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Mw5 July 21St Patch Notes

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#1 InnerSphereNews


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Posted 19 July 2022 - 03:34 PM


Greetings MechWarriors!
Tomorrow we will be bringing you a patch for MechWarrior 5: Mercenaries and the Call to Arms DLC.
Here are a few highlights of this update:
Release Time: Wednesday July 20th at 5pm PST / Thursday July 21st at 12am UTC
  • Increased spawn rates for CN9-YLW2 and BL-P-KNT2 Hero 'Mechs
  • Fixed a gamepad issue where you could not move back to work orders after canceling a work order
  • Fixed a gamepad issue where the tooltip option was missing when editing loadout
  • Fixed an Instant Action issue where Scorched Earth and Battlefield missions are missing variants
  • Fixed an issue where nothing happens when selecting the Social icon in Instant Action
  • Fixed an issue where some quest names are cut off when focused on
  • Fixed an issue where 'Mech nicknames could move UI elements, and didn't save in paint screen
  • Fixed an issue where 'Mech switch order was incorrect for the first rotation
  • Fixed an issue where the Airstrike HUD overlapped with the Battlegrid
  • Fixed an issue so that replenished ammo displays for destroyed weapons as well
  • Various other UI and Localization fixes
  • Various other 'Mech fixes
  • Memory optimizations for XBOX 1
  • Fixed an XBOX 1 issue where the Hatamoto-Chi HTM-ON Hero skin was extremely low quality
  • Memory optimizations for PS4
  • Fixed an issue regarding PS5 controller having no vibration
  • Fixed an issue where Call to Arms DLC info was missing when selecting DLC Intel
  • Fixed an issue where damaged 'Mechs could look low quality
  • Fixed an issue where DLC does not show as owned if user tries to load a save before the invite code loads
  • Updated the supported mech tags in skin assets to use parent tag
  • Modders can now opt in to saving content assets
  • Fixed Asset and class picker widgets to exclude ModOverride
  • Modders now have the ability to change damage when being hit
  • Tweaked Player aim assist to check visible targets beyond sensor range
We hope you continue to enjoy MechWarrior 5: Mercenaries and Call to Arms, and as always if you have any technical issues or bugs to report, please email support@mw5mercs.com.
-The MechWarrior 5 Team

#2 Mighty Spike


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Posted 20 July 2022 - 12:09 AM

Please reduce the presence of the stream SRM´s in the markets and increase the presence of standard SRM´s. Dont remember the last time i saw SRM6+ Artemis in a market or even the 4´s.
. Stream SRM are avaible everywhere and anytime, ,the standard SRM with or without Artemis are becoming so rare since the stream SRM are avaible. A bit less stream SRM´s and a bit more often apearing standard SRM´s would be nice
thx in advance

#3 w0qj


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Posted 20 July 2022 - 12:12 AM

Wow, any plans for Clan mechs in MW5 or MW6?

#4 Lepestok


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Posted 20 July 2022 - 12:32 AM

This is good, especially fixes for mod makers. But finally, will there be more DLCs?

#5 Marchello1


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Posted 20 July 2022 - 08:01 AM

Keep supporting this great game dear developers. It's worth it, you make our fan hearts happy

#6 Lepestok


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Posted 21 July 2022 - 12:44 AM

Mechs Archer, Zeus and especially Marauder 2 have movement animations out of sync with speed. They are skiing

#7 CapperDeluxe


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Posted 22 July 2022 - 07:17 PM

View Postw0qj, on 20 July 2022 - 12:12 AM, said:

Wow, any plans for Clan mechs in MW5 or MW6?
Posted Image

yeah, in mods

#8 Thorqemada


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Posted 25 July 2022 - 01:06 AM

Wow, the download is 20,5 GB for this patch...

PS: Ofc the mods are out of date...well, i get my on sale Ryzen 5600 in a few days so i will not start anything serious anyway.

PPS: The CPU has arrived and it was an easy switch (fTPM needed a reset but it will ask for it).
Tested MWO on the Test Map and got 40 FPS more, the other games are hold back by my ancient RX480 8GB until the GPU prices become attractive again yet games with significant ai turn times profit as well like Civ VI.

Edited by Thorqemada, 27 July 2022 - 08:44 AM.

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