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Dropship Events Need Spawn Invulnerability


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#1 Itsacon

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Posted 18 December 2022 - 04:39 AM

Right now, if a team manages to push the other back far enough, dropship events quickly turn into a spawn-kill bonanza, where a team is dropped in ones and twos, and completely annihilated before they've even turned to face the enemy.

The lasers on the dropships are barely a pinprick when there's two lances of assaults standing around.

A simple improvement might be that a mech coming from a dropship gets something like 15-30 seconds of total immunity from damage.

30 seconds is not enough to get near the center of the map, but enough to get into cover, or put some serious damage into a spawnkilling player.

Edited by Itsacon, 18 December 2022 - 04:42 AM.






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