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Marauder Iii - 55-Ton Budget Heavy


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#1 The6thMessenger

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Posted 25 April 2022 - 04:12 PM

Quote

PREFACE

I don't know why hasn't it been done before. Marauder definitely needs a 55-ton variant. Funnily enough, I could also fit in 11.5 tons of armor, same as the Marauder standard variant, while also having the same speed.

I wish someone would make this in MW5.


Following the success of the original Marauder BattleMech, future iterations of the chassis was considered. Prototyped along side the Marauder II assault chassis, the Marauder III is instead built as a medium mech. Considered as a "budget" Marauder, it makes little concessions to firepower, while retaining it's speed and the amount of armor comparable to many previous variants while also gaining a smaller profile.

It has a limited market for despite it's respectable survivability, large armies are also looking for firepower to also complete missions, for independent mercs looking for additional podspace that they can modify of their own.

Spoiler


MAD-4B is the standard Marauder III variant. It's primary weapons include a pair of Large Lasers eschewing the initial pair of PPCs, retained the Autocannon 5 upon it's right torso, a pair of small-lasers replacing the medium lasers. A 220-rating engine allows it to move as fast as the basic marauder, a total of 12 heat sinks adequate for it's reduced weapons heat, and 11.5 tons of armor paired with it's smaller profile provided an equal and arguably better protection than it's heavier counterpart.

Spoiler


MAD-4C is an energy-centric variant, eschewing the autocannon for an additional large-laser, and a pair of medium lasers for backup, and it has a pair of jump-jets for mobility. It only has a total of 15 heat sinks, only enough for a couple of few full burns. Due to it's ammo-independent nature while being cheap and mobile made it the most popular variant for economical use.

Spoiler


MAD-4D is the long-range fire-support variant, eschewing the torso autocannon for a pair of the same class on each arm replacing the array of lasers, and a trio of medium lasers distributed on the center-torso and head for backup. Compensating for the lack of torso weaponry, it instead sports an ECM Cover.

Spoiler


MAD-4E is the Lostech Upgrade variant seeking to push the chassis the best it can be, made costly through the use of double heat-sinks, and endo-steel skeleton. It is equipped with a Gauss Rifle with two tons of reload, of two Extended Range Large Lasers, and two Small Pulse Lasers. Rounding it out is a trio of jumpjets for mobility. While it proved to be worth the pretty penny, it is still nonetheless costly to produce and to purchase.

Spoiler


MAD-5A is the result of a different philosophy, eschewing the large lasers for a pair of medium lasers each, at a total of six, while upgrading the AC5 to an AC10 with two tons of reloads.

Spoiler


MAD-5E is the result of Civil War tech making the market and the reprolfieration of Double Heat-Sinks. It upgrades the Autocannon-5 with an LB5X, the Medium Lasers with the extended-range variants, replaced the Large Lasers with Light PPCs, and added a pair of SRM6s. It is made possible with an Endo-Steel skeleton with Light 220 Engine, and a total of 13 Double Heat-Sinks. Paired with it's mid to short-range weapons is a pair of jump-jets that made it popular with striking and ambushing roles.

Spoiler


MAD-5G is another Lostech Upgrade for the chassis, making use of endo-steel skeleton with Extra-Light engine and double heat-sinks, at a total of 14, it is armed with a trio of PPCs, and a pair of Medium Pulse Lasers for short-ranged disengagements. For mobility it has a trio of jump-jets for quick repositioning. All in all, it is as powerful as an Awesome, but many argued that the good mobility does not offset it's comparatively lower armor and higher cost.

Spoiler


MAD-5H is a civil-war long-range fire-support and highly mobile variant with a trio of Jump-Jets and a MASC, equipped with a Rotary AC/2 and a trio of LRM5s able to split the volleys into three different targets, for point-targets it has four Extended Range Medium Lasers, and a single Extended Range Small Laser by the head. It is made possible by a Light Engine, with Endo-Steel Chassis and Double Heat-Sink at a total of 13.

Spoiler


MAD-BS "Boomstick" is a Solaris variant, equipped with an Ultra Autocannon 20, with 7 Extended Range Medium Lasers, able to make quick work of anyone. It has Light 220 Engine, with Endosteel Structure, and a total of 12 Double heat-Sink, and a pair of Jump Jets.

Spoiler


MAD-MC "Marie-Celeste" is a Solaris variant designed for blistering fire-rate provided by the Ultra Autocannon 5 and it's quartet Medium-Pulse Lasers, augmented by two SRM6 racks. A total of 12 heatsink is enough for skirmishes, but not for prolonged engagement that which the trio of Jump Jets allowed it to jump away after each salvo. Making it possible is Endosteel structure and XL220 engine.

Edited by The6thMessenger, 26 May 2022 - 05:24 PM.


#2 D V Devnull

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Posted 02 May 2022 - 02:57 PM

Hey... ain't this more of a Feature Suggestion for MWO/MW5 than anything else, or am I just confused by how it feels? :o

Also... you might have a designator issue going on, because "MAD-5D" already exists in BattleTech Lore prior to this. Perhaps prefixing with "MAD3" instead of only "MAD" would help deal with this? I'm still surprised that PGI did not do that with the "Marauder II" in the first place by using a "MAD2" designation to prevent confusion! :(

~D. V. "finding your interesting 'Marauder III' suggestion also somewhat confusing on technical merits" Devnull

#3 Nesutizale

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Posted 26 May 2022 - 11:18 AM

Prefix for a medium Marauder...MAR-5D would sound about right.

#4 The6thMessenger

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Posted 26 May 2022 - 05:01 PM

View PostNesutizale, on 26 May 2022 - 11:18 AM, said:

Prefix for a medium Marauder...MAR-5D would sound about right.


Yeah but, the Marauder II, the assault variant, didn't have to jump through this hoop. So I don't think the Marauder III should either.

#5 Nesutizale

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Posted 27 May 2022 - 04:25 AM

Sure you can do that, using the same designation but why add more confusion on purpose when its so easly fixable?

#6 The6thMessenger

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Posted 27 May 2022 - 03:40 PM

View PostNesutizale, on 27 May 2022 - 04:25 AM, said:

Sure you can do that, using the same designation but why add more confusion on purpose when its so easly fixable?


Because I want it that way. It's main-line Marauder, like Marauder II.

#7 The6thMessenger

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Posted 03 June 2022 - 04:21 AM

Made this mech on MW5: https://www.nexusmod...naries/mods/684

#8 Gasboy

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Posted 04 July 2022 - 02:13 AM

One should at least use a unique variant number. 4A? 5A? Both of those are assigned to the Marauder II.

#9 martian

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Posted 22 August 2022 - 01:56 AM

View PostGasboy, on 04 July 2022 - 02:13 AM, said:

One should at least use a unique variant number. 4A? 5A? Both of those are assigned to the Marauder II.

This is a fan-designed 'Mech, so it does not matter anyway.

#10 XenoWraith

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Posted 31 August 2022 - 06:15 PM

I’m all for a medium marauder since they’re my favorite mech.





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