Aidan Crenshaw, on 29 November 2021 - 11:31 PM, said:
I'd use it as a mid-longrange peaker with either 2x ER PPC or 2x LPL or brawl with 4 mpl+srm4, but with a short range loadout, you are more dependent on having a heavy or assault for support.
I was thinking mid-range skirmish/peeker for play style, it seems to line up with the current Turretwarrior meta. I like brawling, but I need more time to get used to the Panther before I commit to close range play. Do you find that the Panther loses it's right arm quickly? Having all my firepower in a single light arm makes me slightly uncomfortable.
martian, on 29 November 2021 - 11:36 PM, said:
Hello!
First, your link is not correct. It should be like this:
https://mwo.nav-alpha.com/mechlab?b=4d9b33fd_PNT-9R
That
%3C/p%3E should not be there.
Second, those MRMs are really not neccessary on your build. If your primary weapon is ER PPC with the range 810 m, then adding MRMs with the max range 550 m is a bit superfluous. Especially if the really effective range of MRMs is much shorter.
Try a pair of PPCs or a pair of LPLs, if you have them in your inventory. You can even try quad Light PPCs (they are lighter than a pair of standard PPCs while doing the same damage).
1. The link is now fixed, I got logged out while posting and it formatted in the post in an odd way.
2. I added the MRMs because I wanted a secondary weapon that wasn't mounted on my arm, I'm still learning the 'mech and I didn't want all my weapons to get destroyed at once. Would it be better for me to play it safe with some backup missiles while I get used to the chassis or should I just roll with only right arm weapons and get used to it?
Edited by KaptinOrk, 30 November 2021 - 08:44 AM.