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Patch Notes - 1.4.273.0 - 21-February-2023


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#1 InnerSphereNews

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Posted 17 February 2023 - 03:34 PM



MECHWARRIOR ONLINE
FEBRUARY 2023 PATCH NOTES


Patch Date and Time - February 21st 2023 @ 10AM – 1PM PDT
Version Number: v1.4.273.0
Size: 1.2 GB
Please note that due to compression differences the Steam patch size may be larger than the standalone client patch size.

Greetings MechWarriors!

February brings the final 10 'Mechs to the Platinum Collections. The Inner Sphere variants include the Flea, Vindicator, Quickdraw, Nightstar, Charger and more! These 'Mechs will be available as part of a premade Collection, or part of the new Platinum Custom Collection option (both options available on Patch Day) where you can select a Light, Medium, Heavy, and Assault 'Mech of your choice and create your own custom Platinum Collection. Be sure to watch out for the next Platinum Collection Event!

Level Designer Krazzdaxx is busy working on a new map due in March, previews coming soon!

We have new 'Mech Adjustments for the Hellbringer, Timber Wolf, BattleMaster, MadCat MkII, and the Banshee, and another round of 'Mech Quirk adjustments for variants of the UrbanMech, Jenner IIC, Cicada, Vulcan, Viper, Hatchetman, Vindicator, Nova, Dragon, Victor, and Kodiak.

We've also begun our investigations of the Match Maker system, and what adjustments we might be able to make to hopefully improve the match making process. Stay tuned for more info, and look for another Dev Vlog coming soon!

Also be sure to check out the following in MWO!

These updates are subject to further balance changes in the future, so get out there and do the science, and get us your feedback for future iterations.

And now, we really hope you enjoy the patch!
-The MechWarrior Online Team


NEW PLATINUM CUSTOM COLLECTION
There are 10 new Inner Sphere variants, available as packs or part of a Platinum Custom Collection (available on Patch Day) where you can select a Light, Medium, Heavy, and Assault 'Mech of your choice and create your own custom Platinum Collection.

10 NEW INNER SPHERE PLATINUM 'MECH VARIANTS ADDED!
  • Osiris OSR-4D(P) + Platinum Pattern Unlock for all Osiris variants
  • Flea FLE-20(P) + Platinum Pattern Unlock for all Flea variants
  • Vindicator VND-1X(P) + Platinum Pattern Unlock for all Vindicator variants
  • Uziel UZL-6P(P) + Platinum Pattern Unlock for all Uziel variants
  • Cataphract CTF-4X(P) + Platinum Pattern Unlock for all Cataphract variants
  • Quickdraw QKD-5K(P) + Platinum Pattern Unlock for all Quickdraw variants
  • Zeus ZEU-9S(P) + Platinum Pattern Unlock for all Zeus variants
  • Nightstar NSR-10P(P) + Platinum Pattern Unlock for all Nightstar variants
  • Charger CHG-3K(P) + Platinum Pattern Unlock for all Charger variants
  • Hatamoto Chi HTM-27W(P) + Platinum Pattern Unlock for all Hatamoto Chi variants












'MECH ADJUSTMENTS
As a continuation of our assessment of BattleMech performance, the following changes have been made:

HELLBRINGER
  • Equipping missile weapons with 9 or more missile tubes in the top mounted missile pod on the Right Torso now provides a 10% incoming damage reduction to Right Torso**

TIMBER WOLF
  • Equipping missile weapons with 9 or more missile tubes in the shoulder mounted missile pods (“ears”) in Left and Right Torso now provides a 10% incoming damage reduction to corresponding side torso**

BATTLEMASTER
  • Equipping missile weapons with 20 missile tubes or more in the top mounted missile pod on the Left Torso now provides a 15% incoming damage reduction to Left Torso (Rocket launchers NOT included)**

MADCAT MKII
  • Equipping any missile weapon in the top mounted missile pods (all of which using large missile box models above the mech) in Left and Right Torso now provides a 10% incoming damage reduction to corresponding side torso**

BANSHEE
  • Equipping missile weapons with 10 or more missile tubes in the top mounted missile pod on the Right Torso now provides a 15% incoming damage reduction to Right Torso (Rocket launchers NOT included)**

** To grant damage reduction bonuses listed, the equipped weapon must also have compatible ammo equipped. The Effect is disabled when the weapon equipped in the bonus slot runs out of ammo. The bonus applies to only front armor and internal structure.


'MECH QUIRK ADJUSTMENTS
As a continuation of our assessment of 'Mech Quirk performance, the following changes have been made:

URBANMECH
UM-SC:
  • Added 7.5% Mech top speed

JENNER IIC
JR7-FY:
  • Removed -20% Energy cooldown
  • Added -20% Cooldown

CICADA
CDA-3C:
  • Removed -10% ERPPC Heat
  • Increased Energy heat to -25% (from -15%)
CDA-3F:
  • Added -10% ERPPC heat
  • Added -10% ERPPC Cooldown

VULCAN
VL-2T:
  • Increased Range to +20% (from +10%)

VIPER
VPR-Prime, -A, -B, -D, -M:
  • Added +5 CT Armor bonus to SO8
VPR-C, -F:
  • Added +2 CT Armor bonus to SO8

HATCHETMAN
HCT-3F:
  • Added 15% Ballistic range
HCT-6D:
  • Added -5% Heat
  • Added -30% RAC Jam ramp down duration

VINDICATOR
VND-1X:
  • Added +75% Ballistic ammo per ton (not including Machine Gun family)

NOVA
All Variants (Except PRIME):
  • Increased LT, CT, RT Structure bonus by +5
NVA-Prime:
  • Increased CT Structure bonus to +10 (from +5)
  • Increased LT, RT Structure bonus to +10 (from +9)

DRAGON
DRG-5N:
  • Removed 15% Ballistic velocity
  • Added 25% weapon velocity

VICTOR
VTR-9K:
  • Added 10% Pulse Laser range
  • Increased Gauss Rifle cooldown to -25% (from -10%)
  • Increased LA, RA armor bonus to +26 (from +16)

KODIAK
KDK-1:
  • Added ER Medium Laser HSL +2
  • Added Medium Pulse Laser HSL +2


Patch Files (Direct Download)

To make the patching process easier for players with limited download caps, we'll be providing direct download links for the patch file(s) that comprise this patch. This will allow you to download the patch file(s) elsewhere, for manual injection into the MWO patcher through a Patch Cache folder.

Aside from allowing you to download the patch file(s) elsewhere, on another connection, there are no additional benefits to performing the patch this way; the patching process itself will be the same.

This direct patch download process will only work for players running the standalone client. It does not apply to players running MWO through Steam.

Patch File(s): - http://patcher.mwomercs.com/patch/Production/frontend/FrontendPatch_413.zip

  • Download the above file(s)
  • For sake of ease, we recommend creating a dedicated folder for the patch file(s), such as 'MWO Patch Cache'
  • You do not need to unzip or unpack the patch file(s)
  • Launch the MWO Portal
  • Select the three horizontal lines in the top left of the Portal Window
  • Choose the 'Specify Patch File Cache' option
  • In the field that appears, paste or enter the location in which you saved the patch file(s) and hit OK
  • For example, C:\Users\<username>\Documents\MWO Patch Cache
  • Click the blue Patch button
  • The launcher will now check the Patch Cache folder you defined. If it locates the required patch files, it will unpack and use those files to apply the patch.
  • Once the patch is complete, launch the game


#2 Staude Coston

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Posted 17 February 2023 - 04:09 PM

No balance for tonnage in FP NICE

IS Crusader 14 ERSmal Laser (52.2 DMG) without Gohst Heat NICE

Clan ER smal more than 6 ( 30 DMG ) Gohst Heat - Balance ???

Perfect good job

#3 Lifeblight

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Posted 17 February 2023 - 04:19 PM

+2 CT to a Viper? Wow... don't spend it all in one place fellas. The people who come up with these buffs are spezial.

#4 MisterSomaru

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Posted 17 February 2023 - 04:41 PM

incoming salt

#5 Albert C

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Posted 17 February 2023 - 04:44 PM

Great changes overall. Missile pod damage reduction is good!

#6 Staude Coston

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Posted 17 February 2023 - 04:49 PM

View PostLifeblight, on 17 February 2023 - 04:19 PM, said:

+2 CT to a Viper? Wow... don't spend it all in one place fellas. The people who come up with these buffs are spezial.


Jep 3 would be OP
that doesn't work at all
and that still SO8Posted Image

#7 Dyex

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Posted 17 February 2023 - 04:55 PM

So will damage reduction be a quirk you will see in mechbay list or a hidden buff to these mechs?

#8 Andrewlik

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Posted 17 February 2023 - 05:04 PM

Thank you for the Cicada buffs! - probably the only person who cares

#9 Navid A1

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Posted 17 February 2023 - 05:30 PM

View PostStaude, on 17 February 2023 - 04:09 PM, said:

No balance for tonnage in FP NICE

IS Crusader 14 ERSmal Laser (52.2 DMG) without Gohst Heat NICE

Clan ER smal more than 6 ( 30 DMG ) Gohst Heat - Balance ???

Perfect good job



We asked PGI maybe more than 20 times now to increase Clan FP drop deck to be equal to IS. We, just like you have no idea why it keeps not happening, or if it is a technical problem behind it.

Ask PGI.



Also
IS Crusader with no more armor quirks, Giant legs and torsos, vs 10 different Clan mechs able to giga boat ERSLs with super speed and JJs, and boost it further with Micro lasers

Yeah... I think we are fine



View PostLifeblight, on 17 February 2023 - 04:19 PM, said:

+2 CT to a Viper? Wow... don't spend it all in one place fellas. The people who come up with these buffs are spezial.


Same community lost their minds when the EXACT amount was reduced off of Viper CTs. And asked us specifically to give it back through SO8s.
So... yeah... don't spend it all at once, because apparently people thought it was too much taken away.

Edited by Navid A1, 17 February 2023 - 05:31 PM.


#10 Steel Raven

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Posted 17 February 2023 - 05:30 PM

Kodiak HSL is a nice addition, I'll have a nice excuse to try it out again.

#11 Wraith 1

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Posted 17 February 2023 - 05:39 PM

I never expected we'd actually get position-dependant quirks like this, but this looks fantastic! It'll give Battlemasters some more build variety, make the brawler MCII-2 a little better, and the only downside is that it'll take slightly longer to farm LRM TBRs.

Adding a damage reduction instead of more armor quirks seems a little bit odd. Did somebody figure out how to repurpose the missile bay door code for this? Or maybe it was to prevent damaged mechs from spontaneously exploding when they run out of ammo? Either way, I'm going to play a lot of MCII-2 on the 21st.

#12 Staude Coston

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Posted 17 February 2023 - 06:03 PM

Navid A1'


We asked PGI maybe more than 20 times now to increase Clan FP drop deck to be equal to IS. We, just like you have no idea why it keeps not happening, or if it is a technical problem behind it.

Ask PGI.



Also
IS Crusader with no more armor quirks, Giant legs and torsos, vs 10 different Clan mechs able to giga boat ERSLs with super speed and JJs, and boost it further with Micro lasers

Yeah... I think we are fine



Nice dodged the question why the IS 14 ER can take small lasers without gohst heat
with clan from 6 Gohst Heat are
Crusader Armor and Structure compare this with the TOP Doc E.g. or other mechs in the 65 ton class
This answer is a cheap excuse in my opinion
shank FP away or make Mix Tech out of it!

Edited by Staude, 18 February 2023 - 01:52 AM.


#13 Audacious Aubergine

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Posted 17 February 2023 - 06:27 PM

View PostInnerSphereNews, on 17 February 2023 - 03:34 PM, said:


KODIAK

KDK-1:
  • Added ER Medium Laser HSL +2
  • Added Medium Pulse Laser HSL +2



Hell yeah, Disco Bear

#14 KursedVixen

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Posted 17 February 2023 - 09:45 PM

View PostAlbert C, on 17 February 2023 - 04:44 PM, said:

Great changes overall. Missile pod damage reduction is good!
yeah but would be nice if they apply to the launcher and not just launcher with ammo.

View PostWraith 1, on 17 February 2023 - 05:39 PM, said:

I never expected we'd actually get position-dependant quirks like this, but this looks fantastic! It'll give Battlemasters some more build variety, make the brawler MCII-2 a little better, and the only downside is that it'll take slightly longer to farm LRM TBRs.

Adding a damage reduction instead of more armor quirks seems a little bit odd. Did somebody figure out how to repurpose the missile bay door code for this? Or maybe it was to prevent damaged mechs from spontaneously exploding when they run out of ammo? Either way, I'm going to play a lot of MCII-2 on the 21st.
they lose the reduction when out of ammo though. so when you run outta ammo your big missile boxes are huge targets again...

#15 Lionheart2012

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Posted 17 February 2023 - 09:57 PM

Bushwackers, Griffins, Wolverines, Warhammers, Warhammer IICs, Maulers, Corsairs, Victors, ON1-IIC-A, TDR-5S, CP-10-Q, CP-11-A, CP-11-A-DC, HTM-27T, HTM-SG, HGN-HM, HGN-733, HGN-733C, HGN-733P, HGN-IIC-A, HGN-IIC-B, HGN-IIC-KP, and NSR-WP also need the damage reduction quirk for the missile pod. (Cyclopses, Highlanders, and Victors when 2 or more 10+ tube systems are mounted in a torso) Further, SMN-Prime, -B, -C, -F, and -M omnipods, DWF-Prime, -A, -S, and -W omnipods should have this quirk.

Edited by Lionheart2012, 18 February 2023 - 03:55 PM.


#16 KursedVixen

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Posted 17 February 2023 - 10:26 PM

View PostLionheart2012, on 17 February 2023 - 09:57 PM, said:

Warhammers and TDR-5S also need the damage reduction quirk for the missile pod
everthign that has a giant missle box like the timberwolf does.

#17 The Chancelor

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Posted 18 February 2023 - 12:53 AM

Incidentally, I think it's good that the rocket launchers were excluded for the bonuses. I think PGI actually gave some thought after the massive complaints about rocket launch balancing during infinite ammo events.

#18 The Chancelor

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Posted 18 February 2023 - 12:57 AM

View PostStaude, on 17 February 2023 - 04:09 PM, said:

No balance for tonnage in FP NICE

IS Crusader 14 ERSmal Laser (52.2 DMG) without Gohst Heat NICE

Clan ER smal more than 6 ( 30 DMG ) Gohst Heat - Balance ???

Perfect good job


Aim for arms, quite easy prey from 250 metres and above if you keep cool.

#19 The Chancelor

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Posted 18 February 2023 - 01:02 AM

View PostKursedVixen, on 17 February 2023 - 09:45 PM, said:

they lose the reduction when out of ammo though. so when you run outta ammo your big missile boxes are huge targets again...


Is that true?

#20 Staude Coston

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Posted 18 February 2023 - 01:50 AM

View PostThe Chancelor, on 18 February 2023 - 12:57 AM, said:

Aim for arms, quite easy prey from 250 metres and above if you keep cool.


Yes everything is correct

it still has nothing to do with balance if one side doesn't even get the highest heat at 52.5 DMG and the other gets the highest heat at 30 DMG
with the same weapon





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