

Armor/structure Calculator?
#1
Posted 04 March 2018 - 10:38 AM
A quick example, if I put 10 armor for back CT, If someone sneak in my back, what alpha is required to instant kill me?
#2
Posted 04 March 2018 - 10:54 AM
#3
Posted 04 March 2018 - 10:57 AM
Spheroid, on 04 March 2018 - 10:54 AM, said:
Not that I've heard of, there is a formula I think like armor value is higher than what it is shown. No?
#4
Posted 04 March 2018 - 11:09 AM
I have full armor on my legs. That is 44 points of armor stock. Skill tree nodes give an additional six points which is listed in teal. Without quirks internal structure is half of max armor per section. The default structure for leg is 22 on a 45 ton mech. Arrow chassis quirks give me six more and the remainder is from the skill tree. The values ARE displayed correctly.
The damage required to take the leg is 50 + 35. Its very obvious, not arcane. The damage to core out the mech from the rear is 6 + 44.

Edited by Spheroid, 04 March 2018 - 11:52 AM.
#5
Posted 04 March 2018 - 11:39 AM
#6
Posted 04 March 2018 - 11:47 AM
Rhialto, on 04 March 2018 - 10:57 AM, said:
There is no such thing. Outside of extreme edge cases like the Trebuchet's chest missile bay, what you see is what you get.
#7
Posted 04 March 2018 - 02:17 PM
Rhialto, on 04 March 2018 - 10:38 AM, said:
A quick example, if I put 10 armor for back CT, If someone sneak in my back, what alpha is required to instant kill me?
Wait... you are Tier 1 and dont know how the HP system works?
You must have played many games to get to Tier 1 and you never stumbled across this problem before?
WTF?
#8
Posted 04 March 2018 - 02:39 PM
So like a Blackjack with 35 leg structure really can only take 31.5 damage, the remaining 3.5 will be dealt instantaneously by crits.
#10
Posted 04 March 2018 - 03:18 PM
#11
Posted 04 March 2018 - 04:09 PM
Antares102, on 04 March 2018 - 02:17 PM, said:
You must have played many games to get to Tier 1 and you never stumbled across this problem before?
WTF?
Antares102, ah, how to put this, this is a game.......you know, have a beer, have fun chasing each other around a silly map with less than lethal weapons......... Game. Not too many people want to know about made up and fake physics, imaginary armor and weapons data.....all they want to know is: does it shoot and can I blow the stompy red robot to pieces.... You, and a few others have taken the time to figure out the fake physics and made up imaginary mech data ! That's cool ! But, really, no one needs to know that since all you have to do is put the reticle on the target and pull the trigger and POOF, stompy robot pieces or a cloud of stompy robot plasma..... That's why we're headed to SOLARIS !!! So, all you have to do is "see stompy red robot - kill stompy red robot..." Sorry, I like what you write but I think your assumption that Tier 1 or 2 means something other than "I play a game that shoots stompy robots a lot means I know something other than how to pull the trigger....." isn't valid.
#12
Posted 04 March 2018 - 04:15 PM
Asym, on 04 March 2018 - 04:09 PM, said:
The fact that it is a game doesn't change the fact that if you have managed to get enough experience under your belt to reach T1, you really should have at least a passing understanding of how something as simple as the damage model works. But then again, "it's just a game," has been code for "I'm too lazy and ignorant to even attempt to find out how things work," for longer than video games have existed.
#13
Posted 04 March 2018 - 05:45 PM
Seranov, on 04 March 2018 - 04:15 PM, said:
The fact that it is a game doesn't change the fact that if you have managed to get enough experience under your belt to reach T1, you really should have at least a passing understanding of how something as simple as the damage model works. But then again, "it's just a game," has been code for "I'm too lazy and ignorant to even attempt to find out how things work," for longer than video games have existed.
Not really. Remember PSR has an upward movement emphasis. Play enough games while doing just enough damage+ to get a halfway decent MS and there you are. A player does not need to be a rocket scientist, or an engineer or mathematician /chuckles.. Just remembering one of my engineer professors who would drop remarks of something along the line that many times an engineer and a mathematician tend to not agree on things, ie the real world vs abstracts, a 2x4 vs a piece of paper...

Edited by Tarl Cabot, 04 March 2018 - 05:46 PM.
#14
Posted 04 March 2018 - 05:53 PM
Tarl Cabot, on 04 March 2018 - 05:45 PM, said:

If you are not good at this game but still manage to get to T1, that implies a very significant number of rounds played. I'm about halfway through T2 with roughly 1700 total games played since I started in the middle of last year. I'm hardly good (something like a 0.9 W/L and 0.8 KDR) but I've seen that if you put a full AC20 round into a Light Mech with ~20 armor on that location, it's not gonna have armor anymore. The way Crits work is kind of arcane, but it's hardly impossible to get the general jist of it (Structure is less good than an equal amount of Armor, obviously).
#15
Posted 04 March 2018 - 05:59 PM
Rhialto, on 04 March 2018 - 02:43 PM, said:
Don't worry about it. You shouldn't have to defend yourself yourself for asking a question and wanting to learn. There have been lots of things that I didn't learn or misunderstood until much later and I'm sure there are plenty more things I will learn that others would consider obvious.
If anyone out there has a question about the game, but don't want to ask on the public forum, you're welcome to PM me and I'll try to answer it as best I can without judgement.
Edited by Jman5, 04 March 2018 - 06:06 PM.
#16
Posted 05 March 2018 - 05:08 AM
Seranov, on 04 March 2018 - 05:53 PM, said:
If you are not good at this game but still manage to get to T1, that implies a very significant number of rounds played. I'm about halfway through T2 with roughly 1700 total games played since I started in the middle of last year. I'm hardly good (something like a 0.9 W/L and 0.8 KDR) but I've seen that if you put a full AC20 round into a Light Mech with ~20 armor on that location, it's not gonna have armor anymore. The way Crits work is kind of arcane, but it's hardly impossible to get the general jist of it (Structure is less good than an equal amount of Armor, obviously).
You don't have to do anything to get to tier 1 other than play the game, the down arrow after a loss is just for show.. Trust me i've tried to go down it wont.
#17
Posted 05 March 2018 - 09:19 AM
Asym, on 04 March 2018 - 04:09 PM, said:
It just seriously astonished me that he nevered wondered about calculating his total HP before becoming Tier 1.
That's all.
#18
Posted 06 January 2023 - 02:32 PM
PocketYoda, on 05 March 2018 - 05:08 AM, said:
That's not as true as it used to be. One easy way to go down is to play 'mechs with 0 skill points. Every time I try to level up a 'mech, I drop tier ranking. I don't start to go up again, consistently, until I get to around 80 skill points on the chassis.
#19
Posted 06 January 2023 - 04:11 PM
#20
Posted 06 January 2023 - 05:22 PM
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