** Warning ** Somewhat long post. At least you were warned.
First off, as we all probably agree on this:
Remove the Ready button for solo/4man drops and leave it in for the 12 man company drops where it's actually useful and where rearranging the lances is sensible.
Also, this next item is a particular annoyance that I just have to bring up.
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Separate sensitivity settings for zoom modes.
When entering x3 or x4 (Adv. Zoom) there should be a different sensitivity slider.
Right now it's overly sensitive and anyone sniping will know it's tricky to adjust the sights on the proper modules of a target due to the crosshair being highly sensitive. However, if you tweak it down then you are too slow when back in Normal view mode (no zoom).
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More informative end-of-game / battle report.
The current battle report is very uninformative. it displays the absolute minimum of what you would expect, such as the C-Bill and XP gain as well as the kills and assists. Aside from the C-Bill and XP gain, the kills, assists and so forth is information you can see from the Tab menu anyways.
For a battle report after the battle I would expect to see more detailed information.
I don't want to just know how many enemies I killed or assisted on.
I want to know who did I kill
I want to know where did I hit them
I want to know how much did I hit each of them for
I want to know which modules did I destroy
I even want to know how much damage did I do to each individual component / module.
I also want to know...
Who shot me?
Where did they shoot me?
What did they shoot me with?
How much damage did they do to me?
Also, I want to see "fluff" details such as distance traveled, distance flown (jump jets), how many capture / resource points did I accumulate... and there's a reason for this (see below)
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Achievements for the different types of gameplay
In addition to an improved battle report I would really love to see the addition of ribbons or medals that reward your gameplay. I don't want these to simply be visual additions on the battle report.
Various things you do on the battlefield should reward you. The rewards would apply to anyone, regardless of mech, as long as you fulfill the criteria that triggers it. One example follows:
If you play a skirmisher / scout role you should be getting achievements such as:
- Enemies spotted
- Component damage / destruction
- Capture / resource point accumulation
- Heck, even distance travelled
Other achievements which would more typically be obtained by the larger mechs would be things such as saviour kills, taking X amount of damage, delivering X amount of damage and so forth.
Also, there should be mech specific achievements to be obtained. For example (taking from my head on the fly): Jenner Landrover ... obtained by running X amount of kilometres / miles in total with a Jenner (any variant). Other ideas might be Flying Spider, for being airborne (with jumpjets) for X amounts of minutes or hours in total with a Spider.
These mech-specific types of achievements and unlocks will really make the players who have their favourite mechs feel a bit of satisfaction from playing them. In the end you will have many different achievements for your mech type to the point that you will not just be known as a great pilot with a specific mech, but you have the statistics and the logs to back it up.
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Additional game modes and types.
Right now we only have one game mode: Kill all enemy mechs OR capture their base / resource nodes.
You can say what you want, but capturing their base, or capturing many "bases" is still the same. The latter one simply requires more running around.
I would like to see some other game modes introduced. Lets just be clear that I'm not a game developer, only a gamer. So I'll throw some suggestions out there which might be good or might be horrible.
How about a game type where you pre-select 3-4 mechs before drop. Once you are destroyed in one mech you can select one of your other pre-selected ones and drop in with that (in the same battle) and continue (if anyone played War Thunder they will know what I mean).
This way you will have battles that last 30 minutes instead of the current 10 minute (average) battles we have right now. Sure, having short duration drops is good, but having the option to drop into some longer duration drops would be even better.
Also, we can expand on the game modes if we have access to more than just one mech per battle.
Rather than capture points on timers, how about destroying objectives, such as destroying a bridge, a dropship or even a dropship manufacturing facility. One team defends, the other attacks the objective, and with new game type you can have attacks come in waves.
Or a game type where you pre-select 3-4 mechs before drop. Once you are destroyed in one mech you can select one of your other pre-selected ones and drop in with that (in the same battle) and continue (if anyone played War Thunder they will know what I mean).
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At the end of the day, I love the game but it does feel a bit "skinny". To flesh it out with nice battle reports as well as different types of gameplay rather than just different maps or different capture modes would go a long way in giving it great longevity.
Yes, I do know the Community Warfare thing is comming and I have high hopes for that. But would be nice to see some additions before that as well (and on that note, I love the new Crimson map).
Thanks for reading.
Sorry if it was long, but I did warn you...