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Too Many Snipers


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#1 Angus McFife VI

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Posted 08 September 2021 - 12:42 AM

Every game it's the same story. Either a night gyr, mad cat II or direwolf is on top of HPG or really far away on any other map, does his 40-50 pinpoint alpha and no one except other ppc/gauss builds can retaliate. I don't want to hear "just take cover" yeah you take cover and they slowly surround you and your team from all angles and snipe them to death. Or you hide forever while the entire team dies one by one. You got poptarters, you got peek and 40 point pintpoint alpha, I just can't take it anymore it's not fun anymore it's infuriating it's frustrating and it's the same **** every night. I've never been in such a hot streak of losing than I have in the last week with all these night gyrs, timberwolf and mad cat II's poptarting every ways, up down and sideways. Every game I play in it's just another loss another loss another loss nonstop never ceasing. Unless you hide behind a massive rock or in the deepest recess of a pit, you lose a side torso in 2 volleys from anyone 700 meters away. It's time for this **** to stop, honestly WHO IS HAVING FUN? Who enjoys this?

Edited by Dont LRM me please, 08 September 2021 - 12:51 AM.


#2 eminus

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Posted 08 September 2021 - 12:51 AM

View PostDont LRM me please, on 08 September 2021 - 12:42 AM, said:

Every game it's the same story. Either a night gyr, mad cat II or direwolf is on top of HPG or really far away on any other map, does his 40-50 pinpoint alpha and no one except other ppc/gauss builds can retaliate. I don't want to hear "just take cover" yeah you take cover and they slowly surround you and your team from all angles and snipe them to death. Or you hide forever while the entire team dies one by one. You got poptarters, you got peek and 40 point pintpoint alpha, I just can't take it anymore it's not fun anymore it's infuriating it's frustrating and it's the same **** every night. I've never been in such a hot streak of losing than I have in the last week with all these night gyrs, timberwolf and mad cat II's poptarting every ways, up down and sideways. Every game I play in it's just another loss another loss another loss nonstop never ceasing. Unless you hide behind a massive rock or in the deepest recess of a pit, you lose a side torso in 2 volleys from anyone 700 meters away. It's time for this **** to stop, honestly WHO IS HAVING FUN?



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#3 pattonesque

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Posted 08 September 2021 - 03:26 AM

All Atlases have armor quirks now btw so you can update your sig

#4 Thorqemada

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Posted 08 September 2021 - 03:52 AM

View PostDont LRM me please, on 08 September 2021 - 12:42 AM, said:

Every game it's the same story. Either a night gyr, mad cat II or direwolf is on top of HPG or really far away on any other map, does his 40-50 pinpoint alpha and no one except other ppc/gauss builds can retaliate. I don't want to hear "just take cover" yeah you take cover and they slowly surround you and your team from all angles and snipe them to death. Or you hide forever while the entire team dies one by one. You got poptarters, you got peek and 40 point pintpoint alpha, I just can't take it anymore it's not fun anymore it's infuriating it's frustrating and it's the same **** every night. I've never been in such a hot streak of losing than I have in the last week with all these night gyrs, timberwolf and mad cat II's poptarting every ways, up down and sideways. Every game I play in it's just another loss another loss another loss nonstop never ceasing. Unless you hide behind a massive rock or in the deepest recess of a pit, you lose a side torso in 2 volleys from anyone 700 meters away. It's time for this **** to stop, honestly WHO IS HAVING FUN? Who enjoys this?


The Cauldron i guess bcs they are the guys in charge for the search of the holy grail aka balance...

#5 justcallme A S H

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Posted 08 September 2021 - 04:21 AM

I cannot say I've had the same experience and I've just dropped virtually all solo since I last streamed a few weeks back now. I'm also watching a good collective 15-20hrs a day of twitch at the moment (I'm in lockdown) and I can be watching 3-4 at once and what you are saying simply is not happening in the majority of games at all Tier levels.

Yeah you might have 1-3 guys with long range (and not pure PPFLD either). You always had that though so nothing changed there and I cannot say (or have seen) it more than mild annoyance for the most part.

The only time it's painful is when you get a high skilled/organised group running long range - which in the grand scheme of overall matches played I would imagine is a very low percentage.


Anyway as Cauldron have stated many times - more quirks and changes are coming and they will take many months to be fully realised. So yeah a month here/there things might be a little out of whack perhaps. It simply cannot be helped with literally 1,000s of changes that are being done over the period.

Edited by justcallme A S H, 08 September 2021 - 04:24 AM.


#6 Monkey Lover

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Posted 08 September 2021 - 04:28 AM

I personally can not see a reason to not take anything but long range and few close up backup weapons. Its not like you can't brawl with few spl and some clan ppcs. At the same time you can sit on a wall and snipe all day at brawlers trying to get close to you. Almost every map is setup to snipe on. Whats the down side?

Edited by Monkey Lover, 08 September 2021 - 04:32 AM.


#7 pattonesque

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Posted 08 September 2021 - 04:39 AM

View PostMonkey Lover, on 08 September 2021 - 04:28 AM, said:

I personally can not see a reason to not take anything but long range and few close up backup weapons. Its not like you can't brawl with few spl and some clan ppcs. At the same time you can sit on a wall and snipe all day at brawlers trying to get close to you. Almost every map is setup to snipe on. Whats the down side?


When a mech set up to actually brawl gets close to you it'll take you apart even with a tonnage disparity

#8 1453 R

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Posted 08 September 2021 - 04:41 AM

A dedicated brawling 'Mech will walk up to a sniper with "a few PPCs and SPLs" and inform it that it is now required to surrender its lunch, so the brawler may eat it instead. PPCs of any stripe are too hot for effective brawling. Trust me - forcing a snipey 'Mech into a close-quarters fight is never good for the sniper. They only win that fight if something else gives them an unfair edge - and no, "shooting you before you reach them" isn't an unfair edge. Unless you're dumb in your approach.

#9 Eatit

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Posted 08 September 2021 - 05:04 AM

View Postjustcallme A S H, on 08 September 2021 - 04:21 AM, said:

Anyway as Cauldron have stated many times - more quirks and changes are coming and they will take many months to be fully realised. So yeah a month here/there things might be a little out of whack perhaps. It simply cannot be helped with literally 1,000s of changes that are being done over the period.


Hi Ash,

What are these changes being based on? Does the Cauldron have data from PGI? If they do they should show it to the player base. It would alleviate the perception that these changes are biased.

Showing the players the data that proves that a particular chassis/weapon system is underperforming and the metric used to gauge that would be a huge step in winning the confidence of the player base.


When it's said that the changes are being made to bring a mech inline with the others what is inline being based on? Are they trying to make all chassis/weapon systems roughly equal on average match score value? What are the average match scores of each chassis? Will PGI show the players this information? If not, why?

Thank you in advance,
Eatit

#10 GoodTry

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Posted 08 September 2021 - 05:05 AM

For me, running short-range builds, the pain point is that with the new HPG the overall meta (for all maps) seems to have shifted even more to mid-to-long-range engagements, so in some maps it's tough to get any damage in as a short-range build (i.e., SPL, SL, MG).

Last night I gave up and ran a longer-range ERML build, to great effect. It's easy to see why people seem to be shifting that way. Short range builds don't work well if your teammates are hanging back, whereas mid-range builds can do OK either way.

All told, though, I still believe it's for the best, as more diversity of viable builds is a good thing.

#11 Elizander

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Posted 08 September 2021 - 05:11 AM

Not much different from before. My favorite mech is a brawler Scorch so even before this patch I've already had to sit on my thumbs while people traded shots at 1k+ distances.

Just stand behind a wall, pop a few piranhas trying to sneak up on the lrm botes, wait for half your team to die so you can meet the enemy charge with near full armor and tear some of them apart before you esplode.

#12 pbiggz

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Posted 08 September 2021 - 07:12 AM

View PostElizander, on 08 September 2021 - 05:11 AM, said:

Not much different from before. My favorite mech is a brawler Scorch so even before this patch I've already had to sit on my thumbs while people traded shots at 1k+ distances.

Just stand behind a wall, pop a few piranhas trying to sneak up on the lrm botes, wait for half your team to die so you can meet the enemy charge with near full armor and tear some of them apart before you esplode.


I'm really really really not trying to be snarky here, but this is exactly how you don't brawl. Brawling is 90% positioning. If you're sitting in the back field because you're too scared to make your way to the enemy you're doing it wrong, and if you think making your way to the enemy means walking out in the open and getting shot to death by snipers, you're also doing it wrong. Brawlers are a specialist strategy, just like snipers. If a brawler catches a sniper in close range the brawler wins, if a sniper catches the brawler in the wide open at range, the sniper wins. If you're having trouble getting snipers into the spot you want them as a brawler, then that means the snipers you are facing are better at positioning themselves than you are, and you have room to improve.

It does NOT mean snipers are overrepresented and must be nerfed. For like 2 years, with LowreyBalancetm we basically didn't have any snipers at all. The people here screaming bloody murder about snipers right now aren't really arguing that they're overpowered, they're arguing that they shouldn't be in the game at all. They didn't have to think about snipers for those two years and now that the game has shifted enough to even allow players to consider different strategies from mpl brawlers, they're acting like they've been personally attacked by the company.

#13 Papaspud

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Posted 08 September 2021 - 07:31 AM

View Postpattonesque, on 08 September 2021 - 04:39 AM, said:


When a mech set up to actually brawl gets close to you it'll take you apart even with a tonnage disparity

And if they are lucky- they still have armor and weapons left by the time they get close, doesn't always work like that.

#14 pattonesque

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Posted 08 September 2021 - 07:39 AM

View PostPapaspud, on 08 September 2021 - 07:31 AM, said:

And if they are lucky- they still have armor and weapons left by the time they get close, doesn't always work like that.


that's the whole point! if you win the positioning/movement game as a sniper against a brawler you get to mess them up enough so that they lose if they get close. If you win the same game as a brawler against a sniper you get to blow them up easily while they're melting internally.

#15 Curccu

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Posted 08 September 2021 - 07:42 AM

View Postpattonesque, on 08 September 2021 - 04:39 AM, said:


When a mech set up to actually brawl gets close to you it'll take you apart even with a tonnage disparity


When/If and what in what shape it is when/if it gets close to you?

#16 pbiggz

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Posted 08 September 2021 - 07:42 AM

View PostPapaspud, on 08 September 2021 - 07:31 AM, said:

And if they are lucky- they still have armor and weapons left by the time they get close, doesn't always work like that.


Then you got outplayed dude. That's how it works, its a specialist strategy, its 90% positioning and if the sniper hoses you down before you get close, he positioned better than you.

And no, its not automatically easier for a sniper to position, for every good sniper there are 3 bad snipers who don't land shots and stay at 1500 meters while the rest of the team dies.

Y'all are determined to have victim complexes.

#17 pattonesque

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Posted 08 September 2021 - 07:51 AM

View PostCurccu, on 08 September 2021 - 07:42 AM, said:

When/If and what in what shape it is when/if it gets close to you?


View Postpattonesque, on 08 September 2021 - 07:39 AM, said:


that's the whole point! if you win the positioning/movement game as a sniper against a brawler you get to mess them up enough so that they lose if they get close. If you win the same game as a brawler against a sniper you get to blow them up easily while they're melting internally.


#18 MechNexus

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Posted 08 September 2021 - 07:57 AM

Arty strikes and cover exist for a reason. If you want to close on a sniper, make use of both.

#19 pbiggz

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Posted 08 September 2021 - 08:02 AM

View PostMechNexus, on 08 September 2021 - 07:57 AM, said:

Arty strikes and cover exist for a reason. If you want to close on a sniper, make use of both.


ma'am are you telling me i need to PLAY the game!?

#20 Curccu

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Posted 08 September 2021 - 08:21 AM

View Postpattonesque, on 08 September 2021 - 07:39 AM, said:


that's the whole point! if you win the positioning/movement game as a sniper against a brawler you get to mess them up enough so that they lose if they get close. If you win the same game as a brawler against a sniper you get to blow them up easily while they're melting internally.

Sure but for example new HPG has places that brawler without JJs cannot even reach and those places can overwatch huge areas.
And I like playing everything between uPL and erppc range, just saying new map designs seems to favor long range builds more compared to their old versions.

Edited by Curccu, 08 September 2021 - 08:21 AM.






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