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Good Job Pgi.


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#1 kalashnikity

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Posted 09 September 2022 - 09:29 PM

Y'all managed to totally kill coms in QP.

I figured this would happen when you cracked down on groups.

I guess I was right.

Posted Image

That's what happens when you listen to the perpetual whining of the malcontents.

#2 Dr Wubs

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Posted 09 September 2022 - 11:09 PM

View Postkalashnikity, on 09 September 2022 - 09:29 PM, said:

Y'all managed to totally kill coms in QP.

I figured this would happen when you cracked down on groups.

I guess I was right.

Posted Image

That's what happens when you listen to the perpetual whining of the malcontents.


Cracked down on groups how?

#3 kalashnikity

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Posted 10 September 2022 - 12:06 AM

Wow, must have had a very realistic dream.

LOL.

Obviously I dreamed PGI determined that the only way to stop the incessant crying about occasional stomps was to "perfectly" balance QP "so there wouldn't be any more stomps" by making it so that ONLY 2 groups of 2 or one group of (3 or 4) would be the max for QP... Posted Image

I'm so glad that didn't happen.

Edited by kalashnikity, 10 September 2022 - 12:20 AM.


#4 martian

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Posted 10 September 2022 - 02:11 AM

View Postkalashnikity, on 10 September 2022 - 12:06 AM, said:

Wow, must have had a very realistic dream.

LOL.

Obviously I dreamed PGI determined that the only way to stop the incessant crying about occasional stomps was to "perfectly" balance QP "so there wouldn't be any more stomps" by making it so that ONLY 2 groups of 2 or one group of (3 or 4) would be the max for QP... Posted Image

I'm so glad that didn't happen.



Excerpt from the July Game Patch notes:

Piranha Games Inc. said:

GROUPS IN QUICK PLAY

The Max Group restrictions in Quick Play stopped being enforced in the June 21st patch, this issue has been fixed with the July 19th patch. As of the July 19th patch, The Max Group Restrictions Variable will be exposed for future tuning. The default setting will be set back to Max 5 people in groups as of the July 19th patch. Max Group Restrictions 5 means each team can have can have:
  • one 4-player group, or
  • one 2-player and one 3-player group, or
  • two 2-player groups


#5 XenoWraith

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Posted 10 September 2022 - 05:15 AM

View PostDr Wubs, on 09 September 2022 - 11:09 PM, said:


Cracked down on groups how?


I’m curious as well because last time I check a 12 man can only run, at best, 12 50 ton mechs while a 4 man can run all heavies. Granted I will miss running a 12 man mpl crab group but it required so much coordination that I normally will do 4 man groups over the 12. If anything they made the overall group experience better.

#6 Escef

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Posted 10 September 2022 - 05:25 AM

View PostXenoWraith, on 10 September 2022 - 05:15 AM, said:

I’m curious as well because last time I check a 12 man can only run, at best, 12 50 ton mechs while a 4 man can run all heavies. Granted I will miss running a 12 man mpl crab group but it required so much coordination that I normally will do 4 man groups over the 12. If anything they made the overall group experience better.


Somewhere on YouTube there's footage of an all Centurion team from the days of 8v8. The only loss taken by Team Cent was due to friendly fire. Coordination and aggression often turns a tonnage disparity into a meaningless detail.

#7 1453 R

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Posted 10 September 2022 - 06:40 AM

The detail everybody keeps missing is that merely being in a group together does not mean "those guys are coordinated!"

Coordination - actual coordination, i.e. "two or more combatants acting in unison to amplify their mutual efforts" - requires training. REAL training, not "play the game and see" training. It requires teams to decide what coordinated maneuvers they're going to undertake and then to actively practice making those maneuvers. Getting twelve average Puglandians together in a Discord chat channel and siccing them on the enemy results in no improvement whatsoever in coordination, and may in fact have a negative effect on coordination as the players all BS on comms instead of fight.

Communication can certainly improve, but only if the players in question know how to make calls and actually communicate in combat. "LITTLE S@#$'S ON MY *** SOMEBODY GET RID OF HIM!" or "OH CRAP THEY'RE ALL OVER THERE!" is not useful communication, and to this day I see all too much of that sort of garbage in Puglandia. Knowing how to properly communicate pertinent intel in a fight - and knowing which intel is pertinent to communicate in the first place - is an acquired skill. Hell, just had an LRM guy a couple of matches ago announce to the team every single time he switched targets, after instructing us to "hold locks for the rain". It quickly turned into meaningless noise, and nobody was going to bother taking incoming fire past when they had to for the LRM Guy just because he was switching to the next obvious target in his rotation.

Simply being in a group together does not equate to "tightly coordinated unit of tryhard Ultracomps", and never has. It is a stupid bogeyman that Bads use to run from their Badness, and it will never be anything else.

#8 XenoWraith

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Posted 10 September 2022 - 12:26 PM

View PostEscef, on 10 September 2022 - 05:25 AM, said:


Somewhere on YouTube there's footage of an all Centurion team from the days of 8v8. The only loss taken by Team Cent was due to friendly fire. Coordination and aggression often turns a tonnage disparity into a meaningless detail.


That’s honestly pretty hilarious. Still doing something like that, while fun, requires a lot of coordination.

#9 ScrapIron Prime

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Posted 10 September 2022 - 01:39 PM

View PostXenoWraith, on 10 September 2022 - 12:26 PM, said:

That’s honestly pretty hilarious. Still doing something like that, while fun, requires a lot of coordination.


Yeah, we called them Stooge Runs, because every once in a while... bonk. "Ow!"

#10 PocketYoda

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Posted 11 September 2022 - 07:17 AM

I wish they'd crack down on groups.. like remove them completely.

#11 ScrapIron Prime

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Posted 11 September 2022 - 09:41 AM

View PostNomad Tech, on 11 September 2022 - 07:17 AM, said:

I wish they'd crack down on groups.. like remove them completely.

Yeah, because removing your ability to play with your friends would do wonders for the population of the game.

#12 Prowling Hunter

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Posted 11 September 2022 - 09:55 AM

View PostNomad Tech, on 11 September 2022 - 07:17 AM, said:

I wish they'd crack down on groups.. like remove them completely.


yes please !!!

#13 kalashnikity

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Posted 11 September 2022 - 06:16 PM

@martian... used to be lots of chatter in QP, it's a Deadzone now. Posted Image

#14 kalashnikity

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Posted 11 September 2022 - 06:50 PM

The Irony, of course, is that stomps still happen. I was just in one (on the losing side) and I got the only kill...

A few nights ago I lost my first 10+ games...

#15 kalashnikity

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Posted 11 September 2022 - 06:58 PM

You can't predict chaos.

You can't "Control" it or "Balance" it.

Combat is Chaos.

#16 martian

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Posted 12 September 2022 - 08:52 AM

View Postkalashnikity, on 11 September 2022 - 06:16 PM, said:

@martian... used to be lots of chatter in QP, it's a Deadzone now. Posted Image

Some teams - filled with too chatty folks - folded one minute into the game.

#17 w0qj

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Posted 12 September 2022 - 08:58 AM

Actually lately there are T4 QP games with ingame chat for the past few days, European time ;)

One guy actually verbally complained today, "DO NOT cut me off while I'm trying to finish off the enemy!"

Guess I'm a 100% T4 pilot, terrible with positioning, and a chicken legged pilot to boot :(


View Postkalashnikity, on 11 September 2022 - 06:16 PM, said:

@martian... used to be lots of chatter in QP, it's a Deadzone now. Posted Image


#18 John McClintock

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Posted 25 September 2022 - 05:00 PM

The hell-aerial-est part is that breaking up groups in QP was done to stop stomps and balance game play... has ANYBODY noticed a difference? I just got stomped 10 times in a row... LOL?

#19 PocketYoda

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Posted 25 September 2022 - 09:10 PM

View PostScrapIron Prime, on 11 September 2022 - 09:41 AM, said:

Yeah, because removing your ability to play with your friends would do wonders for the population of the game.

Don't need friends.. (Randoms you meet online occasionally are not friends)

View Postkalashnikity, on 11 September 2022 - 06:16 PM, said:

@martian... used to be lots of chatter in QP, it's a Deadzone now. Posted Image

As you progress the tiers the chatter diminishes.. The normal happy folks are in tiers 4 and 5 some what three.. the epeen hardcore robots are in teirs 2 and 1... that are too busy botting to speak..

Edited by Nomad Tech, 25 September 2022 - 09:13 PM.


#20 ScrapIron Prime

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Posted 26 September 2022 - 05:22 AM

Nomad Tech said:

1664169005[/url]' post='6472692']
Don't need friends.. (Randoms you meet online occasionally are not friends)


As you progress the tiers the chatter diminishes.. The normal happy folks are in tiers 4 and 5 some what three.. the epeen hardcore robots are in teirs 2 and 1... that are too busy botting to speak..


I’m going to resist the urge to say something negative here, and just remind you to be open in case others have a different opinion. People do have friends and play with them, and I see plenty of chatter in the upper tiers.

But hey, what do I know, I’m just an “epeen hardcore robot” apparently. Posted Image

Edited by ScrapIron Prime, 26 September 2022 - 05:23 AM.






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