MechMaster059, on 10 June 2022 - 09:18 AM, said:
I figured it might not be. What's wrong with it?
I tried 2x U/AC2's, 2x LBX5's, and then 2x RAC2's for ballistics. The U/AC2's jammed a lot (yes I have the anti-jam skill points) and the 2xLBX5's / 2xRAC2's were heavy so I had to downgrade my missile slot. The ER LARGE LASER gives a nice little sniping option vs enemy mech peeking around corners at a distance.
Well, with the caveat that I'm not a very good player, I'll try to give my assessment.
(Just keep in mind that better players may disagree with my assessment and if so, you should look to their advice and not mine)
Your loadout is not focused and doesn't synergize. You don't necessarily need to "mono-boat" (all weapons of the same type), but you still want weapons that have similar profile (range, duration, cooldowns, alpha-oriented / sustain-oriented, hitscan / projectile) so that you can be at an advantage in your chosen range bracket and engagement type.
As it is now, you're at a disadvantage at all range brackets and engagement types against any opponent that has a focused build.
If you encounter a long range specialist, your single ER Large will lose out against their loadout every time you trade with them. You're better off just not even trying to expose against them at long range. Even if you do manage to get closer, the rest of your loadout doesn't have either a massive throw-weight (alpha-oriented) nor does it have threatening DPS (sustain-oriented), because the MRM20 and ER Large don't give you a lot of front-loaded damage, and the single RAC5 doesn't give you a lot of DPS, either.
If you encounter a mid-range specialist, their mid-range loadout might out-trade you even at long range despite damage fall-off, simply because they'll have a greater throw-weight of guns than you. Your single ER Large does 9 damage, meanwhile if your opponent has 6 ER Mediums doing 30 damage total, and even if he's only getting 33% of his full damage due to fall-off, his 10 damage would still be greater than your 9 damage. The advantage he has over you only intensifies at mid-range, again for the same reasons as before. If you trade alpha-for-alpha at midrange, you'll barely get any uptime on the RAC5, and otherwise it's a single MRM20 and ERLLas for you. Even if all he has is 6xERMLas he can out-trade you simply by taking his shot while on the move, because you can't accurately hit with both the MRM20 and ERLLas at the same time. The MRM20 you have to lead the shot, and the ERLLas is hitscan which you must track on the target throughout its duration. If instead you faced a sustain-oriented build in a high face-time fight, say a 2xRAC5, his 2xRAC5 is going to significantly out-DPS your 1xRAC5, so again you're fighting uphill here.
Same deal with Brawlers. Your loadout doesn't have enough alpha or DPS to really force a brawler to alter their approach path. It's likely that a brawler could just straight up face-rush you across open ground starting from 700 meters away and still be intact enough upon arrival to win with sheer alpha
and DPS.
Since you've already mentioned that you've tried builds with 2 ballistics, I'd suggest going in that direction, say with 2xRAC5s, and dropping the missile slot and the ER Large. You do
not have to fill out every weapon hardpoint your mech has.
The choice of chassis also makes a big difference. Which mech chassis and variant are you using?