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Crusader Crael Over Powered?


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#21 Meep Meep

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Posted 06 January 2023 - 03:07 PM

View PostCurccu, on 06 January 2023 - 07:15 AM, said:

That would be total waste of crusader, there are way better mechs for that role.


Sure, was just surprised it could mount them and use them reasonably well. If I was going for a longer ranged fit this works pretty well too. Just one two punch it and have a couple of cool shots for clutch situations.

crd-6t

Or pack in some lpl.

crd-6t

There might be better mechs to use but if you don't have them then here you go.

Edited by Meep Meep, 07 January 2023 - 01:03 PM.


#22 VeeOt Dragon

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Posted 06 January 2023 - 05:01 PM

the Creal is a pretty good mech though the Qirks leave much to be desired. i run a mixed build

CRD-CR (1 MRM-40 (4t ammo), 2 MPLs, 8 MGs, (4t ammo), 1 AMS (1/2t ammo) running an LE-295 with 1 DHS, and End)

my first thought was to use 4 MRM-10 but it ran to hot for my liking and 2 MRM-20 are to heavy. usually i fire the pulse lasers on the same fire group as the MGs but have a secondary with them alone for shooting down UAVs and such. the mech could use some missile quirks but thats just me. (it has Ballistic quirks but is set up mostly to run MGs that don't benefit hardly at all from them, now a Ballistic Range or MG range quirk would be nice.)

though give how many her have mentioned ACs i might give that a try. i am one to always be experimenting so who knows.

Edited by VeeOt Dragon, 06 January 2023 - 05:09 PM.


#23 Saved By The Bell

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Posted 06 January 2023 - 11:35 PM

Yes.

You need to shoot this thing in distance.

#24 -Winter

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Posted 07 January 2023 - 10:03 AM

Crael is OP because of how many MG's it can hold. MG's are hit scan like lasers. Have 0 heat. Don't jam or overheat. Crael isn't OP. MGs are utterly broken...

Edited by -Winter, 11 January 2023 - 08:02 AM.


#25 Glymbol

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Posted 07 January 2023 - 10:45 PM

View Post-Winter, on 07 January 2023 - 10:03 AM, said:

Crael is OP because of how many MG's it can hold. MG's are hit scan like lasers. Have 0 heat. Don't jam or overheat. Also have no Crit Damage drop off. Crael isn't OP. MGs are utterly broken...

I don't agree they are good only when boated, so MGs aren't broken, mechs with multitude of ballistic hardpoints are.

#26 Curccu

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Posted 08 January 2023 - 02:11 AM

View PostGlymbol, on 07 January 2023 - 10:45 PM, said:

I don't agree they are good only when boated, so MGs aren't broken, mechs with multitude of ballistic hardpoints are.


Minimum number of Mgs I have ever felt useful is 3 with my Urbie and it has 30% inreased ROF so it is almost as it would have 4 HMGs. Isn't that boating already, boat works with one pair of oars right?

#27 I GOT LURMS

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Posted 08 January 2023 - 06:50 AM

Thanks for the feedback.

The overwhelming consensus is that this mech is not OP. Good. I won't feel guilty about using it then. When I come up against them, I just assume they are a short range brawler and focus on their CT. Once they are cored out, they are no longer a problem.

I personally never used one when they were behind a paywall. Now that I can buy one for around 2,000 MC, I'm tying it out and for the first time and regularly getting 4-6 kills in a game.

I think one reason why they seem OP at the lower tiers is the cockpit shake or slamming someone with HMGs and SRMs. That can make it hard for your opponent to aim and hit back.

I have seen games where 4 members of the other team use these things, group up, and tear through a team, but I've also seen people do that with a 6xSRM6 Jenners.

Thanks.

#28 Glymbol

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Posted 08 January 2023 - 10:00 AM

View PostCurccu, on 08 January 2023 - 02:11 AM, said:


Minimum number of Mgs I have ever felt useful is 3 with my Urbie and it has 30% inreased ROF so it is almost as it would have 4 HMGs. Isn't that boating already, boat works with one pair of oars right?

There is a difference between "good", "useful" and "utterly broken".

#29 Curccu

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Posted 08 January 2023 - 12:30 PM

View PostGlymbol, on 08 January 2023 - 10:00 AM, said:

There is a difference between "good", "useful" and "utterly broken".

Yep in my Urbie case it is "ok", Pir-1 would be good... what is utterly broken?

View Post-Winter, on 08 January 2023 - 12:25 PM, said:

So being able to deal Crit dmg at any range with a hit scan weapon with no heat minimal weight isn't broken lol?


Not sure why people use other weapons than MGs if they are utterly broken.

#30 -Winter

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Posted 08 January 2023 - 12:41 PM

View PostCurccu, on 08 January 2023 - 12:30 PM, said:

Yep in my Urbie case it is "ok", Pir-1 would be good... what is utterly broken?



Not sure why people use other weapons than MGs if they are utterly broken.


Yeah, you're right, the three main light MG Boats (Viper, MistLynx & Incubus) all getting nerfed in the upcoming patch because of what they can do running MG's means MGs are perfectly balanced lol. But why balance MG's just keep nerfing the mechs themselves lol.

Edited by -Winter, 08 January 2023 - 12:43 PM.


#31 Meep Meep

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Posted 08 January 2023 - 12:47 PM

Why would they nerf the incubus on mg? They only carry like 3 or 4 of them and even with the rof bonus their main damage output are the other weapons? What makes boated mg annoying are boated lmg since you can spam them at ridiculous ranges and the they still have tight grouping and only do 0.15 less dps than mg.

#32 Curccu

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Posted 08 January 2023 - 02:44 PM

View Post-Winter, on 08 January 2023 - 12:41 PM, said:


Yeah, you're right, the three main light MG Boats (Viper, MistLynx & Incubus) all getting nerfed in the upcoming patch because of what they can do running MG's means MGs are perfectly balanced lol. But why balance MG's just keep nerfing the mechs themselves lol.


Which incubus and how? All of them have MG rof quirk, with my xmas gaming haven't really encountered MG Incubus mechs, hard to see them OP really. not in QP or FP.

MLX is one of the best lights and has pretty stupidly good durability quirks combined with JJ juggling it is hard to kill in capable hands so I can see why it gets nerfed somehow.

Dakka Viper yeah.. well maybe it shouldn't have MG ammo quirks at least.

If you nerf MGs overall they become totally useless if mech cannot boat them really well.

#33 crazytimes

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Posted 08 January 2023 - 03:15 PM

View PostCurccu, on 08 January 2023 - 02:44 PM, said:


Which incubus and how? All of them have MG rof quirk, with my xmas gaming haven't really encountered MG Incubus mechs, hard to see them OP really. not in QP or FP.

I see them, but only really ERLL builds. Like you said, they don't boat that many MG, there's much more annoying MG platforms.

Quote

Dakka Viper yeah.. well maybe it shouldn't have MG ammo quirks at least.
They dropped the HMG quirk a while back didn't they?

#34 VeeOt Dragon

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Posted 08 January 2023 - 03:41 PM

it makes more sense honestly to nerf the Mechs that are a problem than the weapon system that by itself is pretty well balanced. its mechs like the Piranha and such that can boat many many MGs where the trouble starts. if you notice most of the offenders for making MGs OP are clan mechs. most IS mechs can't boat enough of them to be an issue (there are a few but not many honestly i think of all IS mechs its the Crusader that can bring the most MGs to a match and the Piranha can even bring more for far less total mech tonnage)

#35 Der Geisterbaer

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Posted 08 January 2023 - 11:50 PM

Man, how I'd love to see official statistics an overall mech chassis usage and associated average damage plus K/D ratio - preferably along with player tiers ... particularly for the good old PIR-1 bogeyman and to a lesser extend for MLXs that actually field the G arm pods.

Because of what I'm reading here (again) these mechs must really be in pretty much every match and kill entire teams regularly ... yet whenever I bother to play I only get to see one of them far less than non-mg FLEs, non-mg Urbies, low-mg LCTs with stealth and even non-mg PIRs.

#36 Curccu

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Posted 09 January 2023 - 12:36 AM

View Postcrazytimes, on 08 January 2023 - 03:15 PM, said:

I see them, but only really ERLL builds. Like you said, they don't boat that many MG, there's much more annoying MG platforms.

Yeah I play incubus in QP with dual LPL, pretty damn good mid+ range poker/harasser.

View Postcrazytimes, on 08 January 2023 - 03:15 PM, said:

They dropped the HMG quirk a while back didn't they?

Yep but if they still overperform they can drop MG and LMG ammo quirks also that mech really doesn't need those.

Edited by Curccu, 09 January 2023 - 12:38 AM.






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