Edited by Dont LRM me please, 08 September 2021 - 12:51 AM.
Too Many Snipers
#1
Posted 08 September 2021 - 12:42 AM
#2
Posted 08 September 2021 - 12:51 AM
Dont LRM me please, on 08 September 2021 - 12:42 AM, said:
#3
Posted 08 September 2021 - 03:26 AM
#4
Posted 08 September 2021 - 03:52 AM
Dont LRM me please, on 08 September 2021 - 12:42 AM, said:
The Cauldron i guess bcs they are the guys in charge for the search of the holy grail aka balance...
#5
Posted 08 September 2021 - 04:21 AM
Yeah you might have 1-3 guys with long range (and not pure PPFLD either). You always had that though so nothing changed there and I cannot say (or have seen) it more than mild annoyance for the most part.
The only time it's painful is when you get a high skilled/organised group running long range - which in the grand scheme of overall matches played I would imagine is a very low percentage.
Anyway as Cauldron have stated many times - more quirks and changes are coming and they will take many months to be fully realised. So yeah a month here/there things might be a little out of whack perhaps. It simply cannot be helped with literally 1,000s of changes that are being done over the period.
Edited by justcallme A S H, 08 September 2021 - 04:24 AM.
#6
Posted 08 September 2021 - 04:28 AM
Edited by Monkey Lover, 08 September 2021 - 04:32 AM.
#7
Posted 08 September 2021 - 04:39 AM
Monkey Lover, on 08 September 2021 - 04:28 AM, said:
When a mech set up to actually brawl gets close to you it'll take you apart even with a tonnage disparity
#8
Posted 08 September 2021 - 04:41 AM
#9
Posted 08 September 2021 - 05:04 AM
justcallme A S H, on 08 September 2021 - 04:21 AM, said:
Hi Ash,
What are these changes being based on? Does the Cauldron have data from PGI? If they do they should show it to the player base. It would alleviate the perception that these changes are biased.
Showing the players the data that proves that a particular chassis/weapon system is underperforming and the metric used to gauge that would be a huge step in winning the confidence of the player base.
When it's said that the changes are being made to bring a mech inline with the others what is inline being based on? Are they trying to make all chassis/weapon systems roughly equal on average match score value? What are the average match scores of each chassis? Will PGI show the players this information? If not, why?
Thank you in advance,
Eatit
#10
Posted 08 September 2021 - 05:05 AM
Last night I gave up and ran a longer-range ERML build, to great effect. It's easy to see why people seem to be shifting that way. Short range builds don't work well if your teammates are hanging back, whereas mid-range builds can do OK either way.
All told, though, I still believe it's for the best, as more diversity of viable builds is a good thing.
#11
Posted 08 September 2021 - 05:11 AM
Just stand behind a wall, pop a few piranhas trying to sneak up on the lrm botes, wait for half your team to die so you can meet the enemy charge with near full armor and tear some of them apart before you esplode.
#12
Posted 08 September 2021 - 07:12 AM
Elizander, on 08 September 2021 - 05:11 AM, said:
Just stand behind a wall, pop a few piranhas trying to sneak up on the lrm botes, wait for half your team to die so you can meet the enemy charge with near full armor and tear some of them apart before you esplode.
I'm really really really not trying to be snarky here, but this is exactly how you don't brawl. Brawling is 90% positioning. If you're sitting in the back field because you're too scared to make your way to the enemy you're doing it wrong, and if you think making your way to the enemy means walking out in the open and getting shot to death by snipers, you're also doing it wrong. Brawlers are a specialist strategy, just like snipers. If a brawler catches a sniper in close range the brawler wins, if a sniper catches the brawler in the wide open at range, the sniper wins. If you're having trouble getting snipers into the spot you want them as a brawler, then that means the snipers you are facing are better at positioning themselves than you are, and you have room to improve.
It does NOT mean snipers are overrepresented and must be nerfed. For like 2 years, with LowreyBalancetm we basically didn't have any snipers at all. The people here screaming bloody murder about snipers right now aren't really arguing that they're overpowered, they're arguing that they shouldn't be in the game at all. They didn't have to think about snipers for those two years and now that the game has shifted enough to even allow players to consider different strategies from mpl brawlers, they're acting like they've been personally attacked by the company.
#13
Posted 08 September 2021 - 07:31 AM
pattonesque, on 08 September 2021 - 04:39 AM, said:
When a mech set up to actually brawl gets close to you it'll take you apart even with a tonnage disparity
And if they are lucky- they still have armor and weapons left by the time they get close, doesn't always work like that.
#14
Posted 08 September 2021 - 07:39 AM
Papaspud, on 08 September 2021 - 07:31 AM, said:
that's the whole point! if you win the positioning/movement game as a sniper against a brawler you get to mess them up enough so that they lose if they get close. If you win the same game as a brawler against a sniper you get to blow them up easily while they're melting internally.
#16
Posted 08 September 2021 - 07:42 AM
Papaspud, on 08 September 2021 - 07:31 AM, said:
Then you got outplayed dude. That's how it works, its a specialist strategy, its 90% positioning and if the sniper hoses you down before you get close, he positioned better than you.
And no, its not automatically easier for a sniper to position, for every good sniper there are 3 bad snipers who don't land shots and stay at 1500 meters while the rest of the team dies.
Y'all are determined to have victim complexes.
#17
Posted 08 September 2021 - 07:51 AM
Curccu, on 08 September 2021 - 07:42 AM, said:
pattonesque, on 08 September 2021 - 07:39 AM, said:
that's the whole point! if you win the positioning/movement game as a sniper against a brawler you get to mess them up enough so that they lose if they get close. If you win the same game as a brawler against a sniper you get to blow them up easily while they're melting internally.
#18
Posted 08 September 2021 - 07:57 AM
#20
Posted 08 September 2021 - 08:21 AM
pattonesque, on 08 September 2021 - 07:39 AM, said:
that's the whole point! if you win the positioning/movement game as a sniper against a brawler you get to mess them up enough so that they lose if they get close. If you win the same game as a brawler against a sniper you get to blow them up easily while they're melting internally.
Sure but for example new HPG has places that brawler without JJs cannot even reach and those places can overwatch huge areas.
And I like playing everything between uPL and erppc range, just saying new map designs seems to favor long range builds more compared to their old versions.
Edited by Curccu, 08 September 2021 - 08:21 AM.
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