Cadet mechs are Over Powered [On Purpose]!
Hear me out...
We all want a bigger population but the learning curve is somewhat steep.
So let's do what we can to flatten it a bit.
The following can replace trial mechs or work in tandem with them.
Every new account should start with 1 mech of each weight class, (maybe voted on by the community) that is considered the best the game has to offer at that point, with the meta weapons loadout already chosen, (maybe voted on by the community or cauldron).
Each of these mechs should also come with the meta skill nodes already checked, (maybe voted on by the community or the cauldron).
The Cadet can't change anything about these mechs although they can view everything so they get a feel for where the veterans are, and they have to play them 'as is' While they have them!
These mechs should be available to the Cadet for the first 40 games (more or less I guess that number can also be flexible). I chose 40 because that gives the Cadet the opportunity to drop each mech a maximum of 10 times each!
After the set amount of games these mechs are removed from the account; whether the Cadet played them or not; and the new pilot is on their own from there.
Maybe we can have each of these mechs boosted with the Cadet Quirk which makes each of them do 15% more damage and increases the armor by 15%?
Of course this is going to be exploited by the Seal Clubbers but that's not the point.
The point is to draw in new recruits by making the beginning of the game a bit easier.
Anyway, I'm just brainstorming here, Maybe others have a better idea, but this is what I came up with.
Cya on the battlefield!
Edited by Stab Wound, 19 May 2022 - 03:54 AM.