I've already set everything to low except the DirectX version, and I also changed a few settings in the user.cfg file:
Spoiler
sys_job_system_max_worker = auto
sys_MaxFPS = 60
gp_mech_showfps=1
Graphics.itemskins 0
---------------------------------------------------------------------
;GAME
g_battleDust_enable = 0
g_radialBlur = 0
---------------------------------------------------------------------
; EFFECTS
r_Refraction
r_MotionBlur = 0
r_DepthOfField = 0
r_SSAO = 0
r_ssdo = 0
e_Clouds = 0
e_GI = 0
r_ColorGrading = 0
---------------------------------------------------------------------
; OBJECTS
e_Dissolve=0
e_ObjQuality = 4
e_StatObjMerge
e_Lods
e_LodRatio = 15
e_LodCompMaxSize = 15
e_LodsForceUse = 0
--r_TextureLodDistanceRatio
e_ViewDistRatioVegetation = 75
---------------------------------------------------------------------
; VEGETATION
e_VegetationSprites = 1
;[1.5]
--e_VegetationSpritesDistanceRatio = 0.8
;[8]
e_VegetationSpritesMinDistance = 4
;[64]
r_VegetationSpritesTexRes = 256
e_VegetationBending = 0
e_VegetationAlphaBlend = 0
; e_VegetationMinSize = 16 LOCKED
e_ProcVegetation
e_ProcVegetationMaxSectorsInCache = 64
---------------------------------------------------------------------
; TERRAIN
e_TerrainAo = 0
r_TerrainAO = 0
---------------------------------------------------------------------
; WATER
e_WaterOcean = 2
r_WaterTessellationHW = 0
e_WaterOceanFFT = 0
r_WaterReflections = 0
r_WaterReflectionsQuality = 0
r_WaterCaustics = 0
r_WaterGodRays = 0
r_WaterUpdateFactor = 0.2
---------------------------------------------------------------------
; PARTICLES
e_ParticlesGI = 0
e_ParticlesObjectCollisions = 1
e_ParticlesQuality = 1
r_UseSoftParticles = 0
--e_ParticlesSoftIntersect = 2
e_ParticlesMotionBlur = 0
e_ParticlesShadows = 0
---------------------------------------------------------------------
; DECALS
e_DecalsForceDeferred = 0
e_DecalsOverlapping = 0
---------------------------------------------------------------------
; COVERAGE BUFFER AND OCLLUSION
e_CoverageBuffer = 1
e_CoverageBufferResolution = 128
e_CoverageBufferTerrain = 1
e_StatObjBufferRenderTasks = 0
e_CoverageBufferAABBExpand = 0
e_coveragebufferbias = 0.03
e_OcclusionCullingViewDistRatio = 1
r_ZPassDepthSorting = 0
r_ConditionalRendering = 0
---------------------------------------------------------------------
; SHADERS - compiling and loading
r_ShadersUseInstanceLookUpTable = 0
r_ShadersCompileAutoActivate = 1
r_ShadersAsyncCompiling = 1
r_ShadersAsyncActivation = 0
r_ShadersAsyncMaxThreads = 4
r_ShadersSubmitRequestline = 0
---------------------------------------------------------------------
; PRELOAD/PRECACHE
e_ParticlesPreload = 0
e_StatObjPreload = 0
e_DecalsPreCreate = 0
e_PreloadDecals = 0
e_PreloadMaterials = 0
r_ShadersPreactivate = 0
r_TexturesWarmup = 0
---------------------------------------------------------------------
; HUD/MENUS
gfx_uievents_editorenabled = 1
gfx_inputevents_mouse_move_threshold = 0.0166
sys_flash_curve_tess_error = 2
sys_flash_newstencilclear = 1
---------------------------------------------------------------------
; GENERAL
s_MaxChannels = 64
r_stereodevice = 0
r_BatchType= 0
r_MaterialsBatching
r_GeomInstancing = 1
r_GeomInstancingThreshold=1
r_DynTexMaxSize = 160
--Larsh Extra--
r_ReflectionsQuality = 1
r_UseZPass = 2
r_DepthOfFieldBokeh = 1
r_HDRGrainAmount = 0
e_ParticlesLod = 0.75 -- 1) normal
e_ParticlesMaxScreenFill = 8 -- 32) low / 64) med / 128) high / 160) very high
e_ParticlesMinDrawPixels = 1.5 -- 1.5) low / 1) med + high
r_FogShadows = 0
r_fogShadowsWater = 0
r_SilhouettePOM = 0
r_Flares = 0
g_battleDust_enable = 0
--r_HDRBloomMul = 0.1 -- 0.7) normal / 0) disable / 0.1) preferential visually nice value
--this is laser glow
q_ShaderWater = 0
--More--
r_Sharpening = 0.15
gp_default_cockpit_light = 2
gp_option_ShowCockpitGlass = 0
r_PostProcessHUD3D = 0
gp_hud_ams_update = 3
gp_hud_compass_update = 3
gp_hud_ecm_update = 3
gp_hud_engine_update = 3
gp_hud_heading_update = 3 --high will make mini map choppy
gp_hud_heat_update = 3
gp_hud_targetinfo_update = 3
gp_hud_textwarning_update = 3
gp_hud_throttle_update = 3
gp_hud_weapon_update = 3
gp_hud_stealth_armour_update = 3
----
sys_spec_shading=1
sys_spec_gameeffects=2
sys_spec_objectdetail=3
--sys_spec_particles=2
sys_spec_physics=3
--sys_spec_postprocessing=3
--sys_spec_shadows=1
sys_spec_sound=1
--sys_spec_texture=3
sys_spec_water=1
g_skipIntro=1
--cl_fov=75
pl_movement.power_sprint_targetFov=75
i_mouse_accel=0
i_mouse_accel_max=100
i_mouse_smooth=0
r_motionblur=0
r_UseEdgeAA=0
r_TexMaxAnisotropy=0
r_PostMSAA=0
r_ColorGrading=1
r_Snow = 0
--r_VSync=0
--e_shadows=1
g_enableInitialLoginScreen=0
r_HDRBrightLevel=0
r_MultiGPU=0
g_useHitSoundFeedback=0
r_DrawNearFoV=75
sys_job_system_max_worker = auto
sys_MaxFPS = 60
gp_mech_showfps=1
Graphics.itemskins 0
---------------------------------------------------------------------
;GAME
g_battleDust_enable = 0
g_radialBlur = 0
---------------------------------------------------------------------
; EFFECTS
r_Refraction
r_MotionBlur = 0
r_DepthOfField = 0
r_SSAO = 0
r_ssdo = 0
e_Clouds = 0
e_GI = 0
r_ColorGrading = 0
---------------------------------------------------------------------
; OBJECTS
e_Dissolve=0
e_ObjQuality = 4
e_StatObjMerge
e_Lods
e_LodRatio = 15
e_LodCompMaxSize = 15
e_LodsForceUse = 0
--r_TextureLodDistanceRatio
e_ViewDistRatioVegetation = 75
---------------------------------------------------------------------
; VEGETATION
e_VegetationSprites = 1
;[1.5]
--e_VegetationSpritesDistanceRatio = 0.8
;[8]
e_VegetationSpritesMinDistance = 4
;[64]
r_VegetationSpritesTexRes = 256
e_VegetationBending = 0
e_VegetationAlphaBlend = 0
; e_VegetationMinSize = 16 LOCKED
e_ProcVegetation
e_ProcVegetationMaxSectorsInCache = 64
---------------------------------------------------------------------
; TERRAIN
e_TerrainAo = 0
r_TerrainAO = 0
---------------------------------------------------------------------
; WATER
e_WaterOcean = 2
r_WaterTessellationHW = 0
e_WaterOceanFFT = 0
r_WaterReflections = 0
r_WaterReflectionsQuality = 0
r_WaterCaustics = 0
r_WaterGodRays = 0
r_WaterUpdateFactor = 0.2
---------------------------------------------------------------------
; PARTICLES
e_ParticlesGI = 0
e_ParticlesObjectCollisions = 1
e_ParticlesQuality = 1
r_UseSoftParticles = 0
--e_ParticlesSoftIntersect = 2
e_ParticlesMotionBlur = 0
e_ParticlesShadows = 0
---------------------------------------------------------------------
; DECALS
e_DecalsForceDeferred = 0
e_DecalsOverlapping = 0
---------------------------------------------------------------------
; COVERAGE BUFFER AND OCLLUSION
e_CoverageBuffer = 1
e_CoverageBufferResolution = 128
e_CoverageBufferTerrain = 1
e_StatObjBufferRenderTasks = 0
e_CoverageBufferAABBExpand = 0
e_coveragebufferbias = 0.03
e_OcclusionCullingViewDistRatio = 1
r_ZPassDepthSorting = 0
r_ConditionalRendering = 0
---------------------------------------------------------------------
; SHADERS - compiling and loading
r_ShadersUseInstanceLookUpTable = 0
r_ShadersCompileAutoActivate = 1
r_ShadersAsyncCompiling = 1
r_ShadersAsyncActivation = 0
r_ShadersAsyncMaxThreads = 4
r_ShadersSubmitRequestline = 0
---------------------------------------------------------------------
; PRELOAD/PRECACHE
e_ParticlesPreload = 0
e_StatObjPreload = 0
e_DecalsPreCreate = 0
e_PreloadDecals = 0
e_PreloadMaterials = 0
r_ShadersPreactivate = 0
r_TexturesWarmup = 0
---------------------------------------------------------------------
; HUD/MENUS
gfx_uievents_editorenabled = 1
gfx_inputevents_mouse_move_threshold = 0.0166
sys_flash_curve_tess_error = 2
sys_flash_newstencilclear = 1
---------------------------------------------------------------------
; GENERAL
s_MaxChannels = 64
r_stereodevice = 0
r_BatchType= 0
r_MaterialsBatching
r_GeomInstancing = 1
r_GeomInstancingThreshold=1
r_DynTexMaxSize = 160
--Larsh Extra--
r_ReflectionsQuality = 1
r_UseZPass = 2
r_DepthOfFieldBokeh = 1
r_HDRGrainAmount = 0
e_ParticlesLod = 0.75 -- 1) normal
e_ParticlesMaxScreenFill = 8 -- 32) low / 64) med / 128) high / 160) very high
e_ParticlesMinDrawPixels = 1.5 -- 1.5) low / 1) med + high
r_FogShadows = 0
r_fogShadowsWater = 0
r_SilhouettePOM = 0
r_Flares = 0
g_battleDust_enable = 0
--r_HDRBloomMul = 0.1 -- 0.7) normal / 0) disable / 0.1) preferential visually nice value
--this is laser glow
q_ShaderWater = 0
--More--
r_Sharpening = 0.15
gp_default_cockpit_light = 2
gp_option_ShowCockpitGlass = 0
r_PostProcessHUD3D = 0
gp_hud_ams_update = 3
gp_hud_compass_update = 3
gp_hud_ecm_update = 3
gp_hud_engine_update = 3
gp_hud_heading_update = 3 --high will make mini map choppy
gp_hud_heat_update = 3
gp_hud_targetinfo_update = 3
gp_hud_textwarning_update = 3
gp_hud_throttle_update = 3
gp_hud_weapon_update = 3
gp_hud_stealth_armour_update = 3
----
sys_spec_shading=1
sys_spec_gameeffects=2
sys_spec_objectdetail=3
--sys_spec_particles=2
sys_spec_physics=3
--sys_spec_postprocessing=3
--sys_spec_shadows=1
sys_spec_sound=1
--sys_spec_texture=3
sys_spec_water=1
g_skipIntro=1
--cl_fov=75
pl_movement.power_sprint_targetFov=75
i_mouse_accel=0
i_mouse_accel_max=100
i_mouse_smooth=0
r_motionblur=0
r_UseEdgeAA=0
r_TexMaxAnisotropy=0
r_PostMSAA=0
r_ColorGrading=1
r_Snow = 0
--r_VSync=0
--e_shadows=1
g_enableInitialLoginScreen=0
r_HDRBrightLevel=0
r_MultiGPU=0
g_useHitSoundFeedback=0
r_DrawNearFoV=75
Any help would be nice.
Edited by 111psycho, 15 January 2023 - 07:08 AM.