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5 Things About Skill Tree Reconfigured!


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#1 InnerSphereNews

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Posted 20 May 2022 - 03:39 PM





Top 5 Things You should know about Skill Tree reconfigured

01 - Your old skill trees will still work.
02 - When you click the Skills tab to change your Skills We lock orphaned nodes and return the skill points to that 'Mech.
03 - You can select or deselect a whole tree to make skilling a 'Mech easier.
04 - We reduced the cost of Skill Points.
05 - Everyone gets 5 GSP per mech they own.





#2 ThatShawn

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Posted 20 May 2022 - 03:49 PM

AHHH LOOKS GREAT!!!!!

I'm so excited. Can't wait to play around in the new trees. Thanks PGI team!

#3 Scout Derek

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Posted 20 May 2022 - 03:50 PM

Hmm, over 1600 GSP for me, thanks.

#4 Navid A1

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Posted 20 May 2022 - 03:52 PM

You get GSP... and you get GPS... and You get GSP!!!
That's actually a nice move Matt. Thanks.

#5 Heavy Money

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Posted 20 May 2022 - 03:58 PM

Great ideas to help make the transition to the new system smooth! I wasn't worried because i'm probably going to go through all my mech's skills anyway, but I know some people were worried. Thanks for putting in some extra effort up front to save the collective player base a lot of time!

#6 KH Slaine

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Posted 20 May 2022 - 03:58 PM

"04 - We deduced the cost of Skill Points."
Deduced? Are you stoned?

Edited by KH Slaine, 20 May 2022 - 03:58 PM.


#7 bilagaana

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Posted 20 May 2022 - 04:00 PM

The problem I see is that if you keep making carefully considered, rational and player-oriented changes like this, you're going to change the entire tenor of the relationship between PGI and its customers. It's disorienting.

tsk tsk

#8 Tamerlin

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Posted 20 May 2022 - 04:01 PM

I assume all of my import/export skill files will need to be redone. It would be nice to have that confirmed/denied.

I don't mean the actual skill tree for each mech, but the "Import" and "Export" buttons in the bottom right.

Posted Image

Edited by Tamerlin, 20 May 2022 - 04:13 PM.


#9 TheUltimateGhost

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Posted 20 May 2022 - 04:19 PM

Looks good. 5 GSP is slightly too little imo, but it's a really good start!

#10 Da Dragoon

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Posted 20 May 2022 - 04:19 PM

Niceu niceu VERY niceu!Posted Image Can't wait to see how I can modify my mechs when this drops.

#11 GlockObi

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Posted 20 May 2022 - 04:23 PM

View PostKH Slaine, on 20 May 2022 - 03:58 PM, said:

"04 - We deduced the cost of Skill Points."
Deduced? Are you stoned?


lol, saw that too



verb
verb: deduce; 3rd person present: deduces; past tense: deduced; past participle: deduced; gerund or present participle: deducing

arrive at (a fact or a conclusion) by reasoning; draw as a logical conclusion.

"little can be safely deduced from these figures"

I mean, it's technically not wrong...
Just weird since Matt should have already known the values...


On a serious note, ADD A FREAKIN WARNING OR CONFIRMATION BEFORE MESSING WITH THE SKILL TREE!

READ SUGGESTION DEMAND ABOVE.

Really simple to do, and will avoid players having to fix a tree for 1 accidental click. Really easy proactive solution to what you know will be complaints by random people. Just tell me the skill tree will be invalidated and must be fixed if I proceed, and give a choice to back out and use old skill tree values.

Thanks for all the hard work guys, please continue to exceed our expectations, even if they ain't gonna stay so low!

#12 John Bronco

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Posted 20 May 2022 - 04:24 PM

Is it 5 gsp per mech, as of like, today? Or is it 5 per of however many mechs you have on patch day?

#13 TheUltimateGhost

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Posted 20 May 2022 - 04:28 PM

Also when are the patch notes released?

#14 GlockObi

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Posted 20 May 2022 - 04:34 PM

View PostNavid A1, on 20 May 2022 - 03:52 PM, said:

You get GSP... and you get GPS... and You get GSP!!!
That's actually a nice move Matt. Thanks.


Who gets GPS, I want GPS, how do I claim my GPS?

Thanks though, that is a nice addition and should smooth most rough edges on the response

View PostJohn Bronco, on 20 May 2022 - 04:24 PM, said:

Is it 5 gsp per mech, as of like, today? Or is it 5 per of however many mechs you have on patch day?


Big brain question!
Posted Image

#15 D V Devnull

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Posted 20 May 2022 - 04:49 PM

Since things could not be done like the earlier (where one could actually VIEW the Skill Nodes as they were presently equipped before anything changed) claims, are the GSP to be given for the total of Mechs we currently possess something which will be added to our current GSP stacks? People with large piles of GSP should not suddenly find them massively reduced, given that I saw my own GSP (and some other resources) not get import copied for the PTS session run! :wacko:

~D. V. "really hopes anyone does not lose a large GSP pile if they have one" Devnull

#16 Matt Newman

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Posted 20 May 2022 - 05:17 PM

View PostD V Devnull, on 20 May 2022 - 04:49 PM, said:

Since things could not be done like the earlier (where one could actually VIEW the Skill Nodes as they were presently equipped before anything changed) claims,


We tried this and it was horrible. Making players fix their own orphaned nodes would have been the worst possible option.
This automatic Orphan relock and refund is the best option to keep player skill trees intact and allow them to reskill on a mech by mech basis.


View PostD V Devnull, on 20 May 2022 - 04:49 PM, said:

are the GSP to be given for the total of Mechs we currently possess something which will be added to our current GSP stacks? People with large piles of GSP should not suddenly find them massively reduced, given that I saw my own GSP (and some other resources) not get import copied for the PTS session run! Posted Image

~D. V. "really hopes anyone does not lose a large GSP pile if they have one" Devnull





This 5 GSP per mech injection is on top of what you already have.



View PostD V Devnull, on 20 May 2022 - 04:49 PM, said:

I saw my own GSP (and some other resources) not get import copied for the PTS session run!


PTS is snapshot of live data from a point in time with us modifying values for testing purposes. Its pretty clearly stated in the PTS news post that Live and PTS do not carry purchases earnings or changes over.

As Mitch Hedberg so expertly observed "My friend showed me a photo and said "Here's a picture of me when I was younger". Every picture is of you when you were younger."

#17 LordNothing

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Posted 20 May 2022 - 05:18 PM

View PostScout Derek, on 20 May 2022 - 03:50 PM, said:

Hmm, over 1600 GSP for me, thanks.


2055 here. i might even buy some cbill mechs to get more.

2,085, also im out of mech bays.

should help repair the damage.

Edited by LordNothing, 22 May 2022 - 08:40 AM.


#18 GlockObi

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Posted 20 May 2022 - 05:20 PM

View PostD V Devnull, on 20 May 2022 - 04:49 PM, said:

Since things could not be done like the earlier (where one could actually VIEW the Skill Nodes as they were presently equipped before anything changed) claims, are the GSP to be given for the total of Mechs we currently possess something which will be added to our current GSP stacks? People with large piles of GSP should not suddenly find them massively reduced, given that I saw my own GSP (and some other resources) not get import copied for the PTS session run! Posted Image

~D. V. "really hopes anyone does not lose a large GSP pile if they have one" Devnull


The test server did not copy your resources, they gave piles of MC, C-Bills, and GSP to everyone to play with.

I don't know why anyone would lose General Skill Points, nothing would use them and they are already there, so no copying involved. You will get an injection of mechs owned x 5 GSP. That's it.

#19 LordNothing

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Posted 20 May 2022 - 05:50 PM

were there any attempts to reduce the number of orpaned nodes or will it be the same as on pts? it seemed that some nodes could have been swapped to keep the unlocked nodes as contiguous as possible.

#20 w0qj

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Posted 20 May 2022 - 05:52 PM

Wow, MWO/PGI so player/customer friendly?
I'm not used to this!
Please note that I'm *not* complaining! ;)

*Thank you PGI & MWO* !





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