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Patch Notes - 1.4.247.0 - 19-October-2021


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#201 Thorqemada

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Posted 19 October 2021 - 05:15 PM

View Postpattonesque, on 19 October 2021 - 03:07 PM, said:


what, the newly quirked Fafnir-6U? I wanna try that bad boy out. If I get it within 200m of someone it's a nice little reward


Fafnir, yes, relied on his team to not lose the match in the first minutes when things happened outside its range - then when the ranges melted down it became utmost devastating, it did not even use up its cool shots - heat override was good enough to have it keep up with the flow of the battle.

Brrrt-Brrrt-Zzzp...

#202 w0qj

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Posted 19 October 2021 - 05:22 PM

But that still does not make up for weapons hardpoint inflation.

For a mech like IS Jenner, may I propose:
  • -50% Cooldown (ie: double fire rate of the few weapons on the Jenner)
  • DOUBLE Armor/Structure (especially its arms)


View PostCommoners, on 19 October 2021 - 03:40 PM, said:

It is technically part of the power creep problem in that it's giving an opportunity to play catch up by the many, many chassis that were left behind as more and more powerful mechs were released over time. Some of the ones playing catch up have NEVER been at a parity point of power with the rest of the game.

But it's not cyclical power creep that is feeding back into itself.


#203 IronWolfPack64

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Posted 19 October 2021 - 07:32 PM

Just in case it hasn't been pointed out yet, the warhammer 7s is missing one of its two armor quirks for its torsos. Its only on the left torso.

#204 Enamillion89

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Posted 19 October 2021 - 07:34 PM

PXH-1k has JJ burn time w/o the ability to equip Jump Jets

#205 Steel Raven

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Posted 19 October 2021 - 07:37 PM

View PostSteve Pryde, on 19 October 2021 - 01:39 PM, said:

I think there is something wrong with armor values on sidetorsos on the Warhammer 7S variant:

Posted Image

Posted Image


Posted Image

#206 Navid A1

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Posted 19 October 2021 - 07:41 PM

Known issues (that I'm aware of):
  • WHM-7S is missing armor on its right torso
  • MAD-IIC-8 got pulse laser duration instead of pulse laser cooldown
  • PHX-1K and 1K(S) have JJ burn duration without being able to equip JJs.


We've forwarded those to PGI.

Edited by Navid A1, 19 October 2021 - 07:41 PM.


#207 Voice of Kerensky

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Posted 19 October 2021 - 09:17 PM

View PostRavni, on 16 October 2021 - 10:12 AM, said:

The "goal" here, as it were, is simply to contest the stated assertion by some here that the minus 15 structure and plus 15 armor on the right arm of the COM-1D (indisputably the best Commando) is going to have even the slightest hint of the tiniest iota of an impact on your gameplay experience.

Edit: and please, by all means, post your Commando stats. Any variant.


I do not want to interfere with someone else's conversation, but I will allow myself to leave one comment.
- 15 points of structure + 15 points of armor ≠ - 15 points of structure + 15 points of armor.
My answer is a little more detailed.
When you (before the new quirks) have destroyed the entire armor from the Commando's arms, the weapons placed in the arm become available for a critical hit. But, when you transfer 15 points of structure into 15 points of armor, you cover the weapon from a critical hit with 15 points of additional armor. And this already changes something... Additional armor is better than additional structure.
And I also note that for some reason you are emphasizing that the Commando does not kill effectively enough compared to other heavier mechs. Well, first of all, this is just natural: it would be strange if a cyclist with a pistol had the same combat effectiveness as, for example, a Hammer with a machine gun.
And secondly. The main value of the Commando's survivability is that he can, alone for a long time, bind three or four enemy's heavier Mechs in combat simultaneously. What is the enemys to do in this case? Ignore the Commando? It does not work, it will kill. Distracted by this unkillable *******? There is a high probability of getting shots from a large number of opponents or, for example, wasting time and being surrounded. This is the main value of the Commando. And not that it should have a K/D comparable to heavier Mechs.
And when the Commando flies into the crowd of opponents, the enemy has no time to figure out which modification of the Commando came without an invitation: dangerous or not dangerous. In any case, you have to be distracted by him. In such a situation, streak mechwhich accidentally happened to be nearby, could help. But with a probability of 99.5% he will not be near because streaks now completely unsuitable for battle. The streaks are now under the wrath of the PGI/Cauldron.
I also want to note the very number of the additional armor/structure for the lights. For example, the discussed 15 points. I'll put it this way: not every much heavier mech that carries the main weapon in its hands has this amount of additional armor/structure, but at the same time, the volume of the their hitbox (arm) can be many times greater than the Commando's handles.
I do not want to argue with you. I wrote this so that maybe, after reading my post, look at the Commando from a slightly different angle. Something, maybe, will become clearer for you.

Edited by Voice of Kerensky, 20 October 2021 - 04:23 PM.


#208 denAirwalkerrr

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Posted 19 October 2021 - 09:51 PM

View Postjustcallme A S H, on 19 October 2021 - 06:28 AM, said:


Please point out which IS mechs have larger Alpha's than Clan mechs.


Rizzi's worst nightmare: https://mwo.nav-alph...18e99ad5_ARC-5W

#209 The6thMessenger

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Posted 19 October 2021 - 09:55 PM

Hi. Can we get +50% ammo/ton for Arctic Cheetah?

Would make Missile-builds and Ballistic builds a bit more manageable, and would allow for better laser selection.

View PostdenAirwalkerrr, on 19 October 2021 - 09:51 PM, said:

Rizzi's worst nightmare: https://mwo.nav-alph...18e99ad5_ARC-5W


I think that wouldn't classify as one because you'd have to partition your shots. Kinda why they didn't accept the 4x MRM30s or some ****.

Edited by The6thMessenger, 19 October 2021 - 09:58 PM.


#210 Coffeeghoul

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Posted 19 October 2021 - 10:13 PM

It would ne really cool to actiually see the new map not only in the testing grounds. :/

#211 denAirwalkerrr

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Posted 19 October 2021 - 10:17 PM

View PostThe6thMessenger, on 19 October 2021 - 09:55 PM, said:

I think that wouldn't classify as one because you'd have to partition your shots. Kinda why they didn't accept the 4x MRM30s or some ****.


I mean dude is basically saying "Yamato had the largest cannons among all battleships in WW2 so it was the best ship in the world" when it got destroyed by carriers. Because it's much easier to whine about how X weapon does more damage then any other weapon in the game without taking into account any secondary stats to keep pushing for years stupid narrative of how IS mechs are op.

#212 Staude

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Posted 20 October 2021 - 01:00 AM

View PostdenAirwalkerrr, on 19 October 2021 - 10:17 PM, said:

I mean dude is basically saying "Yamato had the largest cannons among all battleships in WW2 so it was the best ship in the world" when it got destroyed by carriers. Because it's much easier to whine about how X weapon does more damage then any other weapon in the game without taking into account any secondary stats to keep pushing for years stupid narrative of how IS mechs are op.


you may be right but there are things where you should ask yourself if that is correct
Comando buff ?
Stalker buff?
Fafnir?

why was the speed of the ERPPC from IS side changed after so many years

Weapons system with point damage are on the IS side

2x Heavy Gauss
2x Light Gauss-2x ERPPC
3 Snub Nose 1 AC 20 all no gost heat
max 50 DMG

Clan
2x Gauss or
2x ER PPC
max 30 DMG

There has never been, and never will be, a perfect balance And I think you know exactly what I mean

#213 justcallme A S H

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Posted 20 October 2021 - 01:34 AM

View PostStaude, on 20 October 2021 - 01:00 AM, said:

why was the speed of the ERPPC from IS side changed after so many years


IS ERPPC has not had a velocity change.

#214 justcallme A S H

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Posted 20 October 2021 - 01:41 AM

View PostStaude, on 20 October 2021 - 01:00 AM, said:

2x Heavy Gauss
2x Light Gauss-2x ERPPC
3 Snub Nose 1 AC 20 all no gost heat
max 50 DMG

Clan
2x Gauss or
2x ER PPC
max 30 DMG


And yet you can do
  • 3 cAC5 / 2 cERPPC - 35dmg (45dmg) @ 850m
  • 4 cAC5 / 2 cERPPC - 40dmg (50dmg) @ 850m
  • 3 cAC10 / 1 cERPPC - 40dmg (45dmg) @ 650m
  • 2 Gauss / 1 cERPPC (and eat ghost heat) - 45dmg (50dmg) @ 900m
  • 4 cAC10 / 1 cERPPC - 50dmg (55dmg) @ 650m
  • 4 cAC10 / 2 cERPPC - 60dmg (70dmg) @ 650m
etc etc
And you're going to compare such things as 350m AC20/SNPPC? HGauss? 350m of weaponry? And a single long range IS LGauss/ERPPC build? Posted Image

There are a number of arguments that simply do not add up when you remove the rose coloured glasses and actually compare fairly. Oddly enough it is life-long Clan apologists? I'd say I'm surprised but I'm kinda not.

As I've said a few times. A number of people need to go and consult the mechlab and fully appreciate the changes. Go and change your builds and see there is a whole new world out there other than cSSRMs and UAC10s.

Edited by justcallme A S H, 20 October 2021 - 01:42 AM.


#215 Staude

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Posted 20 October 2021 - 01:55 AM

View Postjustcallme A S H, on 20 October 2021 - 01:41 AM, said:


And yet you can do
  • 3 cAC5 / 2 cERPPC - 35dmg (45dmg) @ 850m
  • 4 cAC5 / 2 cERPPC - 40dmg (50dmg) @ 850m
  • 3 cAC10 / 1 cERPPC - 40dmg (45dmg) @ 650m
  • 2 Gauss / 1 cERPPC (and eat ghost heat) - 45dmg (50dmg) @ 900m
  • 4 cAC10 / 1 cERPPC - 50dmg (55dmg) @ 650m
  • 4 cAC10 / 2 cERPPC - 60dmg (70dmg) @ 650m
etc etc

And you're going to compare such things as 350m AC20/SNPPC? HGauss? 350m of weaponry? And a single long range IS LGauss/ERPPC build? Posted Image

There are a number of arguments that simply do not add up when you remove the rose coloured glasses and actually compare fairly. Oddly enough it is life-long Clan apologists? I'd say I'm surprised but I'm kinda not.

As I've said a few times. A number of people need to go and consult the mechlab and fully appreciate the changes. Go and change your builds and see there is a whole new world out there other than cSSRMs and UAC10s.


Clan AC10 or 20 no point damage

IS ER PPC was increased a long time ago
but as always you are right

#216 Staude

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Posted 20 October 2021 - 02:24 AM

View Postjustcallme A S H, on 20 October 2021 - 01:34 AM, said:


IS ERPPC has not had a velocity change.


PPC
  • Damage Increased to 12 (from 10)
  • Heat Increased to 11 (from 9.5)
  • Cooldown Increased to 6 (from 4.5)
  • Velocity Increased to 1400 (from 1200)
ER PPC
  • Damage Increased to 12 (from 10)
  • Heat Increased to 14.5 (from 13.5)
  • Cooldown Increased to 6 (from 4.5)
  • Velocity Increased to 2200 (from 1900) !!!!!!!!!
LIGHT PPC
  • Damage Increased to 7 (from 5)
  • Heat Increased to 7 (from 5)
  • Cooldown Increased to 7.25 (from 4.5)
  • Velocity Increased to 1400 (from 1200)
HEAVY PPC
  • Damage Increased to 17 (from 15)
  • Heat Increased to 16.25 (from 14.5)
  • Cooldown Increased to 7 (from 5)
  • Velocity Increased to 1400 (from 1200)
SNUBNOSED PPC
  • Damage Increased to 12 (from 10)
  • Heat Increased to 11 (from 9.5)
  • Cooldown Increased to 6 (from 4.5)
  • Velocity Increased to 1700 (from 1200)
CLAN ER PPC
  • Damage Increased to 12 (from 10)
  • Splash Damage Increased to 6 (from 5)
  • Heat Increased to 15.75 (from 14.5)
  • Cooldown Increased to 7 (from 5)


#217 denAirwalkerrr

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Posted 20 October 2021 - 02:26 AM

Mm yes, clan UAC10/UAC5+ERPPCs combos definitely never existed.

#218 YouKnowNothing

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Posted 20 October 2021 - 02:28 AM

View Postnut the ultemate, on 19 October 2021 - 01:13 PM, said:

Can you explane this using more simple words so my non english mind can understand this.


nutpls

#219 Navid A1

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Posted 20 October 2021 - 02:40 AM

View PostStaude, on 20 October 2021 - 02:24 AM, said:


PPC
  • Damage Increased to 12 (from 10)
  • Heat Increased to 11 (from 9.5)
  • Cooldown Increased to 6 (from 4.5)
  • Velocity Increased to 1400 (from 1200)
ER PPC
  • Damage Increased to 12 (from 10)
  • Heat Increased to 14.5 (from 13.5)
  • Cooldown Increased to 6 (from 4.5)
  • Velocity Increased to 2200 (from 1900) !!!!!!!!!
LIGHT PPC
  • Damage Increased to 7 (from 5)
  • Heat Increased to 7 (from 5)
  • Cooldown Increased to 7.25 (from 4.5)
  • Velocity Increased to 1400 (from 1200)
HEAVY PPC
  • Damage Increased to 17 (from 15)
  • Heat Increased to 16.25 (from 14.5)
  • Cooldown Increased to 7 (from 5)
  • Velocity Increased to 1400 (from 1200)
SNUBNOSED PPC
  • Damage Increased to 12 (from 10)
  • Heat Increased to 11 (from 9.5)
  • Cooldown Increased to 6 (from 4.5)
  • Velocity Increased to 1700 (from 1200)
CLAN ER PPC
  • Damage Increased to 12 (from 10)
  • Splash Damage Increased to 6 (from 5)
  • Heat Increased to 15.75 (from 14.5)
  • Cooldown Increased to 7 (from 5)



The changes you have listed only existed for a single month. And before PGI started working with the community.
Those no longer exist.

Edited by Navid A1, 20 October 2021 - 02:42 AM.


#220 Staude

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Posted 20 October 2021 - 02:45 AM

View PostNavid A1, on 20 October 2021 - 02:40 AM, said:



The changes you have listed only existed for a single month. And before PGI started working with the community.
Those no longer exist.


Yes, I know, but the question was why something like this was even done, or for what reason when there has been no change at the ERPPC for so many years





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