LordNothing, on 28 March 2023 - 04:46 AM, said:
it can work, but the devil is in the details. details that will have to be implemented by pgi (its pretty irrelevant to highlight how other devs do things, pgi is going to do it the pgi way, we can point to good examples but they are unlikely to be used). it also depends on what way they wish to go. the single drop mech select route has different problems from the whole deck multi-drop approach. the former can i figure add at most 15 seconds to the post vote screen, and you can just use the leopards (and i think it would be interesting to be able to chose lz from a few options to mix up the matches a bit).
when using the full deck the delays from the existing cyclic dropship "schedule" means that when you die you have at most one cycle of the drop ship schedule to go through, and probibly also a minimum wait time to prevent insta-drops. im not sure if its 90 seconds, but it does seem like that sometimes. also the dynamic drop pod (rather than the scheduled drop), will give players the smallest possible drop delay, and being dynamic gives you a significantly shorter walk, by virtue of being able to drop near your team. you can step up the time table significantly with that feature, and you can still call your mode quickplay.
No timer needed, just pick your mech and insta respawn right away. No delays no pods no anything. No need for dropships, just waste of cpu cycles. I don't need some kind of scientific or technical explanation when my second World War 2 tank respawns instantly at the selected spot (War Thunder). Be simple.
I don't think it's PGI anymore other than by name. This had been taken over by a European outfit and it likely has a reason for it. For all intent and purposes I consider this under new management under an old name.
Just 10 minutes is all that's needed from game start to end. Either objectives are completed earlier or the timer runs out with the most points wins. No need to follow the War Robots 6 vs. 6, also adopted by Mech Arena. You can go with a 4 vs 4 but I like 8 vs. 8. Pick the game mode - TDM or Conquest - and random maps. No more map voting. Never heard of any successful game that does democracy on maps.