"So what kind of buff would you propose that wouldn't make TCs OP or increase engagement range?"
I think Meep Meep's idea of specialized TCs by weapon class is important to solving the issue. I think a generic TC is necessary as well so that mechs with different types of weapons don't feel compelled to mount 3-4 different TCs. My current mech is equipped with an ER LARGE LASER, an MRM 20, a RAC5, and an AMS. I don't have a choice in that, those are how the weapon slots on the mech are laid out so there's a place for a TC that provides broad based benefits.
That being said, I consider the RAC5 to be the main armament on my mech and there are mech builds out there with only 1 weapon system so there's an opportunity for specialized TC's to provide benefits unique to these different weapons and off-load those benefits from generic TC's so as to prevent generic TC's from having to cover too many bases.
With regards to your desire to create TC's that boost brawlers, a simple example could be a missile TC that gives the following benefits:
Missile TC:
+0.25 seconds lock duration to LRM, ATM, STREAK
+5% speed to LRM, ATM
-5% spread to MRM, STREAK
+10% range to SRM
+5% damage to all missiles
This gives each missile type a little something of what it needs to do better at it's job without favoring one missile type over another.
Edited by MechMaster059, 07 June 2022 - 07:34 PM.