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Ferroblast And Behemoth 2 New Legends


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#41 martian

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Posted 26 June 2024 - 09:09 AM

View PostJohn Ardenne, on 26 June 2024 - 09:02 AM, said:

any plans for quirk adjustment on the behemoth?
Maybe - just maybe - the July game patch will adjust those quirks.

#42 Void Angel

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Posted 26 June 2024 - 12:24 PM

View Postironlegion60, on 22 June 2024 - 01:06 PM, said:

Does the behemoth suffer with xl engine side torso death? Since is it a clan mech?

View Postmartian, on 23 June 2024 - 11:50 AM, said:

BHN-6H - this one specific model - is an IS 'Mech and uses IS XL engine.


Any 'mech will use the construction (and destruction) mechanics for its tech base - the Bullshark is in the same boat, with only the Clan variants using Clan XL game rules.

#43 Void Angel

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Posted 26 June 2024 - 12:32 PM

View PostJohn Ardenne, on 26 June 2024 - 09:02 AM, said:


any plans for quirk adjustment on the behemoth?


Maybe July patch - but it's a bit early; they're probably still collecting telemetry/

#44 w0qj

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Posted 26 June 2024 - 05:04 PM

The Ferroblast Catapult is a terror... would it show up to the left of the stone column in Grim Plexus, or to the right?

Meaningful damage over time with its lightening fast hit-and-run tactics...
Especially effective against ballistic (brawling) Assaults...

If your team can coordinate, use "R" to lock focus onto Ferroblast, then you have a fighting chance of knowing where would the Ferroblast next appear...

A very nice, fast Heavy mech IMHO ;)

#45 Void Angel

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Posted 13 September 2024 - 05:58 PM

So, serious question: How is the Behemoth working out? I haven't been able to play much lately, so I really do not know.





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