What im looking for is that mechs with missles, that have doors, like archers catapluts and others. The doors should open up first and when they fire there should bea backblast out the back. AutoCannons should have flame similar to what you see when the M-1 fires its 120


Sight and Sounds of the battlefield
Started by BduSlammer, Dec 31 2011 10:02 AM
2 replies to this topic
#1
Posted 31 December 2011 - 10:02 AM
#2
Posted 31 December 2011 - 10:22 AM
I would like for missiles to sound, at least on impact, similar to MW:LL in that they actually sound FAR away when they blow up at a long distance. It adds this excellent atmosphere from all the long range explosions and gunfire echoing across the battlefied.
And, of course, something that NONE of the other games have done: Weapons should NOT make noise in a vacuum. Not only is it just a fact, its also part of fighting IN a vacuum. You can't hear weapons fire, so you have no clue if anyone is engaging anyone else unless you're told so.
And, of course, something that NONE of the other games have done: Weapons should NOT make noise in a vacuum. Not only is it just a fact, its also part of fighting IN a vacuum. You can't hear weapons fire, so you have no clue if anyone is engaging anyone else unless you're told so.
#3
Posted 31 December 2011 - 02:02 PM
on the vacuum thing...yes and no
realistically
you would certainly hear your own mech firing or being hit, albeit through the vibrations running through your own mech. and anything exploding hard enough against the ground you walk on would be transferring vibrations you'd potentially be able to pick up if your feet are touching the ground. Just about everything would be muffled like crazy, and anything zipping past is going to be deadly silent, but there'd be some stuff to hear.
unfortunately to do that you'd need one hell of an audo engineer to pretty much redo all the sounds, and that'd be a pain in the ***.
realistically
you would certainly hear your own mech firing or being hit, albeit through the vibrations running through your own mech. and anything exploding hard enough against the ground you walk on would be transferring vibrations you'd potentially be able to pick up if your feet are touching the ground. Just about everything would be muffled like crazy, and anything zipping past is going to be deadly silent, but there'd be some stuff to hear.
unfortunately to do that you'd need one hell of an audo engineer to pretty much redo all the sounds, and that'd be a pain in the ***.
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