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Communications-driven XP gain using in-game teamspeak.


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#1 Felicitatem Parco

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Posted 01 January 2012 - 09:27 AM

I've read that issuing orders and commands will drive experience point (XP) gain for Commanders and those who fill the role of battle coordinators. I also think that an in-game teamspeak capacity will exhibit many pros that should (IMHO) outweigh the cons. So that"s why I think MWO should have an in-game teamspeak VOIP service.

In short, in-game teamspeak would show three major features: 1.) automatically coordinates the members of your Merc Corps/House with any Lone Wolf players who are currently filling out your roster; 2.) Hooks up your comms with your character's experience profile; 3.) Allows for a deeper in-game experience - EMP and electronic warfare can affect your gameplay functionality and a global speak can be used to "negotiate" with the Enemy and have some BattleTech fun among all the Mechwarrior fun.

Yes, there are drawbacks. It eats more bandwidth, but you can limit excessive speak with the appropriate controls (press-and-hold a button to record, then release to transmit; the ability to mute a player by committee; etc.). Yes, people will use 3rd party programs to teamspeak, but that's only a private-invite thing and it won't make your company look inviting to Lone Wolves or other players, nor will it get you any command-driven XP. Yes, an in-game electronic warfare won't affect players using 3rd party programs, but those who want a real Mechwarrior experience can use these in-game features to bring their noses another inch closer to the monitor.


I want to see more duels, darnit!

#2 AShinySword

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Posted 01 January 2012 - 11:06 AM

Hmm, well it promotes mic spam by default, even with restrictive features, it will eventually lead to global server muting as soon as you enter a game so you don't haft to listen to people mic spam to farm experience. Sorry mate but unless you just use voice recognition to give commands that are displayed/featured in game i.e. attack my target; form on me etc to your lance I can't see how you could control it. Experience for just verbal chatter could be abused severely. I might be wrong, it would be worth exploring in an closed beta that's for sure.

#3 GaussDragon

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Posted 01 January 2012 - 11:26 AM

If we could get XP just for transmitting I'd drop the mic next to the speakers and leave this on http://www.youtube.c...kfVdrtLcRs#t=25

#4 Dlardrageth

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Posted 01 January 2012 - 11:26 AM

Yep, we all are totally gonna love that one guy with connection/audio board/mike issues that will permaspam us with awful static till we have to turn the sound off completely for the game... ^_^

#5 Larry Headrick

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Posted 01 January 2012 - 01:18 PM

Ok in game radio comunication should be a reliable sourse of information and not used for spam the devs could produce a list of caned reports and responses. the scout finding the enemy should (automaticly) send info to the comander. IE. Enemy spoted sector F 7. this should be a burst transmision from the mech not the Player on a radio. IE team speak, or vent.

you could hit com button then select apropriat message from a list. the most important messages should be the first and easiest to send. Like, Under attack need backup. Target spoted... Locked on. Fire for effect. etc.

This would keep the spamers off of the chat. The commander could ignore someone who keeps sending stupid and unessary meseges with the touch of a key or two. This woulk keep loan wolves who are there to fill any holes in the loop but keeps them from cluttering up the airwaves by chating about what a crappy day thay had at work, school, or whatever.

This is one idea of how to integrate thoes who are not part of a group, but want to actually play in a group involved and not left completly cut off.

#6 verybad

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Posted 01 January 2012 - 02:29 PM

I see the Command role as being a buffer for other players (eg make shots more accurate with better battlefield data, provide better maps with enemies on them, etc) Only Command mechs could call in aerospace/artillery strikes,
Scouts as debuffers (use ECM to disrupt comms (prevent strikes in an area around the mech, provide info for indirect missile hits, capture locations faster than other mechs.

Giving XP for just communicating is NOT a good idea. Too many exploits.

#7 Felicitatem Parco

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Posted 01 January 2012 - 05:03 PM

So would you rather have some one farm their XP by repeatedly spamming their messaging key binds? I certainly don't want someone filling my screen with line-after-line of text they bound to a key.

I would rather have a record-and-transmit function that prevents someone from simply setting their mic next to a speaker to get XP, and a muting feature that blocks a player from collecting XP after they've been muted by one or more of their team-members. Global speak can be a separate keybind from teamspeak, and globalspeak can (read: should) be easily turned on or off with a menu selection.

#8 Larry Headrick

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Posted 01 January 2012 - 05:46 PM

View PostProsperity Park, on 01 January 2012 - 05:03 PM, said:

So would you rather have some one farm their XP by repeatedly spamming their messaging key binds? I certainly don't want someone filling my screen with line-after-line of text they bound to a key.

I would rather have a record-and-transmit function that prevents someone from simply setting their mic next to a speaker to get XP, and a muting feature that blocks a player from collecting XP after they've been muted by one or more of their team-members. Global speak can be a separate keybind from teamspeak, and globalspeak can (read: should) be easily turned on or off with a menu selection.


Ok the problem is ex gained for just talking?
I dont see the problem because it would be silly to expect to gain xp for comunicating. Experence should be gained by action. Let me say that again ACTION. leading to complition of said mison not talking on the radio.

the comander should be the only one who should be talking during the match. Others should limit the amount of chatter to direct responce to the comander, or simple one line comunication. Like the example i gave above. Unlike a lot of online games this one will be 20 min. at a time or at most 30 if you want to talk about other things stay in the loby and talk there.

#9 Omigir

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Posted 02 January 2012 - 03:43 AM

Tracking things said over VOIP or in game voice chat would be hard. Its easier to have the commander open a map, salect an 'action' drag it to a location and attach a name to it. maybe he has a list of names he can drag and drop to assign orders. Also, in game coms that get ECMed would just be cercimvented by well put together teams on skype or ventrilo who probably would have it running as a secondary.





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