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Crowdsourcing Fun Event Queue Modes


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#1 mytilus edulis

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Posted 01 October 2022 - 09:35 PM

Since we all seem to have some idea of what we enjoy about event queue, why not put them in a convenient, organized list that Daeron can lift easily. Also while we're at it, does anyone remember if they wrote down the inaugural event queue modes? I swear they did but I can't find the post.

Format:

Event Duration (hours)
Name
Team Sizes
Solo / Group?
Mech Classes / Chassis
Drop Deck Size
Max Tonnage
Map
Game mode (assault, domination, conquest, etc)
Modifiers
Match Duration

Here are some new ones that I have heard people talk about:

4-6 hours? I'd play more
BELL RINGERS
8v8
No Groups
Assault Only
4 Mech Drop Deck
Canyon Network, Emerald Vale, Hibernal Rift, Mining Collective, Vitric Station (note I'm not sure which of these actually works with drop decks)
Assault
100% extra armor, no head armor, 1.25x Mech speed
20 minute match

4-6 hours?
DIRE VALE
4v4
No Groups
Assault Only
Emerald Vale
Domination
Extreme Heat Dissipation, 1.5x Mech Speed

These are the past ones I remember being fun (with slight modifications):

8 hours (or several days, really)
BATTLE OF THE HEAVYWEIGHTS
1v1, 2v2
Heavy Mechs only
Steiner Coliseum, Mech Factory, Ishiyama Caves (just NOT Liao Jungle)
Skirmish
10 Minute Match

4-6 hours - but I would play 8 hours of this
ABSURD ASSAULTS
8v8
No Groups
Assault Only
4 'Mech Drop Deck
Rubellite Oasis
Domination
Unlimited Jump Jet Fuel, 1.5x 'Mech Speed, 100% More Armor
20 Minute Match

4-6 hours - but I would play 8 hours of this
CLASH OF THE TITANS
4v4
No Groups
Assault Only
Solaris Test Map B / Test Map A
Skirmish
Extreme Heat Dissipation, 100% More Armor, 1.25x Mech Speed
15 Minute Match

4-6 hours - but I would play 8 hours of this
KING OF THE MONSTERS
8v8
No Groups
Annihilator, Atlas, Banshee, Corsair, Dire Wolf, Executioner, Fafnir, King Crab, Kodiak, Marauder II, Nightstar - could make it Assaults only
Rubellite Oasis
Domination
Unlimited Jump Jet Fuel, 1.5x 'Mech Speed, 100% More Armor
15 Minute Match

4-6 hours - but this could be longer honestly
STEINER SCOUTS
5v5
No Groups
Atlas Only (could change to 100 tonners)
Mining Collective
Domination
Extreme Heat Dissipation, 1.25x 'Mech Speed, 50% More Armor
15 Minute Match

4 hours - but could be longer with fewer chassis/class restrictions
ALPHA LANCE ATTACK!
8v8
No Groups
Warhammer, Marauder, Rifleman, Archer Only - could make this Heavies only
Canyon Network
Domination
Extreme Heat Dissipation, 1.25x 'Mech Speed, 100% More Armor
15 Minute Match

4-6 hours? could be longer
CRUSADER STATION
8v8
No Groups
Heavy Only
4 'Mech Drop Deck
Vitric Station
Domination
20 Minute Match

4 hours - this was in particular fun because it was on Emerald Vale
LAND-AIR 'MECHS
6v6
No Groups
4 'Mech Drop Deck
Medium, Heavy Only
Emerald Vale
Domination
Unlimited Jump Jet Fuel, 1.25x 'Mech Speed
20 Minute Match

4 hours - this was fun and unique
GLASS CANNONS
6v6
No Groups
Medium, Heavy Only
4 'Mech Drop Deck
Grim Plexus
Domination
Extreme Heat Dissipation, 1.25x 'Mech Speed, No Armor
20 Minute Match

4 hours - this was fun and unique
BURLY LIGHTS? I don't remember the name. It was the very first one, I think.
4v4? 6v6? I can't remember
Solo (No groups)
Lights only
4 mech drop deck?
Don't remember max tonnage
Crimson Strait - but it could work on any map
Assault
2X armor, near-infinite heat dissipation, unlimited JJ fuel
15 min

4 hours - I think River City in particular made for interesting games
THE FRONT LINES
8v8
No Groups
Medium, Heavy, Assault Only
4 Mech Drop Deck
River City
Skirmish
20 Minute Match

4 hours
LIKE CATS AND DOGS with chassis restrictions removed
6v6
No Groups
4 'Mech Drop Deck
Caustic Valley
Assault
1.25x 'Mech Speed
20 Minute Match

4 hours
FRIDAY NIGHT LIGHT FIGHTS
8v8
No Groups
Light Only
4 'Mech Drop Deck
Terra Therma
Conquest
No Overheating, 1.25x 'Mech Speed, 50% More Armor
20 Minute Match

4-6 hours
LAND-AIR 'MECHS
10v10
No Groups
Medium Only
River City
Conquest
Unlimited Jump Jet Fuel, 1.25x 'Mech Speed
15 Minute Match

4 hours
WOLVES TURN UP THE HEAT
8v8
No Groups
Medium, Heavy Only
4 'Mech Drop Deck
225 Tonnage Limit
Terra Therma
Domination
No Overheating, Unlimited Jump Jet Fuel, 2x 'Mech Speed
20 Minute Match

4 hours
BOILING POINT / IT'S THE HUMIDITY
8v8, 6v6
No Groups
Light and Medium 'Mechs Only
4 'Mech Drop Deck
Caustic Valley
Domination
20 Minute Match

Edited by mytilus edulis, 01 October 2022 - 09:51 PM.


#2 Duke Falcon

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Posted 01 October 2022 - 10:27 PM

Event Duration 8 hours as usual
Name RUN LIKE HELL
Team Sizes 10-12 (12 would be better for the sheer fun)
Solo / Group? Dunno or Idontcare
Mech Classes / Chassis LIGHTS ONLY!!!
Drop Deck Size 4
Max Tonnage 140 (that's enable a max 4 from the heaviest lights to drop for those whom luv tankin')
Map Terra Therma (not the revived zombie)
Game mode (assault, domination, conquest, etc) Conquest (gather 1500 points!!!)
Modifiers +100% speed but -50% armour (would be the best dogfight in yer life!)
Match Duration 20 mins seems decent

Oh, no alcohol, red bull or drugs for you Locust or Jenner pilots!

#3 LordNothing

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Posted 02 October 2022 - 06:42 AM

20 tonners with +50% speed and infinite ammo.

#4 TheCaptainJZ

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Posted 02 October 2022 - 08:18 AM

I'd like to see a list of tunable variables from Daeron so we can see what is possible.

Something crazy like Laser Disco--Beam duration + 300%, all other weapons do 50% their normal damage (to encourage laser use).

Edited by TheCaptainJZ, 02 October 2022 - 08:19 AM.


#5 Bud Crue

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Posted 02 October 2022 - 09:29 AM

Event Duration (hours): All day, All night
Name: Group Queue
Team Sizes: 8
Solo / Group?: Solos and groups of up to 8
Mech Classes / Chassis: All
Drop Deck Size: 1
Max Tonnage: 100
Map: Any/All
Game mode (assault, domination, conquest, etc): Any/All
Modifiers: None
Match Duration: 15 min

Dare to dream.

#6 mytilus edulis

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Posted 13 October 2022 - 10:46 PM

"they could sync monthly free mechs with future planned event queues utilizing said free mechs
Hell, the events write themselves. set up an event next month and call it "Live Short and Prosper" with only Vulcan mechs"

Going off this, I suggest an event limited to all the free mechs given out over the last year, or quarter, or 6 months.

Another person suggested

6 hours
GENERALIST GAMBIT
8v8
No Groups
Medium mechs only
4 mech drop deck
190 ton limit
Rubellite Oasis, Vitric Station
Domination

Edited by mytilus edulis, 14 October 2022 - 09:34 AM.


#7 mytilus edulis

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Posted 02 December 2022 - 01:59 PM

Posted Image

I'd love to see more of any kind of event on this map

#8 VeeOt Dragon

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Posted 03 December 2022 - 09:15 AM

honestly i don't like the 1v1, 2v2 matches. 8v8 is the bare minimum for me.

one of my favorites was Urbie Derby. though one with mediums only would be fun. or even something like Blackjacks only (in Lore they made a **** ton of them but they got some bad press in the early days with some issues that were later remedied. suffice to say many Great houses saw the mech as something to give out the Mercs and militias so most Merc units had at least a couple Blackjacks.)

though honestly any specific mech matches (like the aforementioned Urbie Durby should be limited to a few hours ince not everyone would have the required mech (especially new players just starting out)

#9 Teenage Mutant Ninja Urbie

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Posted 03 December 2022 - 09:24 AM

Urb'pocalypse


Urbies only. unlimited ammo. max 90' engine,
tinier maps without conquest.
ideally, those not used for solaris anymore:
brutal onslaught from the first second on Posted Image

Edited by Teenage Mutant Ninja Urbie, 03 December 2022 - 09:25 AM.


#10 LordNothing

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Posted 03 December 2022 - 01:11 PM

eq was an exciting but neglected addition to the game. id like to see a follow up to add more features and more general use of the mode. like there should be a few games queued up for the weekends, every weekend. even if you have to rng the game rules.

#11 mytilus edulis

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Posted 03 December 2022 - 03:04 PM

View PostLordNothing, on 03 December 2022 - 01:11 PM, said:

eq was an exciting but neglected addition to the game. id like to see a follow up to add more features and more general use of the mode. like there should be a few games queued up for the weekends, every weekend. even if you have to rng the game rules.


Part of the issue might be that the individual events have to be manually started. So that could be one reason why they don't do them more often.

#12 LordNothing

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Posted 03 December 2022 - 04:34 PM

View Postmytilus edulis, on 03 December 2022 - 03:04 PM, said:


Part of the issue might be that the individual events have to be manually started. So that could be one reason why they don't do them more often.


yea, fp also has this problem, if somone at pgi didnt do the setup the thing can easily go down. thats why i feel like these things need a default fallback mode so pgi doesnt have to rush to make new ones. just let the defaults run in the mean time, and take your time setting up your actual events.

#13 Ilostmycactus

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Posted 03 December 2022 - 07:23 PM

Paintball: bullet/damage sprites are replaced with multi-colored ones. Increased armor/reduced damage.

Golden gun: Some kind of really slow projectile, like a narc or snub ppc. One shot damage (or just zero armor). Then some kind of monotype chassis and drop deck of 4. It would need some workshopping. Maybe throw stealth in there.

Edited by Ilostmycactus, 03 December 2022 - 07:23 PM.


#14 LordNothing

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Posted 03 December 2022 - 11:06 PM

stock urbie solaris city skirmish. dropdecks enabled with a 45 minute game clock. put the urbanmech pack on sale for the duration.

Edited by LordNothing, 03 December 2022 - 11:08 PM.


#15 VeeOt Dragon

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Posted 07 December 2022 - 03:05 AM

you know i like that idea. tie in specific mech EQ matches with flash sales on that mech. so if you have say Steiner Scout lance (Atlas only match with or without drop deck) then for the duration have all Atlas mechs on sale. it would be an interesting way to get folks to try new mechs especially if you did it with lesser used mechs. just come up with a clever name for it and go to town.

#16 hbgpanther

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Posted 07 December 2022 - 08:34 AM

I'd honestly just like a public lobby list to do weird stuff (solaris, stock matches, special rules, whatever) which you can actually see and browse, which likely wouldn't take long given the apparent game population. I acknowledge the issue that this would probably take UI design but then maybe it wouldn't take too much? That sort of battlenet style join system would probably breathe a bit of life into other functions including now abandoned modes and somewhat give people agency to link up and find stuff without having to depend on egregious functions like FP and the old solaris queues or explicitly link up out of game to do anything in custom lobbies.

I would find this model much more sustainable than hardcoded, live supervised one-off event things (which can still happen and would provide actual rewards/adjustments in player status). I haven't looked around very far so I apologize if this has been suggested and dismissed before.

Edited by hbgpanther, 07 December 2022 - 08:34 AM.


#17 An6ryMan69

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Posted 09 December 2022 - 12:19 PM

Yep.

Flash sales of mechs to go along with events that day that are limited to that mech, but offer 2x - 3x XP and CBill rewards would be cool.

I generally like most anything in EQ myself, and would like to see it running a lot more with *almost* any settings involved. I assume we all learned our lessen that rockets should *not* be unlimited ammo after our last fiasco with that sort of thing, but it was worth a try. And I'm definitely okay passing on anything in Conquest mode - 'cause Conquest is the devil! Posted Image

See y'all on the battlefield.

Edited by An6ryMan69, 09 December 2022 - 12:21 PM.


#18 mytilus edulis

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Posted 17 December 2022 - 01:22 AM

Thanks for taking domination off of the big maps. It doesn't work for far away spawns.

#19 LordNothing

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Posted 17 December 2022 - 04:57 AM

leg day.

10% leg armor
150% mech speed
unlimited jump jets
lights and mediums
4 mech decks
rubellite oasis
may the dismemberment commence.

Edited by LordNothing, 17 December 2022 - 04:59 AM.


#20 VeeOt Dragon

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Posted 17 December 2022 - 09:33 AM

Domination is fine on big maps as long as your team as a quick mech or two on it. i have almost never had a Dom match that ends in base capture before the team can reach the circle (well unless the team just ignores the game mode and takes the wide nascar approach.)

but yeah most of all we need EQ every weekend.





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