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Mechwarrior 5 Clans Update And Patch Notes


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#1 InnerSphereNews

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Posted 25 November 2024 - 10:52 AM


Greetings Warriors!

MechWarrior 5 Clans Trials of War is Available now! (Link to Page)

We have also released a Free Update to MechWarrior 5: Clans base game including a New Difficultly and 8 New Omnipod Sets!

Along with the Free Update we have a lot of Bug Fixes and Improvements to the base product!

Read on for the Full Patch notes



New Features and Content:

New difficulty ‘Trueborn’

  • Trueborn difficulty will push your MechWarrior skills to the extreme. Careful planning and execution will be critical to your success.

New OmniPods

  • 8 New OmniPods are available to unlock once you have unlocked its respective chassis
    • Arctic Cheetah: ACH-P
    • Kit Fox: KFX-P
    • Shadow Cat: SHC-P
    • Viper: VPR-P
    • Hellbringer: HBR-P
    • Mad Dog: MDD-S
    • Gargoyle: GAR-P
    • Dire Wolf: DWF-P


  • Improved the Sim Pod Menu
    • Missions are now sorted by mode: Campaign, Horde, Arena, and Training Missions
  • Added the ability for Clients to take over AI 'Mechs via the Command Wheel
  • Added ‘Abort Mission’ option in the pause menu when playing campaign missions
    • This option now allows players to quit the mission and return to Mission Central to edit loadouts rather than loading a previous save
  • Added improved filtering in the Science Lab: Available Research Menu
    • Available Research can now be filtered by: All, Energy, Ballistic, Missile, & Other
  • Added a DLC menu and News Panel on the Title Screen


Fixed Issues:

Co-Op

  • Adjusted the version mismatch notification when players on different builds attempt to connect
  • Fixed several issues when Clients would leave during ‘Trial of Position’
  • Ensured AI would not spawn in the arena
  • Fixed a rare case where the Hosts weapons are disabled
  • Fixed a Client issue where Shilone and Jagatai would not replicate properly in gameplay and sequences
  • Fixed a Client issue where a sequence would not play in ‘The Invasion Begins’
  • Fixed a Client issue in ‘Voices of the Past’ where the bunker door can close before everyone exits
  • Fixed a Client issue where chain fire could get stuck On in the Weapon Groups menu
  • Fixed a Client issue where weapon group mapping would not save after loading into gameplay
  • Fixed a Client issue where changes to technicians would not apply
  • Fixed a Client issue where 'Mech arms may get misaligned
  • Fixed a bug in ‘Hold the Line’ where the mission area would close off before all players have left
  • Fixed formatting issues with player names listed on the HUD when restarting missions in Co-Op
  • Fixed a Co-Op bug where the leaving mission area countdown would not properly count down
  • Fixed a Co-Op bug where sometimes assigned pilots would switch after restarting from a mission failure


Platform Specific

PC:

  • Added the ability for Keyboard/Mouse players to toggle Aim Assist
  • Fixed an issue where Middle Mouse would not close the Command Wheel
  • Added Cancel Order to the keybind list

Console:

  • Fixed a bug where custom gamepad key bindings were not displayed correctly after a title restart
  • Fixed an issue where upgrade option could still be selected when Techs and Scientists were at max level
  • Fixed a settings bug where disabling Swap Movement and Aim Control would not apply until the game is restarted

PS5:

  • Fixed a bug so the options menu properly cycles when pressing R1
  • Updated the EULA


Campaign Missions

  • Added an additional supply cache in ‘Scrapyard’
  • Improved ally pathing when using Jump Jets en-route to Storehouse Delta in ‘No Stone Unturned’
  • Fixed a bug where capture circles were still visible after capture in ‘Redemption’
  • Improved the tree materials in ‘Trial of Position’ and the ‘Combat Arena’
  • Updated Perez’s dialogue pip video in ‘Outskirts of Edo’
  • Updated the Spaceport Rep dialogue pip video in ‘Inspection Duty’
  • Updated the ally camo patterns in ‘Baiting The Hook’
  • Moved the floating mine in ‘Boxed In’
  • Fixed gaps in geo above the cave entrance in ‘Boxed In’
  • Improved the vehicle pathing in the first encounter area of ‘Hold the Line’
  • Optimized the lighting in ‘Welcome Committee’
  • Adjusted the mission briefing map of ‘Kishi Kaisei’
  • Adjusted the position of the large ship in ‘Combat Patrol’
  • Fixed a bug where the incorrect campaign mission would unlock in the SimPod when completing ‘The Golden Forge’ and ‘Annihilation’


Performance

  • General optimizations to improve overall performance
  • Fixed rare instances of save files getting corrupt when crashing


VFX

  • Improved the fuel tank explosion VFX
  • Adjusted the smoke VFX of Ultra Autocannon weapons

Audio

  • Audio mix pass improvements
  • Improved the quality of all mission briefing dialogue lines
  • Improved the audio and dialogue quality of all cinematics
  • Improved the dialogue quality of Mia’s lines in ‘The Invasion Begins,’ ‘Outskirts of Edo’, and ‘Pacification’
  • Increased the volume of the cooldown pips
  • Improved the audio mix while playing in 3rd person view
  • Improved menu and HUD SFX
  • Adjusted the volume levels of enemy 'Mech SFX
  • Adjusted the attenuation radius for VTOL explosions
  • Adjusted the volume of J. Edgar Flamers
  • Adjusted the audio levels for several mission start sequences
  • Adjusted the volume levels of the opening sequence in ‘An Honest Fight’
  • Fixed a bug where BBs override lines were incorrect
  • Improved the timing of the BB warning when players are leaving the mission area
  • Fixed a bug where the overheat sound would persist after completing a mission


Gameplay

  • Added a SimPod button callout in Mission Central for quicker access
  • Adjusted weapon recoil when firing multiple weapons at the same time
  • Increased the Clan Streak SRM6 damage per missile value from 2.0 to 2.4
  • Single Player only: the game now pauses when editing in the Weapon Groups menu
  • Adjusted the flight and rotation of Sokols, making fights more balanced
  • Reduced rotation and chances of stuttering during flight
  • Fixed a bug where the Active Probe Range Upgrade research was not functioning properly
  • Fixed a bug where missiles could go through a specific spot of the terrain in ‘Touchdown’
  • Fixed various issues with 'Mech models flickering in menus such as the 'Mech Lab and Marketplace
  • Added the ability to cancel creating a new campaign
  • Fixed 'Mech selection highlights in the MechLab when using a gamepad
  • Fixed an issue in the MechLab where the 'Mechs materials could break when switching OmniPod sets
  • Fixed the position of the Head hardpoint pulse laser on the Adder
  • Fixed a bug where players could not take over an AI 'Mech if they died via overheat damage
  • Fixed an instance where the pause menu would break when holding down buttons while loading
  • Fixed a HUD issue where the power up prompt and icon would disappear when switching to a powered down 'Mech


UI

  • Added a Back button to the Select Pilot menu
  • Updated the credits screen background to showcase cinematics
  • Fixed several mission dialogue and briefing lines where the text did not match the audio
  • Fixed the selection highlights in the Chassis Milestone menu when selecting a new 'Mech
  • Fixed an issue where the ‘Next Drop/Current Mission' prompt was not present on the Facilities Screen
  • Fixed a Marketplace issue where a model was present on the holotable after selling all items
  • Fixed the Load Save File screen header to list ‘Load Files’ instead of ‘Save Files’
  • Improved Science Lab menus to properly sort research items alphabetically
  • Improved the order of required components in the Available Research menu to match your available components
  • Improved the Main Menu button animations
  • Fixed a bug where the Laser Duration stat tooltips in the 'Mech Lab were not displaying the correct values
  • Various other text fixes for typos and formatting inconsistencies


Settings

  • Fixed an issue where the option Mirror Paper Doll would not apply until restarting a mission


Localization

  • Updated the description of the achievement ‘No Room for Imprudence’ to ‘Complete 20 Advanced Mission Parameters’
  • Fixed some cinematic subtitles that were not translated
  • Fixed other various localization bugs for all supported languages


Known Issues

  • Trueborn Difficulty: Increased enemy shielding stats are also being applied to starmates and allies
  • Horde: When failing a horde session , then immedialety playing a campaign mission, Scan and the Command Wheel cannot be accessed.
  • This can be fixed by restarting the campaign mission via the Pause menu
  • Arena: When Trueborn difficulty is active in the Campaign, increased enemy shielding stats are being applied to any participants not on the host's Team
  • Arena: Map Select screen is missing button SFX
  • Arena: Damage Dealt and Kills count damaging or destroying allies
  • Arena: Winners are not correctly marked in the Trial Results screen if a Melee Trial ended in a tie
  • Arena: Clients joining an Arena match already in progress where their associated Pilot is not a participant will not appear inactive in the Trial Results screen
  • Arena (Monolith Field): 'Mechs can get on top of or below a ground-level arena barrier plane in certain sections of the map
  • SimPod: Main screen is missing button SFX
  • Marketplace is not properly sorted alphabetically


#2 crazytimes

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Posted 25 November 2024 - 11:29 AM

How come it is already 20% off on steam? Should I be concerned?

#3 Grenderos

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Posted 25 November 2024 - 11:59 AM

Hmm.. almost 25 GB download for update? That's a bit steep for my mobile broadband connection. 7 hours to go tonight.

Could you please try to get a bit more reasonable download sizes in the future?

#4 Big-G

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Posted 25 November 2024 - 01:56 PM

View PostGrenderos, on 25 November 2024 - 11:59 AM, said:

Hmm.. almost 25 GB download for update? That's a bit steep for my mobile broadband connection. 7 hours to go tonight.

Could you please try to get a bit more reasonable download sizes in the future?

That's still small in today's world of modern titles...

#5 TELEFORCE

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Posted 27 November 2024 - 06:02 AM

So, Mad Dog S in MWO when? Posted Image





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