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#81 Meep Meep

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Posted 15 June 2022 - 03:47 AM

View Postcazeral, on 15 June 2022 - 12:40 AM, said:


Indeed it does, Catapult Jester can reach out to 1km effective and be troublesome to 1.4km with a mk8 and full range skill tree and with 3 er large, anyone ignoring it will be whittled down quite nicely.


That cicada build I put up does much the same but with ecm and more mobility. However if you want to keep up the pressure then this is turning out to be very nice since you can keep up constant fire with the great heat management.

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888m optimal but thats plenty for nearly every common sniping spot. You can drop a couple of sinks and still get good enough heat management and drop in an light engine for more survivability or an xl 300 if you want more top speed.

#82 Magnus Santini

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Posted 15 June 2022 - 09:25 AM

View PostVeeOt Dragon, on 14 June 2022 - 10:33 PM, said:

MWO is at its core a game based off of a Table Top war game with miniatures and dice. many things had to change to make it work as things that work in a Turn based game don't in a Real time FPS. TCs in Table Top increase your percent chance to hit a target with Direct fire weapons as they helped to calculate range, wind speed and other factors for the pilot to improve their accuracy. . . .

VeeOt Dragon's comment made me think of the adaptation from the tabletop game. In gaming terms, a main difference is that the MWO viewpoint is first person. So to aim, we get a targeting reticle dead center of the screen, or, even if arms move, dead center of where the shot will go. I guess in lore they had crosshairs too, but like rifle sights, it is not always exactly where the shot will end up. Possibly targeting computer level 1 could compensate for gravity? Level 2 for target movement? Target lock could be required for this.

#83 YueFei

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Posted 15 June 2022 - 09:40 AM

View PostMagnus Santini, on 15 June 2022 - 09:25 AM, said:

VeeOt Dragon's comment made me think of the adaptation from the tabletop game. In gaming terms, a main difference is that the MWO viewpoint is first person. So to aim, we get a targeting reticle dead center of the screen, or, even if arms move, dead center of where the shot will go. I guess in lore they had crosshairs too, but like rifle sights, it is not always exactly where the shot will end up. Possibly targeting computer level 1 could compensate for gravity? Level 2 for target movement? Target lock could be required for this.


The MWO mechs' built-in fire control systems (with no TC at all) already "apparently" compensate for these things. There's a built-in range-finder, which can be used to compensate for ballistic drop such that the impact point is where the crosshairs are, eliminating any need for the shooter to manually holdover. Rifle shooters in real life already can also do this, rather than holdover, by ranging a target and then adjusting the scope.

Also amazing is that in MWO our projectiles seemingly don't inherit our velocity vector so it seems to cancel that out, too. Posted Image But maybe IRL it's the same already, I am not familiar with modern armored vehicles' fire control systems. I know they can be stabilized to allow accurate fire on the move, so maybe it already also compensates for your own motion, with no need for the gunner to apparently lead a stationary target.

#84 CherokeeRose187

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Posted 17 June 2022 - 08:46 AM

Last night I tested the free ebon jag with 4cERLL and a targeting computer 7, shaved the legs for a few more heat sinks, it ran really well. Total of 25% range boost brought my optimal range out past 1000 and still had plenty of cooling to keep up an almost constant stream of laser fire. The increased crit was noticeable.

#85 MechMaster059

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Posted 18 June 2022 - 04:01 AM

View PostBets Go Random, on 17 June 2022 - 08:46 AM, said:

Last night I tested the free ebon jag with 4cERLL and a targeting computer 7, shaved the legs for a few more heat sinks, it ran really well. Total of 25% range boost brought my optimal range out past 1000 and still had plenty of cooling to keep up an almost constant stream of laser fire. The increased crit was noticeable.

That's all really great. No one cares. It's already been established that TC's are viable for sniper builds and almost nothing else.





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