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Patch Notes - 1.4.250.0 - 18-January-2022


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#1 InnerSphereNews

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Posted 14 January 2022 - 09:29 PM



MECHWARRIOR ONLINE
January 2022 Patch Notes


Patch Date and Time - January 18th 2022 @ 10AM – 1PM PDT
Version Number: 1.4.250.0
Size: 167MB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.


Happy New Year MechWarriors!

We hope you had a great Holiday, and have been enjoying all of the Sales, Events, and the new Quick Play map Hellebore Outpost! Keep and eye out for more Sales and Events coming soon, and don't forget about the January Free 'Mech Event where you can still get a HunchBack IIC HBK-IIC-A for FREE!

This patch includes the release of the new Predator Booster Pack (screenshots below). You have 30 days after release to still qualify for the Early Adopter Bonuses, which include the Bolt-ons shown below. In case you missed it, Mark Nicholson has a great forum thread highlighting the development process of the Predator 'Mechs and assets. Speaking of Nicholson-designed 'Mechs, we also had a successful release of the Rivals Pack last month, proving to be a popular pack that features new Hero variants of the Roughneck and Sun Spider 'mechs.

The Sixth Quirk Pass is here and includes 'mechs like the Nova, Linebacker, and Battlemaster, and there are adjustments to previous quirk passes, map fixes, bug fixes and more!

Hellebore Outpost has been very well received, and Francois is already hard at work on the next new Quick Play map, which will be based off of the Faction Play map Emerald Taiga and will be another new biome for Quick Play. Expect to hear and see more about that, as well as our other MWO plans for 2022 very soon!

As with everything, these updates are subject to further balance changes in the future, especially as more variables are brought into the equation with future updates and changes.

So get out there and do the science, and get us your feedback for future iterations!

And now, we hope you enjoy the patch.

-The MechWarrior Online Team


NEW RELEASE: PREDATOR BOOSTER PACK!
The Predator Booster Pack is here! Check out the screenshots of the Blood Asp BAS-E and the Shadow Cat SHC-D below, and don't forget you still have over 30 days to purchase this pack and qualify for the Early Adopter Bonuses!

BLOOD ASP BAS-E






SHADOW CAT SHC-D








WEAPON ADJUSTMENTS
As a continuation of our assessment of weapon performance, the following change has been made:

Clan Small Pulse Laser:
  • Heat increased to 2.2 (from 2.05)

Clan Large Pulse Laser
  • Cooldown increased to 3.5 (from 3.2)

LRM 5/10/15/20:
  • Reduced impulse to 0.15 (from 0.3)
  • Reduced screen shake when hit by LRMs

Clan LRM 5/10/15/20:
  • Reduced impulse to 0.08 (from 0.15)
  • Reduced screen shake when hit by C-LRMs


'MECH QUIRKS
This patch includes the quirks for the Predator 'mechs, the sixth quirk pass for a number of mechs, and adjustments to previous passes.

--PREDATOR BOOSTER PACK--

Blood Asp BAS-E:
  • +25% Radar deprivation in CT
  • +10% weapon velocity in CT
  • +7 Armor to LA, RA
  • +5 LT, RT Armor to SO8
  • -7.5% Missile heat to SO8
  • +5% Range in SO8
  • +10% Accel / Decel in SO8

Shadowcat SHC-D:
  • +8 CT Armor
  • +6 LT, RT Armor
  • +8 LA, RA Armor
  • +8 LL, RL Armor
  • -20% Jump jet heat in CT
  • -5% Missile cooldown in RT
  • -2.5% ER laser duration in RA
  • -2.5% Laser duration in RA
  • 50% MG RoF in SO8
  • -20% Missile cooldown in SO8
  • 25% Missile velocity in SO8
  • 15% Jump jet burn time in SO8


--QUIRK PASS 6--

NOVA
NVA-Prime:
  • Increased LT, RT structure to +9 (+5)
  • Added +5 LA, RA Armor in SO8
  • Increased ER Medium laser heat to -7.5% in SO8 (-5%)
  • Added -10% ER medium laser duration in SO8

NVA-B:
  • Added +5 Structure to LT, RT
  • Increased LA, RA, Armor bonus to +15 (+9)
  • Added -10% Pulse laser cooldown in LA
  • Added 100% UAC and Gauss ammo per ton in RA
  • Increased UAC Jam chance to -30% in RA (-20%)
  • Added -20% UAC jam duration to RA
  • Added -10% Ballistic cooldown in RA
  • Increased ballistic cooldown to -15% in SO8 (-5%)
  • Added -15% Laser cooldown in SO8

NVA-S:
  • Added +5 Structure to LT, RT
  • Added +7 Armor to LA, RA
  • Added +10 Range in SO8
  • Added 100% MG ammo per ton in SO8

NVA-A:
  • Added +5 Structure to LT
  • Added +10 Structure to LA, RA
  • Increased LA, RA Armor bonus to +15 (+9)
  • Increased energy heat to -10% in SO8 (-5%)
  • Increased ER PPC Velocity to 25% in SO8 (5%)

NVA-C:
  • Added +5 Structure to LT, RT
  • Increased LA Armor to +15 (+9)
  • Added +10 Structure to LA, RA
  • Increased Ballistic range to 10% on LA (5%)
  • Increased Ballistic cooldown to -10% on LA (5%)
  • Added 60% C-AC, LBX and Gauss ammo per ton on LA
  • Added 40% Missile ammo per ton on LT
  • Added 60% C-AC, LBX and Gauss ammo per ton to SO8
  • Added -25% cooldown to SO8
  • Removed Ballistic cooldown from SO8
  • Removed Missile cooldown from SO8
  • Removed Energy cooldown from SO8

NVA-D:
  • Increased armor on LA, RA to +15 (+13)
  • Added +10 Structure to LA, RA
  • Added -5% missile spread on RA
  • Removed SRM and LRM spread from RA
  • Increased missile heat on RA to -5% (-2.5%)
  • Added -5% missile cooldown on RA
  • Added 40% missile ammo bonus on RA
  • Increased ballistic range to 10% on LA (5%)
  • Increased ballistic cooldown to -10% on LA (-5%)
  • Added -10% LBX spread on LA
  • Added 100% LBX and AC ammo per ton to LA
  • Added -30% cooldown in SO8
  • Removed Ballistic cooldown from SO8
  • Removed missile cooldown from SO8

NVA-BK:
  • Added +5 structure on RT
  • Added +7 Armor to LA, RA
  • Added 40% missile ammo per ton on LA
  • Increased Missile cooldown to -15% in SO8 (-7.5%)
  • Added -7.5% Laser heat in SO8

LINEBACKER
LBK-Prime:
  • Added -5% heat to LT
  • Added -7.5% energy cooldown to RT
  • Removed ER PPC cooldown from RT
  • Added 10% ER PPC velocity to LA, RA
  • Increased missile cooldown to -20% in SO8

LBK-A:
  • Added -5% heat to LT
  • Added +7 Armor on RT
  • Added -2.5% Laser cooldown to LA, RA
  • Converted -15% LRM cooldown to -15% Missile cooldown in SO8

LBK-B:
  • Added -10% Ballistic cooldown to RT
  • Converted -5% Gauss cooldown to -10% Ballistic cooldown in SO8
  • Added 50% ballistic Ammo bonus per ton in SO8
  • (UAC: 2/5/10/20 - AC: 2/5/10 - LB: 2/5/10 - Gauss)

LBK-C:
  • Added +7 Armor to RT
  • Removed Structure bonus from RT
  • Added +5 Structure to LT
  • Added -5% Ballistic cooldown to RA
  • Added -20% UAC jam chance to RA
  • Added 50% UAC and Gauss ammo bonus per ton to RA
  • Added 50% UAC and Gauss ammo bonus per ton to SO8
  • Increased MG RoF to 30% in SO8

LBK-D:
  • Added +7 Armor to LT
  • Removed Structure bonus from LT
  • Converted -10% ER Laser cooldown to -10% energy cooldown in SO8
  • Converted -5% SSRM cooldown to -7.5% Missile cooldown in SO8
  • Added 10% Missile velocity to SO8
  • Added 10% Missile range to SO8
  • Added -10% heat to SO8

LBK-H:
  • Added +6 Armor to CT
  • Added +7 Armor to LT, RT
  • Added -15% Jump Jet heat to LT, RT
  • Added -2.5% Laser cooldown to LA, RA
  • Added -5% heat to SO8

LBK-RL:
  • Added +7 Armor to LT
  • Removed Structure bonus from LT
  • Added +5 Structure to RT
  • Added -5% Ballistic cooldown to LA
  • Added -20% UAC jam chance to LA
  • Added 50% UAC and Gauss ammo bonus per ton to LA
  • Added -5% Missile heat to RA
  • Added 50% UAC and Gauss ammo bonus per ton to SO8
  • Added 20% UAC Jam duration to SO8
  • Increased Missile cooldown from -15% to -20% in SO8

BLACK KNIGHT
All Variants:
  • Converted structure bonuses to Armor bones on all variants
  • Increased CT Armor bonus from +17 to +27

BL-7-KNT-L:
  • Added -10% STD Laser duration

BL-7-KNT:
  • Added -5% PPC family heat
  • Added LPPC HSL +2

BL-6-KNT:
  • Added 10% STD/ER Medium laser range
  • Added 10% Medium pulse laser range
  • Added 5% Pulse laser range
  • Added -5% Laser heat

BL-P-KNT:
  • Added -10% STD Laser heat
  • Added -10% Missile heat

    BATTLEMASTER
    All Variants (excluding BLR-2C):
    • Match survival boosts with BLR-2C on all variants

    BLR-1G:
    • Increased LA Armor to +25 (from +14)
    • Added 10% Range
    • Added -5% medium pulse laser heat
    • Added 20% Weapon velocity
    • Added -20% Missile cooldown
    • Added -10% Missile heat
    • Removed Ballistic range
    • Removed Energy range
    • Removed PPC velocity

    BLR-2C:
    • Added -10% Heat
    • Added -10% Missile cooldown
    • Added +14 LA, RA Armor

    BLR-3M:
    • Increased LA Armor to +25 (from +14)
    • Added -10% Laser duration
    • Added 10% weapon velocity
    • Added ER/STD medium laser HSL +2
    • Added Medium pulse laser HSL +2
    • Added -10% cooldown
    • Added 7.5% Mech top speed
    • Added -10% Missile heat
    • Removed ER PPC velocity
    • Removed Medium laser duration

    BLR-1S:
    • Increased LA, RA Armor to +25 (from +14)
    • Added 10% Range
    • Added -10% Heat
    • Added -10% SRM Spread
    • Added 15% SRM Velocity
    • Added 15% MRM Velocity
    • Added -20% ER/STD medium laser duration
    • Added -10% Medium pulse laser duration
    • Added -10% Hit crit chance (receiving)
    • Removed Energy heat
    • Removed Energy range
    • Removed medium laser heat
    • Removed Missile heat

    BLR-3S:
    • Increased RA Armor to +25 (from +14)
    • Added -10% Missile heat
    • Added -10% Missile spread
    • Increased Missile cooldown to -20% (from -15%)
    • Increased Missile velocity to 20% (from 10%)

    BLR-1D:
    • Increased LA Armor to +25 (from +14)
    • Added 5% Range
    • Added -10% cooldown
    • Added -5% heat
    • Added 15% Weapon velocity
    • Added -30% UAC jam chance
    • Added -25% RAC Jam ramp down duration
    • Added 50% MG RoF
    • Increased Ballistic cooldown to -20% (from -10%)
    • Increased ER/STD medium laser duration to -20% (from -5%)
    • Removed ballistic velocity
    • Removed energy cooldown
    • Removed energy range
    • Removed PPC velocity

    BLR-1GHE:
    • Added -10% Cooldown
    • Added -10% Heat
    • Added Snub-Nose PPC HSL +1
    • Added -10% Missile spread
    • Added 10% Missile velocity
    • Added 20% Target info gathering speed
    • Removed energy heat
    • Removed PPC cooldown
    • Removed Missile cooldown

    BLOOD ASP
    BAS-Prime:
    • Added -5% Laser duration to CT
    • Added 25% Radar deprivation to CT
    • Added -5% Gauss cooldown to RT
    • Added +7 LT, RT Armor in SO8
    • Added -10% ballistic cooldown to SO8
    • Added 25% Missile velocity to SO8
    • Increased Missile cooldown from -15% to -25% in SO8

    BAS-A:
    • Added +7 Armor to LT, RT
    • Added -5% heat to LT, RT
    • Added +8 armor to LA, RA

    BAS-B:
    • Added +10 Armor to LA, RA
    • Added -5% Gauss cooldown to RT
    • Added +7 RT Armor in SO8

    BAS-C:
    • Added 25% Radar deprivation to CT
    • Added 10% weapon velocity to CT
    • Added +10 Armor to LA, RA
    • Added -5% ER Laser duration to RA
    • Added -7.5% LBX cooldown to RT
    • Added +7 LT, RT Armor to SO8
    • Added -7.5% Ballistic cooldown to SO8
    • Added -10% LBX spread to SO8
    • Added 10% weapon velocity to SO8

    BAS-D:
    • Added 25% Radar deprivation to CT
    • Added 5% heat dissipation to CT
    • Added +8 Armor to LA, RA
    • Added +7 LT Armor to SO8
    • Added -5% heat to SO8

    BAS-RA:
    • Added 25% Radar deprivation to CT
    • Added 5% Range to CT
    • Added +8 Armor to LA, RA
    • Added +7 LT, RT Armor to SO8
    • Convert 5% ER Laser range to 5% Energy range in SO8
    • Added -5% heat to SO8

    --ADJUSTEMENTS TO PREVIOUS PASSES--

    MIST LYNX
    MLX-D:
    • Added 50% Ballistic ammo per ton (excluding MGs) in SO8

    ARCTIC CHEETAH
    ACH-B:
    • Increased ballistic cooldown to -30% in SO8 (from -15%)
    • Added 50% Ballistic ammo per ton in SO8
    • (AC 2/5/10 - LB 2/5/10 - UAC 2/5/10/20 - Gauss)

    VULCAN
    VT-5S:
    • Added 100% UAC ammo per ton bonus

    SHADOW CAT
    All Variants:
    • Added -20% Jump Jet heat in CT

    ICE FERRET
    IFR-A:
    • Added 75% Ballistic ammo per ton (excluding MGs) in LA

    IFR-RC:
    • Added 75% Ballistic ammo per ton (excluding MGs) in RA

    DRAGON
    DRG-FANG:
    • Added -5% AC10 cooldown

    QUICKDRAW
    QKD-IV4:
    • Added -20% Cooldown
    • Removed Ballistic cooldown
    • Removed Energy cooldown
    • Removed Missile cooldown
    • Added 60% Ballistic ammo bonus per ton (AC 2/5/10 - LBX 2/5/10 - UAC 2/5/10 - Gauss - Light Gauss - RAC 2/5)
    • Increased Ballistic velocity to 25% (from 10%)

    JAGERMECH
    JM6-DD:
    • Increased UAC ammo bonus to 100% (from 75%)

    JM6-A:
    • Increased Missile ammo bonus to 100% (from 75%)

    JM6-S:
    • Increased STD AC ammo bonus to 100% (from 75%)

    MARAUDER
    MAD-3R:
    • Added +10 Armor on RT

    MAD-5M:
    • Added +10 Armor on RT

    MAD-BH2:
    • Added +10 Armor on RT

    SUMMONER
    SMN-PD:
    • Increased structure bonus on LT to +15 (from +10)
    • Removed Energy cooldown from LT

    TIMBERWOLF
    TBR-BH:
    • Reduced pulse laser heat to -5% (from -7.5%) in SO8

    MAULER
    MAL-1P:
    • Added -5% AC2 cooldown


    MAP FIXES
    • Fixed an issue on Grim Plexus, mechs should no longer get stuck in H8/I8
    • Updated OOB in Frozen City where it used to be possible to Jump Jet to a restricted area
    • Fixed an issue in Polar Highlands where mechs could get stuck on grid I8
    • Removed invisible collision from ramp in HPG

    BUG FIXES
    • Highlander HGN-732B - Side torso armor and structure values now match
    • Hellbore Outpost - Domination Circle is now more visible on the minimap
    • Viper - Weapon Geo on the Left/Right arm now has shine texture
    • Rasalhague Pattern on Fafnir & Flea - Now has metallic tint
    • Atlas skins - Updated to support jump jet textures

    Patch Files (Direct Download)

    To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

    Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

    This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

    Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_396.zip

    • Download the above file(s)
    • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
    • You do not need to unzip or unpack the patch file(s)
    • Launch the MWO Portal
    • Select the three horizontal lines in the top left of the Portal Window
    • Choose the 'Specify Patch File Cache' option
    • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
    • For example, C:\Users\<username>\Documents\MWO Patch Cache
    • Click the blue Patch button
    • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
    • Once the patch is complete, launch the game


    #2 Agent Super Chicken

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    Posted 14 January 2022 - 10:01 PM

    Blurst!

    #3 chaosshade2638

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    Posted 14 January 2022 - 10:35 PM

    Why did you add missile cooldown to the BAS-Prime's SO8 in the first place? No one uses that single missile hardpoint for anything other than a mixed pod LRM boat. Increasing it to 25% is just silly, especially when the mech is designed around Gauss Rifles.

    #4 Navid A1

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    Posted 14 January 2022 - 10:41 PM

    View Postchaosshade2638, on 14 January 2022 - 10:35 PM, said:

    Why did you add missile cooldown to the BAS-Prime's SO8 in the first place? No one uses that single missile hardpoint for anything other than a mixed pod LRM boat. Increasing it to 25% is just silly, especially when the mech is designed around Gauss Rifles.


    Some weirdos run a single NARC in there along with their Gauss Laser main build. Pretty funny actually.

    Edited by Navid A1, 14 January 2022 - 10:41 PM.


    #5 VLADIVOSTOK DV

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    Posted 14 January 2022 - 11:14 PM

    What is SO8??? In the SO7 game.

    Edited by VLADIVOSTOK DV, 14 January 2022 - 11:16 PM.


    #6 Terran123rd

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    Posted 15 January 2022 - 12:15 AM

    View PostVLADIVOSTOK DV, on 14 January 2022 - 11:14 PM, said:

    What is SO8??? In the SO7 game.


    It's short for "set of eight", which refers to an omni mech that uses its stock omnipod configuration instead of mix and matching pods from different variants.

    #7 w0qj

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    Posted 15 January 2022 - 12:20 AM

    +1
    Wants S07 (currently game is S08)!

    I would love to have S07 ingame, so that my Omnimech can swap in AMS torso and still enjoy the set bonus!
    S07 please please Posted Image

    And thank you MWO for working so hard to give us this Patch Note so that we can study this over the weekend!
    (I almost gave up waiting for the patch notes before the weekend... THANK YOU!!)

    Hopefully even more folks would buy the Predator Booster Pack!
    https://mwomercs.com/predator

    Edited by w0qj, 15 January 2022 - 07:54 AM.


    #8 NoxMorbis

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    Posted 15 January 2022 - 12:22 AM

    Clan Small Pulse Laser: Heat increased to 2.2 (from 2.05)

    Good bye laser incubus. It was already really hot and had an alpha of like 32, and that's with replacing one SPL with a ER Small to make the SPL build even work at all. Now it's going to be unplayable. Sad. I kinda liked my SPL incubus. It wasn't great, but it was pretty decent.

    But, I mean, you know, it's cool a Parana can take down a Kodiak. I mean, that's balanced.

    Edited by NoxMorbis, 15 January 2022 - 12:26 AM.


    #9 BlackViperMWG

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    Posted 15 January 2022 - 02:21 AM

    It is nice you've fixed invisible walls in HPG.. but what about those in the tunnels of Hellebore?

    #10 Angrius Windstorm

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    Posted 15 January 2022 - 02:58 AM

    Regardless of if people like/dislike certain aspects of this patch, it is good to see that there is still support going on. Considering the potential news for MW5.

    #11 GweNTLeR

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    Posted 15 January 2022 - 03:12 AM

    What impulse does? I thought it is somewhat related to screenshake, but apparently it is something different?

    #12 killkimno

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    Posted 15 January 2022 - 03:59 AM

    Thanks to new patch!
    Next patch will fix Hellbore Outpost Domination Circle issue!

    I hope casutci valley will be fixed as soon as possible

    #13 Aidan Crenshaw

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    Posted 15 January 2022 - 04:51 AM

    View PostVLADIVOSTOK DV, on 14 January 2022 - 11:14 PM, said:

    What is SO8??? In the SO7 game.


    Funny.

    In case of a serious question: Set-of-8 bonus is applied to a mech when all 8 omnipods belong to the same variant.

    #14 C337Skymaster

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    Posted 15 January 2022 - 06:22 AM

    View PostGweNTLeR, on 15 January 2022 - 03:12 AM, said:

    What impulse does? I thought it is somewhat related to screenshake, but apparently it is something different?


    You're correct: "impulse" refers to the amount of screen shake caused. Reducing it means that you won't get knocked around as much while you're getting shot, and can better line up a return shot.

    To my own question: why the sudden addition of Radar Dep to literally everything? I make it a personal point to AVOID that overpowered pos whenever possible, only caving to the need to pick up the ECM nodes. LRMs can't trade in a direct-fire capacity without locks because of their incredibly slow projectile speed, and with the amount of ECM on the field, today, and MASC, and overall maneuverability, cover, and general Call-of-Duty peek-and-poke playstyle in MWO, the ability to hold a target for a second or two after it drops into cover to complete the target lock and fire indirect (also enabling the upward arc which will clear the cover they just ducked behind) is the ONLY way an LRM weapon system can cause any damage in a match. Given that Radar Dep takes precedence over Target Retention, as well, and the increase in 100% radar dep running around the battlefield is absolutely eradicating an entire weapon system from the game.

    #15 Dakkalistic

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    Posted 15 January 2022 - 06:31 AM

    BAS-B arms get 3 more armor for an entire missile hardpoint (+10 vs. +7 on the new arms)? Weak!

    #16 Navid A1

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    Posted 15 January 2022 - 07:37 AM

    View PostNoxMorbis, on 15 January 2022 - 12:22 AM, said:

    Clan Small Pulse Laser: Heat increased to 2.2 (from 2.05)

    Good bye laser incubus. It was already really hot and had an alpha of like 32, and that's with replacing one SPL with a ER Small to make the SPL build even work at all. Now it's going to be unplayable. Sad. I kinda liked my SPL incubus. It wasn't great, but it was pretty decent.

    But, I mean, you know, it's cool a Parana can take down a Kodiak. I mean, that's balanced.



    The heat increase has been intentionally chosen small to not affect mechs that rely only on SPLs. And even then the cSPLs right now are still at the highest performance level they've even been since 2014 (including the period they had 6 damage and 3 heat).

    The mech you are referring to, assuming it is an INC-4 can run 6xSPL + 1xER Micro with 14 DHS and a fast engine.

    Currently that mech is able to alpha 15 times at a sustained DPS of 8.38 after being fully skilled. Each alpha is 18.4% on the heat bar and takes your heat sinks 3.11 to dissipate the resulting heat fully, and they manage to bring down your heat to around 5-6% when your next alpha is ready.

    With this change you'll be able to still alpha 12 times before overheating at 7.86 sustained DPS. An alpha will be 19.9% on your heat bar, which will take your heatsinks 3.37 seconds to fully dissipate, and they manage to bring down your heat to around 7% when your next alpha is ready.

    Pretty powerful still. Not sure how you concluded that it is going to be unplayable. Were 6xcSPL Arctic cheetahs unplayable when cSPL had 3 heat?

    Also regarding the Piranha. That mech mainly relies on massed machine guns and micro class lasers mixed with a few cSPLs to deliver its DPS up close and is unrelated to this change.


    TLDR: less than 2% heat bar on every alpha hardy makes anything unplayable, especially at the current performance level of cSPLs.

    Edited by Navid A1, 15 January 2022 - 07:40 AM.


    #17 Ch_R0me

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    Posted 15 January 2022 - 07:55 AM

    Finally. :)

    If I could say more... :(

    #18 Leon Ward

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    Posted 15 January 2022 - 07:55 AM

    Oh nice Buff top for BLk. Armor linke a Tank.
    It ist ok that Clanmechs get only Structure

    Yes you will Argument that eine Clanmechs get Armor in this or that!
    Oh i forget that the goel ist to kill FP.......sry

    #19 NPC SLAYER

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    Posted 15 January 2022 - 07:59 AM

    [color=#00FFFF]
    BLACK KNIGHT[/color]
    [color=#00FFFF]
    All Variants:[/color]
    [color=#00FFFF]
    • Converted structure bonuses to Armor bones on all variants
    • Increased CT Armor bonus from +17 to +27
    • BL-7-KNT-L:
    • Added -10% STD Laser duration
    • BL-7-KNT:
    • Added -5% PPC family heat
    • Added LPPC HSL +2
    • BL-6-KNT:
    • Added 10% STD/ER Medium laser range
    • Added 10% Medium pulse laser range
    • Added 5% Pulse laser range
    • Added -5% Laser heat
    • BL-P-KNT:
    • Added -10% STD Laser heat
    • Added -10% Missile heat


    [/color]

    #20 Navid A1

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    Posted 15 January 2022 - 08:04 AM

    View PostLeon Ward, on 15 January 2022 - 07:55 AM, said:

    Oh nice Buff top for BLk. Armor linke a Tank.
    It ist ok that Clanmechs get only Structure ������

    Yes you will Argument that eine Clanmechs get Armor in this or that!
    Oh i forget that the goel ist to kill FP.......sry


    Clans having the best five laser vomit fast heavy mechs in the game is not enough?





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