Explain The Joy Of Lrm'ing To Me...
#81
Posted 15 February 2022 - 05:26 PM
#82
Posted 15 February 2022 - 06:05 PM
w0qj, on 14 February 2022 - 08:17 PM, said:
Exposing yourself beyond the amount of time it takes for you to shoot and return to cover could potentially result in you taking unnecessary damage, and dying sooner, decreasing your team's chances of victory.
In exchange, it allows the LRM boats to potentially get off more volleys, increasing your team's chances of victory.
Personally, I think I can carry harder than a LRM boat, so y'all just gonna have to get your own locks.
Edited by Kanil, 15 February 2022 - 06:06 PM.
#83
Posted 15 February 2022 - 10:54 PM
katoult, on 15 February 2022 - 02:02 PM, said:
ATMs don't drop to 1 dmg/missile anymore. Their damage brackets nowadays are 0/2.5/../2/../1.5 at ranges 0-120m/120-245/245-295/295-500/500-550/550-1100. The ranges between the brackets (245-295 and 500-550) is where the damage transitions linearly to the nex damage bracket. Source: https://mwomercs.com.../list/full.json
#84
Posted 15 February 2022 - 11:56 PM
#85
Posted 16 February 2022 - 12:54 AM
Alstren, on 15 February 2022 - 05:26 PM, said:
I really hate ridiculous, stupid statements like this - it panders to the whole 'LRM is a no skill weapon' lie that people keep perpetuating on this forum. If you don't aim with LRMs then you don't get any hits at all.
#86
Posted 16 February 2022 - 02:11 AM
Dogstar, on 16 February 2022 - 12:54 AM, said:
I really hate ridiculous, stupid statements like this - it panders to the whole 'LRM is a no skill weapon' lie that people keep perpetuating on this forum. If you don't aim with LRMs then you don't get any hits at all.
Compared to other weapons like lasers/peeps/ACs you require way less precise aiming while lurming. IMO skill of lurming is mostly positioning to get good shots.
#87
Posted 16 February 2022 - 02:23 AM
I do it drunk too.
#88
Posted 16 February 2022 - 02:47 AM
Edited by MrMadguy, 16 February 2022 - 02:48 AM.
#90
Posted 19 February 2022 - 03:24 PM
DaZur, on 28 January 2022 - 06:15 AM, said:
That said, over this recent event I've seen an inordinate amount of LRM'ing and have had ample opportunity to watch players hurl missiles vicariously secondary to my demise.
I just don't get it...
More than half the players I've watched dutifully position themselves out of harms way, patiently wait for the obligatory Dorito and rapid launch LRMs at mechs unseen. Conversely, I've seen a handful of players who actively move and seek advantageous position, obtain their own locks and artfully paint the battlefield with their arsenal... But these players seem to be the exception to the norm.
It's like watching paint dry... Oh, they get their kills, rack up tidy amounts of damage (Assuming folks click R) and contribute to the outcome of most matches. I just can't see the enjoyment of the play mechanics.
I have a couple LRM mechs for no other reason than to complete event LRM requirements... I begrudgingly roll them out when necessary... Even then, these mechs sport secondary weapons that allow me to feed my need to actively engage the enemy face-to-face.
Not venting... No complaining. I'll do me and you do you. I just don't get it...
Getting your own lock is a less efficient LRM tactic.
Please don't get mad, but this is my take on the tactic.
Objective: be the support mech that makes my frontliner roll through the enemy mech
Constraints:
1) going by the numbers...only about 1/3 of missiles hit the target = maximize missile volley and total missiles
2) able to position for 300-500m range for minimal flight time
3) do not use an assault slot...this is key, the assaults have the most armor for engaging, and my job is to remove the enemy's armor first
4) artemis only works with my lock and then only in LOS. Tag requires LOS, both are tonnage wastes for point 1
So, I take light to heavy mechs ; down armored; with maximum volume of launchers and ammo.
Then I stay about 100m behind my brawling buddy and whatever they engage on, I fight.
If we aren't engaged, then I can send support to anyone else engaged.
Best is maddog lrm 90. 6lrm15 almost no armor. Slap an atlas in the face with 90 missles while your atlas is engaging and see who wins. Another favorite is lrm 40 adder. catapult firepower @ 35 tons.
Really, the enjoyment comes from finding the sweet spot. Keeping yourself in your position relative to the team, keeping a low profile, using your little armor at key moments. If I do it right, the enemy lights can't get at me, and my assaults with decimate theirs because my dps is higher than the opponent's heavy's laz builds.
#91
Posted 24 February 2022 - 02:59 PM
Tyman4, on 19 February 2022 - 03:24 PM, said:
If you use an assault mech then you simply invert the roles you described.
As in, you're the one tanking while sandblasting them at the frontline, and you're the one pushing ahead. That frontline is at below 300m. And the other mech(s) with you can exploit the holes in the armor you just opened up, preferably with PPFLD.
If dropping in a coordinated team many that use this kind of tactic can somewhat rotate these roles within a group of three mechs in order to optimize heat dissipation and armor sharing, while the fourth member is free to roam and keep oversight.
#92
Posted 24 February 2022 - 08:24 PM
A true LRM devotee is one who has mastered the art of "Dumb firing" their LRM, now that takes some skill, anyone can get a lock on and push a button. Nothing more annoying when you get peppered by 4 x 15 LRM with out a single Missile Alert warning.
Edited by Bakuda, 24 February 2022 - 08:32 PM.
#93
Posted 25 February 2022 - 08:43 AM
Bakuda, on 24 February 2022 - 08:24 PM, said:
A true LRM devotee is one who has mastered the art of "Dumb firing" their LRM, now that takes some skill, anyone can get a lock on and push a button. Nothing more annoying when you get peppered by 4 x 15 LRM with out a single Missile Alert warning.
It is amazing the number of players in this game who don't know that you don't need a lock to fire LRMs directly!
#94
Posted 25 February 2022 - 04:18 PM
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