Clan Assaults Squishy.
#1
Posted 25 April 2022 - 03:29 PM
#2
Posted 25 April 2022 - 03:46 PM
#4
Posted 25 April 2022 - 04:01 PM
SAWK CLANNER
#5
Posted 25 April 2022 - 04:04 PM
Either stare them down with dakka that they refuse to fight, or use overwhelming pinpoint damage using 2x Gauss + fuckton of lasers.
In fact my best-performing Direwolf is actually 2x GR + 2x ERLL + 6x ERML. Hot as ****, but they won't argue with 95 pinpoint damage. Yeah it could be 2x LPL + 4x ERML, but I like synchronicity of ERLLs + ERMLs better, and ERLL lets you poke farther.
Direwoof, on 25 April 2022 - 03:50 PM, said:
Well that is your problem. Build 3x UAC5 + 2x UAC10. **** the small lasers, you have enough ammo.
Edited by The6thMessenger, 25 April 2022 - 04:05 PM.
#6
Posted 25 April 2022 - 05:23 PM
Hey Direwoof, nice name
Dire Wolf is my favorite mech chassis, and I'm almost jumping up and down with the recent April 2022 MWO/Cauldron patch, giving DWF very sweet CT bonuses, and +25% Radar Deprivation to boot!
https://mwomercs.com...530-19april2022
https://mwomercs.com...auldron-changes
One general point: never face more than 1 mech at the same time in a fight!
Heck, even an Atlas will die quickly if focus fired upon. So DWF dies even quicker too when focus fired upon also!
Dire Wolf with LT/RT +armor +quirk bonuses, with both arms with +armor bonuses is much tougher!
In general, Dire Wolf Torso/Arm parts LT/RT/LA/RT with single weapon hardpoints have more armor bonuses!
You can bump your DWF LT/RT up to 100 armor with the right LT/RT + maximum armor Skill Nodes, as below:
Ballistic DWF:
LT of DWF-B: +10 armor, +5% velocity. 1x ballistic hardpoint.
RT of DWF-W: +15 armor. 1x ballistic hardpoint.
LA of DWF-W: +10 armor. 1x ballistic hardpoint.
RA of DWF-B: +10 armor. 1x ballistic hardpoint.
Note: Or use DWF-UV hero arms: 2x ballistic hardpoints in each arm. No armor bonuses though.
Builds ideas:
2x UAC20 + 2x UAC10 (careful of ghost heat)
UAC20 + LBX20 + 2x UAC10
2x UAC10 + 3x UAC5
UAC20 + UAC10 + 3x UAC5 (very limited ammo)
4x LBX10 + 6x erSML Laser (DWF-Prime arms)
2x LBX20 + 2x LBX10 (that's my signature LBX60 build)
Energy DWF:
LT of DWF-Prime: +18 armor, -5% Heat Gen.
RT of DWF-Prime: +18 armor, -5% Heat Gen.
Arms: probably use DWF-Prime arms. No armor bonuses though.
Build ideas: typically ERLL builds. DWF-Prime CT energy bonuses are now pretty sweat also!
General DWF:
LT of DWF-W: +18 armor, +10% Range. 1x Missile hardpoint (and you'll probably will not use missiles)
RT of DWF-A: +18 armor, -10% Cooldown(!), 1x AMS hardpoint; no weapon hardpoints.
Arms: Ballistic: probably use DWF-UV hero arms. 2x ballistic hardpoints in each arm, with no armor bonus.
Arms: Energy: probably use DWF-Prime arms. No armor bonuses though.
Build ideas:
2x Gauss + 2x LPL + 4x ERML
2x Gauss + 4x ERLL (careful of ghost heat!)
2x UAC10 + 2x ERLL + 6x ERML
4x LBX10 (all weapons are in both DWF-UV arms)
Advanced DWF:
Deadside 2x Gauss + 4x ERLL build, by DATA:
www.youtube.com/watch?v=PUVCjT9Zbr0
(If you watch 3 of DATA's YouTube videos, you figure out this build!)
Dire Wolf Legs: nice attractive ones, but not in the way that you might think
DWF-B: +9 structure bonus legs
DWF-Prime: +9 armor bonus legs
~I personally use other DWF legs, for its +acceleration, +turn, +JJ_burn_time, etc.
Edited by w0qj, 25 April 2022 - 07:32 PM.
#7
Posted 25 April 2022 - 10:33 PM
Edited by I LOVE ANNIHILATORS, 25 April 2022 - 10:33 PM.
#8
Posted 25 April 2022 - 10:51 PM
Sits a Direwhale
Just looking out for the day
So call in the light mechs
Round the world we'll go
Does anybody know, love
we're looking out on the day
Of another direwhale?
When you close to death.
Edited by caravann, 25 April 2022 - 10:53 PM.
#10
Posted 26 April 2022 - 05:12 AM
you can't have 2+ - you'll surely see where that brakes the game.
#11
Posted 26 April 2022 - 05:24 AM
Thats mean, Daishi is not for you.
Edited by Saved By The Bell, 26 April 2022 - 05:25 AM.
#12
Posted 26 April 2022 - 05:57 AM
Ever notice how easy it is to kill mechs that are standing still? Most of the truly tanky mechs have good agility. It's why people complain about lights.
#13
Posted 26 April 2022 - 07:49 AM
#15
Posted 26 April 2022 - 08:42 AM
Hobbles v, on 26 April 2022 - 05:57 AM, said:
Ever notice how easy it is to kill mechs that are standing still? Most of the truly tanky mechs have good agility. It's why people complain about lights.
The annihilator would like to have a word...
#17
Posted 26 April 2022 - 09:30 AM
#18
Posted 26 April 2022 - 10:03 AM
#19
Posted 26 April 2022 - 10:11 AM
An6ryMan69, on 26 April 2022 - 10:03 AM, said:
in terms of W/L, yes, but you've got your highest AMS and second-highest KDR in assaults, this month at least.
#20
Posted 26 April 2022 - 10:56 AM
Truth be told it would still be enough to tear through at least tho direwhales, so OP isn't wrong. Direwhales have some terrible hit boxes and geometry.
It's a choice between firepower and survivability. Clan mechs prioritize firepower.
Edited by Uzi Foo, 26 April 2022 - 11:18 AM.
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