Especially if it turns out to be a rabbithunt or hide a mech situation or a 1 mech tries to destroy the enemy base with 1 small laser and does not get it in 5 minutes so they lose anyway situation.
To put timeconstraint on the players and force them to act sooner and more decisive in the start pahse of a match as well as preventing dead time in the endgame QP matches should have a time limit of 10 minutes.
This also makes certain objective based win situation more likely to happen as the dynamic shifts from pure mech killing to a possible obejctive blitz winning.
Matches should become way more dynamic.
This also will make players stuck in dead matches available sooner for the matchmaker to set up new matches and should so reduce matchmaking time further.
So i suggest to reduce matchtime in QP from 15 minutes to 10 minutes!
Edited by Thorqemada, 21 September 2021 - 10:57 AM.