Horky, on 21 March 2023 - 11:48 PM, said:
I've noticed that match points, which I assume are used for progression, are heavily weighted towards doing the most damage and winning the game.
Why do these seem to be the largest metrics?
Because the game was not designed with objective play in mind. In the vast majority of modes, removing the entire opfor is the best way to win. Even in Conquest or the old Scouting, removing enemy assets gives you better odds of success.
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When you do really well as a support mech, get lots of assists, use consumables for UAV spotting, lots of component kills, kill lots of missiles, etc. you seem to be punished as you didn't do loads of damage. This is especially true if you did not win.
Support doesn't secure objectives nor does it remove enemy assets from the board. We used to get match score for AMS, and
hoo boy, was it abusable as ever-loving ****. I used to drop with a pair of AMS Novas into every loot bag event for a few years, and reach match scores higher than most of my team with almost weaponless AMS Piranhas..
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Is the way to progress to just jump in insane assault mechs and blast each limb off of each opponent in hopes of doing as much "sheet damage" as you can?
Farming damage doesn't secure a win and there is a limit to how far it can go (take it from a career LRM abuser).
In general, the best way to progress is focus on surviving longer into the match and using that time to stack more damage onto enemy mechs as you go (be very opportunistic with your fire, you don't get paid to take ammo home). Longer survival also means more chances to gain extra score from repeatable kickers such as Proximity, Flanking or Hit & Run.
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Why can there not be links either in game or more prominently displayed that show how to get to current example: current free mech event and the lucky charms page. It's currently listed under MWO / TOURNAMENTS
There are two event systems. The loot bag events depend on the old system for some reason PGI never bothered to explain.
Horky, on 22 March 2023 - 12:39 AM, said:
I was hoping this wouldn't quite be the case, as clever ECM, AMS, or cooldown usage seem to be things that really turn the tide of a battle.
They won't save a team that is too uncoordinated or too passive. Damage is king, other things are beneficial extras, but not so beneficial as to make pure support to be viable in solo QP. If you're dropping with a premade, and that premade includes at least 1 LRM boat, that's a whole different story.
Also, your Cool Shot only applies to yourself, not to allies.
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On this same topic - How can I know I'm progressing? I've hardly noticed any change in my "rank" since I've started playing, despite having what seems to be many more good games than bad.
There are public leaderboards (
https://mwomercs.com...le/leaderboards ), which are being aggregated by
https://leaderboard.isengrim.org/ - search for your nick and you can see how your performance changed over the months. If you're winning more often than not and your match score is above the global average (around ~240 right now), you can expect to rise.
Horky, on 23 March 2023 - 10:35 PM, said:
So, while not focusing on "ranking up" might be the best thing for a new player, would it be a good thing for someone looking to find groups to play with that focus more on teamwork and winning than farming limbs?
Possibly, but you should look for groups on the Discord hubs ( MWO Comp being the biggest one - and contrary to the name welcoming to all players who want to improve -
https://discord.gg/6wxM5hC ). When group members are of different tiers, the group's matchmaking tier is averaged - this would allow you to play with higher tiers without necessarily having to grind your match score too hard.
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I guess I might be a little naive, but is there more teamwork at higher tiers?
There is, but not as much as you'd expect. There's also a lot more comms use, which is a BIG multiplier to your team's effectiveness even if you don't necessarily go out of your way to work as a cohesive whole.