the mods is because the mods were made for a previous version. The modders need to update their mods. This happens with every single update, or at least can on any mod outside of very basic ones.
This is a fact of life for modding. The only thing PGI needs to do is keep the beta branch open, so players can select what version they want to play, just like paradox does for their games.
#15
Posted 06 September 2021 - 10:27 AM
JC Daxion, on 06 September 2021 - 09:58 AM, said:
The only reason why steam broke the mods is because the mods were made for a previous version. The modders need to update their mods. This happens with every single update, or at least can on any mod outside of very basic ones.
Not quite that simple. PGI broke their mod tools with the expansion too so the modders have had to make up elaboprate workarounds or give up trying
#16
Posted 07 September 2021 - 02:21 AM
Advertising was so little if i would not have been watching this site for nostalgic and curiosity reasons i would have missed the MW5 relaunch as in the ocean of advertising i cant remember anything MW5 memorable on another site (i dont watch the MW5 site - nothing is going on there).
PGI has done again an insider job...
Breaking the mods does not help either when you count in how much the mods add and they should much more promote these mods.
Edited by Thorqemada, 07 September 2021 - 02:23 AM.
#18
Posted 09 September 2021 - 12:31 AM
Wildstreak, on 08 September 2021 - 09:15 AM, said:
Only energy weapons have a damage fall-off. Ballistics and Missiles always do the same damage when they connect, no matter the range. The projectiles drop relatively fast beyond max range, though
#19
Posted 09 September 2021 - 05:38 AM
Aidan Crenshaw, on 09 September 2021 - 12:31 AM, said:
That might be my point though it is hard to tell what you are saying.
MWO: All Energy and Ballisitics have a full damage range and a further less than full damage range.
MW5: Lasers and PPCs have a full damage range and less than full damage range.
That is two different systems.
#20
Posted 10 September 2021 - 01:18 AM
The ingame display for this info is very lacking and somewhat misleading, it needs improvement.
Also, ahem. Melee incoming. That might boost sales numbers.
Edited by Xhaleon, 10 September 2021 - 01:20 AM.
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