Curccu, on 10 October 2021 - 09:49 AM, said:
You literally said also "Despite all its flaws, there has been no such problem in the Quick Play." and I pointed out that many people see that there is such problems in QP
Like this one
https://mwomercs.com...rom-solo-queue/
This was my post:
"I guess that it had something to do with the fact that they were farmed by 10-12-man premades repeatedly.
Despite all its flaws, there has been no such problem in the Quick Play."
You have - surely accidentally - forgot to quote the first sentence of my post ...
Curccu, on 10 October 2021 - 09:49 AM, said:
That they don't get gen rushed, shot instead.
but when comp teams get blamed to ruin this ruin that, like Vellron earlier... I correct them.
What difference does it make if the premade calls itself "competetive" or by any other name?
For those random PUGs it was just a 12 Firestarters rushing generators and ending the game in 2 minutes, after 30 or 40 minutes of waiting.
Curccu, on 10 October 2021 - 09:49 AM, said:
Again pretty rare stuff to get genrushed, you should play few games to see it.
When it mattered (and when FP still had some life in it), it was frequent enough.
Curccu, on 10 October 2021 - 09:49 AM, said:
If those people are too dum to use forum search, make new post and ask or use google.. can't really help them.
A significant part of the MWO playerbase has never been interested in forming units, etc. to play CW.
That's why the Community Warfare/ Faction Play has lost almost all players (together with many other problems)..
Curccu, on 10 October 2021 - 09:49 AM, said:
+ This game has had it's own VOIP quite long time now.
When it mattered (and when FP still had some life in it), the game lacked such functionality. Typically it was premades on Teamspeak versus random players with text chat.
Curccu, on 10 October 2021 - 09:49 AM, said:
Not sure what people expected to get I have heard a lots of not good, not what they wanted but very little good REALISTIC propositions what it should be.
And I think CW was pretty successful before they introduced insanity called long tom that made a lot of CW people quit.
When it really mattered and the number of CW players was the greatest, the CW/FW/FP offered random teams four basic scenarios:
1. Attack entrenched premade (often 10-12 man) and get slaughtered when attacking. Does anybody remember those ridiculous situations as attacking 12 BattleMaster firing line with random colection of PUGs on Boreal? The only thing those random players saw were those shoulder-mounted ER Large Lasers.
2. Defend against 12 Firestarter rush ... Game ending after 2 minutes.
3. Defend against 12 Assault 'Mechs rush ... Game ending after 2 minutes.
4. Attack against 12 man premade that slaughtered the first wave and then went to farming arriving PUGs in their drop zone. I bet that all those PUGs loved being killed off in their drop zone, even before their 'Mech touched the ground ...
Surely those PUGs thought:
"Wow! I can't wait to enjoy this experience again after another 30 or 40 minutes of waiting!" [/sarcasm]