

What should the ranking system be in clans
#1
Posted 02 January 2012 - 04:19 PM
#2
Posted 02 January 2012 - 04:28 PM
#3
Posted 02 January 2012 - 08:20 PM
#4
Posted 02 January 2012 - 08:36 PM
#5
Posted 03 January 2012 - 04:15 AM
i think it should be the same as for houses/mercs/etc... level up.
#6
Posted 03 January 2012 - 05:52 AM
#7
Posted 03 January 2012 - 04:06 PM
#8
Posted 03 January 2012 - 04:25 PM
Anyway, for the uninitiated, a initial trial of position (The Blooding) usually goes like this:
2 cadets face 6 mechs, each cadet faces 3 opponents which will only fire upon him/her. The 3 opponents won't attack at the same time, you'll only face a new opponent after you defeated the previous one (it's all one on one combat).
Your fellow cadet could net you a extra opponent if he/she forfeits to fight one of the opponent mechs. You can also trigger a grand melee by firing at a mech that wasn't designated as a opponent for you, you can get more then 4 kills this way. Note that your fellow cadet is also a viable target in a grand melee (the reverse is also true ofcourse).
The number of opponents you defeat determines your rank:
1 mech = Mechwarrior
2 mechs = Star Commander
3 mechs = Star Captain
4 or more kills won't net you a Star Colonel rank since you need to be bloodnamed to obtain this rank and higher. But it will potentially give you Ristar status (which is a good thing).
Edited by Stormwolf, 03 January 2012 - 04:27 PM.
#9
Posted 03 January 2012 - 04:37 PM
#10
Posted 03 January 2012 - 05:33 PM
tonnage you took into battle. and onley way you could move up in rank was doing trails within the clan this was done by doing 1v1s within a
8 person game and the higher kills you got within 1 turn the higher the rank higest a sibko or anyone joining could get was star col 75t max
anything higher was done by how much you did for the clan websites clan paper work training nights with ofther clan members etc mech builds etc. but that was mech 2 sence the game was so broken on balence we whould hold weapon type matchs . heres the list as i remember it,
Khan 100ton
skhan 100ton max
nova commander 95t max
Galxey commander 85t max
star commander 80ton max
star col 75ton max
star captain 70ton max
1st mechwarrior 65t max
2nd mechwarrior 60 max
C1 energy weapons onley this is meele and ppcs and lasers and pulse lasers onley
c2 stock mechs
c3 stock mechs with slight mods were you onley add weapons to the build that were on the stock mechs on the list so if say a thor has no lbx 20 you can't add it but if 1 build as a ppc and the ofther has lrms you could mix them. it was a confuseing way of makeing builds thus it was not a populer game.
c4 2 racks of missiles max with 2 tons of ammo each 2 autocannon or guass cannon max 2 tons of ammo for each any amount of mechineguns or energy weapons
c5 for the missile boaters out there 3racks of missiles max any amount of ammo for the missiles any amount of energy or auto cannons any amount of ammo for them as well
c6 anything gos
c7 no locking weapons
the most populer of these games was c1 for its skill of jumpjeting and heat mangment
c4 was the 2nd fav for its veriaty of missile and energy or energy and ballstic or missile and ballstic builds
games were bid heres exsample how a bid whould look like warriors go into a said clans batch hall or "game room" and say
claner#1 to claner#2 "i seek war"
claner#2 what do you bring?
claner#1 1*col and 2 1st mechwarriors
claner#2 we out rank you but willing to drop waight. gal com and nova com and skhan
claner #1 what are your terms?
claner#2 c1/tinuca/hot/night/peasoup fog/ stormcrows onley
claner#1 make it c6 and normal temp and its game on
the ranks and tonage were due to the broken codeing in the maddogs and summonrs the bug were any damage from the front went to the mechs back amror.
Edited by PyroAcid, 03 January 2012 - 05:51 PM.
#11
Posted 05 January 2012 - 10:47 PM
#12
Posted 05 January 2012 - 11:03 PM
Wulfbane, on 02 January 2012 - 04:28 PM, said:
I agree. Why mess with a system that has worked for the Clans for more than 300 years?
#13
Posted 05 January 2012 - 11:15 PM
#15
Posted 06 January 2012 - 01:55 PM
PyroAcid, on 03 January 2012 - 05:33 PM, said:
tonnage you took into battle. and onley way you could move up in rank was doing trails within the clan this was done by doing 1v1s within a
8 person game and the higher kills you got within 1 turn the higher the rank higest a sibko or anyone joining could get was star col 75t max
anything higher was done by how much you did for the clan websites clan paper work training nights with ofther clan members etc mech builds etc. but that was mech 2 sence the game was so broken on balence we whould hold weapon type matchs . heres the list as i remember it,
Khan 100ton
skhan 100ton max
nova commander 95t max
Galxey commander 85t max
star commander 80ton max
star col 75ton max
star captain 70ton max
1st mechwarrior 65t max
2nd mechwarrior 60 max
C1 energy weapons onley this is meele and ppcs and lasers and pulse lasers onley
c2 stock mechs
c3 stock mechs with slight mods were you onley add weapons to the build that were on the stock mechs on the list so if say a thor has no lbx 20 you can't add it but if 1 build as a ppc and the ofther has lrms you could mix them. it was a confuseing way of makeing builds thus it was not a populer game.
c4 2 racks of missiles max with 2 tons of ammo each 2 autocannon or guass cannon max 2 tons of ammo for each any amount of mechineguns or energy weapons
c5 for the missile boaters out there 3racks of missiles max any amount of ammo for the missiles any amount of energy or auto cannons any amount of ammo for them as well
c6 anything gos
c7 no locking weapons
Well i guess that the people would do that but really that would have to have timed matches and said 2 to 3 days earlier
#16
Posted 06 January 2012 - 03:07 PM
Wulfbane, on 06 January 2012 - 12:05 AM, said:
Yeah I'm not the biggest fan of how it's all shaping up - I'm sick to death of casual-friendly unlocks/ranks/skill-ups that hook the playerbase and string them along. Not that I'm not gonna play it. I just would prefer not to have that crap, and I really hope the Clans don't end up having an extra share of that same crap.
#17
Posted 07 January 2012 - 02:13 PM
glory, on 06 January 2012 - 03:07 PM, said:
Yeah I'm not the biggest fan of how it's all shaping up - I'm sick to death of casual-friendly unlocks/ranks/skill-ups that hook the playerbase and string them along. Not that I'm not gonna play it. I just would prefer not to have that crap, and I really hope the Clans don't end up having an extra share of that same crap.
yea i hope that to. a good idea is that if you do have a base you can pay money to upgrade it with tons of stuff like factorys to turrets etc.
and because it your base you should have repairs free. but first you got to
A buy the base. or
B take the base.
it would be fun doing base attacks.
and you can go at night on a one man mission looking what is in there like in mech 4 merc when you got to go into the mech works and see if there are mechs in there. and blow stuff up along the way out
#18
Posted 07 January 2012 - 02:23 PM

#19
Posted 08 January 2012 - 09:33 AM
#20
Posted 08 January 2012 - 09:44 AM
PyroAcid, on 03 January 2012 - 05:33 PM, said:
tonnage you took into battle. and onley way you could move up in rank was doing trails within the clan this was done by doing 1v1s within a
8 person game and the higher kills you got within 1 turn the higher the rank higest a sibko or anyone joining could get was star col 75t max
anything higher was done by how much you did for the clan websites clan paper work training nights with ofther clan members etc mech builds etc. but that was mech 2 sence the game was so broken on balence we whould hold weapon type matchs . heres the list as i remember it,
Khan 100ton
skhan 100ton max
nova commander 95t max
Galxey commander 85t max
star commander 80ton max
star col 75ton max
star captain 70ton max
1st mechwarrior 65t max
2nd mechwarrior 60 max
C1 energy weapons onley this is meele and ppcs and lasers and pulse lasers onley
c2 stock mechs
c3 stock mechs with slight mods were you onley add weapons to the build that were on the stock mechs on the list so if say a thor has no lbx 20 you can't add it but if 1 build as a ppc and the ofther has lrms you could mix them. it was a confuseing way of makeing builds thus it was not a populer game.
c4 2 racks of missiles max with 2 tons of ammo each 2 autocannon or guass cannon max 2 tons of ammo for each any amount of mechineguns or energy weapons
c5 for the missile boaters out there 3racks of missiles max any amount of ammo for the missiles any amount of energy or auto cannons any amount of ammo for them as well
c6 anything gos
c7 no locking weapons
the most populer of these games was c1 for its skill of jumpjeting and heat mangment
c4 was the 2nd fav for its veriaty of missile and energy or energy and ballstic or missile and ballstic builds
games were bid heres exsample how a bid whould look like warriors go into a said clans batch hall or "game room" and say
claner#1 to claner#2 "i seek war"
claner#2 what do you bring?
claner#1 1*col and 2 1st mechwarriors
claner#2 we out rank you but willing to drop waight. gal com and nova com and skhan
claner #1 what are your terms?
claner#2 c1/tinuca/hot/night/peasoup fog/ stormcrows onley
claner#1 make it c6 and normal temp and its game on
the ranks and tonage were due to the broken codeing in the maddogs and summonrs the bug were any damage from the front went to the mechs back amror.
Might be set like this http://www.sarna.net...Ranks_and_Units
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