How about Ai controlled wildlife to liven up some maps. Some wildlife could even be big enough to pose a threat to mechs if angered.
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Ai Wildlife
Started by _Bogo_, Sep 17 2021 01:06 PM
4 replies to this topic
#1
Posted 17 September 2021 - 01:06 PM
#2
Posted 17 September 2021 - 06:26 PM
Start with Tanks and then infantry/elementals. Move on to antelope and megapedes after that, sure.
#3
Posted 18 September 2021 - 06:39 AM
We can't even get the Giant Alien Worm on the Viridian Bog map area to happen. Neither can we get a Mode where 24 Players would be fighting a single Boss Enemy of any kind in a PvE type of battle. How would we get such as of this A.I. Wildlife which you speak of?
~D. V. "Too confused to see any way to your idea of A.I. Wildlife" Devnull
~D. V. "Too confused to see any way to your idea of A.I. Wildlife" Devnull
#4
Posted 18 September 2021 - 10:16 AM
Save the rare lobsterpede!
#5
Posted 23 September 2021 - 02:16 AM
1.No Tanks , no little Elementars...PGI has since 5 Years no Programmers and Coders for the old Cry 3 Engine ,all Senior Engineers gone ,so never IK (inverse Kinetic) come back ,tahats Feets and legs Follows the Terrain Mesh, and thats a Essential part for little Objects to follow the Terrain by moving , and not glitch and Fly trough it
2.Problem Two-the Performance , more Elements for Calculation bring massive Performance Problems
Thats all Ideas for a MWO 2 with a Modern Engine and the Crew for it ,like the mW5 Crew
2.Problem Two-the Performance , more Elements for Calculation bring massive Performance Problems
Thats all Ideas for a MWO 2 with a Modern Engine and the Crew for it ,like the mW5 Crew
Edited by MW Waldorf Statler, 23 September 2021 - 02:17 AM.
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