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Ai Wildlife


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#1 _Bogo_

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Posted 17 September 2021 - 01:06 PM

How about Ai controlled wildlife to liven up some maps. Some wildlife could even be big enough to pose a threat to mechs if angered.

#2 ScrapIron Prime

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Posted 17 September 2021 - 06:26 PM

Start with Tanks and then infantry/elementals. Move on to antelope and megapedes after that, sure.

#3 D V Devnull

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Posted 18 September 2021 - 06:39 AM

We can't even get the Giant Alien Worm on the Viridian Bog map area to happen. Neither can we get a Mode where 24 Players would be fighting a single Boss Enemy of any kind in a PvE type of battle. How would we get such as of this A.I. Wildlife which you speak of? :(

~D. V. "Too confused to see any way to your idea of A.I. Wildlife" Devnull

#4 Spare Knight

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Posted 18 September 2021 - 10:16 AM

Save the rare lobsterpede!

#5 MW Waldorf Statler

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Posted 23 September 2021 - 02:16 AM

1.No Tanks , no little Elementars...PGI has since 5 Years no Programmers and Coders for the old Cry 3 Engine ,all Senior Engineers gone ,so never IK (inverse Kinetic) come back ,tahats Feets and legs Follows the Terrain Mesh, and thats a Essential part for little Objects to follow the Terrain by moving , and not glitch and Fly trough it
2.Problem Two-the Performance , more Elements for Calculation bring massive Performance Problems

Thats all Ideas for a MWO 2 with a Modern Engine and the Crew for it ,like the mW5 Crew

Edited by MW Waldorf Statler, 23 September 2021 - 02:17 AM.






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