Can We Keep Broken Tourmaline As A New Map?
#1
Posted 21 June 2022 - 05:30 PM
Could add boulders and stuff of course, and maybe a small outpost here and there. I think it could be promising as long as there's enough cover to keep it from becoming another lurmageddon map.
#2
Posted 21 June 2022 - 06:22 PM
#3
Posted 21 June 2022 - 06:32 PM
#4
Posted 21 June 2022 - 07:51 PM
(Yes, please!)
#5
Posted 22 June 2022 - 12:29 AM
#6
Posted 22 June 2022 - 12:39 AM
Meep Meep, on 22 June 2022 - 12:29 AM, said:
"Every Time"?
I'm on my 60th match across half a dozen accounts since patch dropped. Out of those 60 matches 55 have been Vitric Station, and literally none of the others were Tourmaline. Or Caustic for that matter.
#7
Posted 22 June 2022 - 01:05 AM
#8
Posted 22 June 2022 - 05:33 AM
Haven't played yet, just checked in to see the response on the new map and mech. How does something like this even happen on such an old and established map?
#9
Posted 22 June 2022 - 06:05 AM
Dahoota, on 22 June 2022 - 05:33 AM, said:
They are gone in the sense that they are not created when the map loads. You can have a look at it in testing grounds.
Edited by katoult, 22 June 2022 - 06:26 AM.
#10
Posted 22 June 2022 - 06:15 AM
#11
Posted 22 June 2022 - 06:18 AM
#12
Posted 22 June 2022 - 10:45 AM
It might be interesting if converted with Forest Colony assets or Viridian Bog assets.
Edited by TheCaptainJZ, 22 June 2022 - 10:47 AM.
#13
Posted 22 June 2022 - 10:55 AM
#14
Posted 22 June 2022 - 11:23 AM
Meep Meep, on 22 June 2022 - 01:05 AM, said:
For reference it took me 108 drops since patch until i actually got Tourmaline Desert for the first time. It came up in map selection before that only twice.
84 of those matches were Vitric Station.
Also, Tourmaline's the best map in the game right now. Seriously. And i didn't even woosh. There's a ton of cover (just like there was on Old Polar), the fights - in conquest mode - took place mostly at medium ranges.
Edited by katoult, 22 June 2022 - 11:24 AM.
#15
Posted 22 June 2022 - 11:37 AM
#16
Posted 22 June 2022 - 12:00 PM
#17
Posted 22 June 2022 - 01:17 PM
feeWAIVER, on 22 June 2022 - 12:00 PM, said:
i played it twice, didnt have a good time, but i dont blame the map. i blame the teams who are completely unwilling to fight in a combat game.
i think no bs terrain-only maps are what this game is sorely lacking.
Edited by LordNothing, 22 June 2022 - 01:18 PM.
#18
Posted 22 June 2022 - 03:01 PM
LordNothing, on 22 June 2022 - 01:17 PM, said:
i think no bs terrain-only maps are what this game is sorely lacking.
We have a phrase in software engineering that has been coming up with blameless culture: it's the systems fault (because the systems in place allowed you to make a mistake). Honestly it might as well be the software engineering version of don't hate the player, hate the game but whatever. If the game isn't incentivizing people to play actively (or camp), it's honestly the game's fault for rewarding that behavior. This is the major reason that skirmish is actually awful on large maps when you get that one guy that wants to spend half the match running around not doing anything or a team camps something like basement of HPG.
I would imagine this is one of the main reasons CS:GO deathmatch isn't popular with competitive, because it discourages active play. This is why dominations/conquest have been the game mode of choice for MWO competitive (joke that it is).
Edited by Quicksilver Kalasa, 22 June 2022 - 04:05 PM.
#19
Posted 22 June 2022 - 03:54 PM
I was surprised when I saw it, but after even half a match...
I LOVE it!
This would easily be one of my top three maps from now on for sure.
KEEP please!
#20
Posted 22 June 2022 - 04:05 PM
Quicksilver Kalasa, on 22 June 2022 - 03:01 PM, said:
I would imagine this is one of the main reasons CS:GO deathmatch isn't popular with competitive, because it discourages active play. This is why dominations/conquest have been the game mode of choice for MWO competitive (joke that it is).
i wouldnt exactly say the game is rewarding this behavior. everyone is loosing score/cbills/xp/psr as a result (pretty much every reason to play the game) except maybe the 2 guys that have the builds for this kind of attrition play. its the 9 other players, and possibly myself (i usually end up dying trying to work around the situation) that enter a state of apathy as a result of seeing a couple guys hanging back. not taking risks is bloody contagious.
as much as id like to blame something out of my control, i kind of think that is the easy way out.
Edited by LordNothing, 22 June 2022 - 04:07 PM.
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