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Uac 5 Jam Chance Is Too Much


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#1 Alfreed Jathar

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Posted 29 June 2023 - 01:17 PM

Its WAY to often and it sucks. AWFUL, awful weapon.

Where these weapons made by Russian manufactures in the middle of the battle of Stalingrad so as long as it looked like it works that was good enough? Or were they made by weapon manufactures in the year eff 3052 where im pretty sure they know more about guns and stuff than we do in 2023? And yet we have innovative bullet dumping technology like the M134 minigun which im told pretty much never jams. Yet a UAC5 can jam on the first shot...

Please PGI reduce its jam chance. I want to use the 5 but in its current state its doggy doo doo.

Edited by Alfreed Jathar, 29 June 2023 - 01:19 PM.


#2 simon1812

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Posted 02 July 2023 - 12:33 PM

I only go for UACs when the mech has the -40% jam chance quirk, timebrwolf C , wolverine 7D for example.

I would really wish PGI considered making that -40% a general rule for all UACs, as it astands now they are rather unpractical, unless you can equip a bunch or have some good back up weaponry.

Edited by simon1812, 02 July 2023 - 12:40 PM.


#3 ESC 907

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Posted 02 July 2023 - 02:39 PM

I REALLY miss the quirks that used to be on the ADR-D. WHYYY did you nerf my Adder-Dakka, PGI?

#4 Grey Hook

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Posted 13 July 2023 - 01:05 PM

My experince has been more inline with Check Engine Light's- the jamming seems more frequent with UAC10s than 5s.
But my usage pattern is similar to Simon1812's- I tend to steer clear of the "ultra autojammers" unless a mech has significant jam chance reduction quirks, or can boat enough that having 1-2 jammed at any given time doesn't hurt too badly.





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