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What should the ranking system be in clans


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#1 Wulfbane

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Posted 02 January 2012 - 04:19 PM

You choose

#2 Wulfbane

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Posted 02 January 2012 - 04:28 PM

I think is should be a trial of position to Rank up to the top. Using al for the start of the clan attack un till some one can take him down in a trial of position

#3 Madam

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Posted 02 January 2012 - 08:20 PM

An interesting idea would be a voting system. You know, the other members of the clan deciding who they think should be in what position? Although another interesting idea would be ranks depending on in game battle statistics.

#4 Wolf Hreda

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Posted 02 January 2012 - 08:36 PM

I agree with you, Wulfbane. It is the way of the clans, after all. Then, let the batchalls fly.

#5 Star Colonel Bruce Bekker

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Posted 03 January 2012 - 04:15 AM

Trails are a bad idea. To much influenced be random factors to be fair.
i think it should be the same as for houses/mercs/etc... level up.

#6 Dihm

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Posted 03 January 2012 - 05:52 AM

Just a point of order, merc members don't level up in rank, ranks are officer/leader determined.

#7 Wulfbane

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Posted 03 January 2012 - 04:06 PM

Look at the end of mechwarrior 4 merc Steiner ending you had to face 5 mechs in combat. now what you can do is a arena battle and you rank up or down on how well you did plus you can put in battle combat as well. so you gain more xp and lp in trial then a normal battle

#8 Stormwolf

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Posted 03 January 2012 - 04:25 PM

The Trial of Position has been invented for this purpose, though there have also been cases where a warrior got a field promotion.

Anyway, for the uninitiated, a initial trial of position (The Blooding) usually goes like this:

2 cadets face 6 mechs, each cadet faces 3 opponents which will only fire upon him/her. The 3 opponents won't attack at the same time, you'll only face a new opponent after you defeated the previous one (it's all one on one combat).

Your fellow cadet could net you a extra opponent if he/she forfeits to fight one of the opponent mechs. You can also trigger a grand melee by firing at a mech that wasn't designated as a opponent for you, you can get more then 4 kills this way. Note that your fellow cadet is also a viable target in a grand melee (the reverse is also true ofcourse).

The number of opponents you defeat determines your rank:
1 mech = Mechwarrior
2 mechs = Star Commander
3 mechs = Star Captain

4 or more kills won't net you a Star Colonel rank since you need to be bloodnamed to obtain this rank and higher. But it will potentially give you Ristar status (which is a good thing).

Edited by Stormwolf, 03 January 2012 - 04:27 PM.


#9 The Kappa

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Posted 03 January 2012 - 04:37 PM

The only logical way to do it in my opinion is when you join you are put into a match against other players. Each player has a set of three opponent. the first one is of the lightest weight class (light) and proceeds to get higher regardless of the mech you are using. Of course if you engage on the other cadet then all code of conduct is forfeit and it invokes a free for all, during which you can achieve the maxium number of kills. Each kill earns you a rank. One kill being a point, (lancemate in innersphere terms) the second being star commander the third being star captain. So the highest one can go without breaking zellbrigen is star captain. Unless you break it then you can advance to galxay commander theoritcally speaking.

#10 PyroAcid

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Posted 03 January 2012 - 05:33 PM

well this was from when we played clans on mechwarrior 2 on mplayer in the leagues and how your rank refecilted what your max

tonnage you took into battle. and onley way you could move up in rank was doing trails within the clan this was done by doing 1v1s within a

8 person game and the higher kills you got within 1 turn the higher the rank higest a sibko or anyone joining could get was star col 75t max

anything higher was done by how much you did for the clan websites clan paper work training nights with ofther clan members etc mech builds etc. but that was mech 2 sence the game was so broken on balence we whould hold weapon type matchs . heres the list as i remember it,

Khan 100ton

skhan 100ton max

nova commander 95t max

Galxey commander 85t max

star commander 80ton max

star col 75ton max

star captain 70ton max

1st mechwarrior 65t max

2nd mechwarrior 60 max



C1 energy weapons onley this is meele and ppcs and lasers and pulse lasers onley

c2 stock mechs

c3 stock mechs with slight mods were you onley add weapons to the build that were on the stock mechs on the list so if say a thor has no lbx 20 you can't add it but if 1 build as a ppc and the ofther has lrms you could mix them. it was a confuseing way of makeing builds thus it was not a populer game.

c4 2 racks of missiles max with 2 tons of ammo each 2 autocannon or guass cannon max 2 tons of ammo for each any amount of mechineguns or energy weapons

c5 for the missile boaters out there 3racks of missiles max any amount of ammo for the missiles any amount of energy or auto cannons any amount of ammo for them as well

c6 anything gos

c7 no locking weapons

the most populer of these games was c1 for its skill of jumpjeting and heat mangment

c4 was the 2nd fav for its veriaty of missile and energy or energy and ballstic or missile and ballstic builds

games were bid heres exsample how a bid whould look like warriors go into a said clans batch hall or "game room" and say

claner#1 to claner#2 "i seek war"

claner#2 what do you bring?

claner#1 1*col and 2 1st mechwarriors

claner#2 we out rank you but willing to drop waight. gal com and nova com and skhan

claner #1 what are your terms?

claner#2 c1/tinuca/hot/night/peasoup fog/ stormcrows onley

claner#1 make it c6 and normal temp and its game on

the ranks and tonage were due to the broken codeing in the maddogs and summonrs the bug were any damage from the front went to the mechs back amror.

Edited by PyroAcid, 03 January 2012 - 05:51 PM.


#11 Wulfbane

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Posted 05 January 2012 - 10:47 PM

Nice idea of the ranks but it would have to be a bit longer to get to the top.

#12 Tifalia

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Posted 05 January 2012 - 11:03 PM

View PostWulfbane, on 02 January 2012 - 04:28 PM, said:

I think is should be a trial of position to Rank up to the top. Using al for the start of the clan attack un till some one can take him down in a trial of position


I agree. Why mess with a system that has worked for the Clans for more than 300 years?

#13 Glory in the Highest

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Posted 05 January 2012 - 11:15 PM

Meh. We should leave "ranks" to external teams.

#14 Wulfbane

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Posted 06 January 2012 - 12:05 AM

View Postglory, on 05 January 2012 - 11:15 PM, said:

Meh. We should leave "ranks" to external teams.

So the factions and merc net

#15 Wulfbane

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Posted 06 January 2012 - 01:55 PM

View PostPyroAcid, on 03 January 2012 - 05:33 PM, said:

well this was from when we played clans on mechwarrior 2 on mplayer in the leagues and how your rank refecilted what your max

tonnage you took into battle. and onley way you could move up in rank was doing trails within the clan this was done by doing 1v1s within a

8 person game and the higher kills you got within 1 turn the higher the rank higest a sibko or anyone joining could get was star col 75t max

anything higher was done by how much you did for the clan websites clan paper work training nights with ofther clan members etc mech builds etc. but that was mech 2 sence the game was so broken on balence we whould hold weapon type matchs . heres the list as i remember it,

Khan 100ton

skhan 100ton max

nova commander 95t max

Galxey commander 85t max

star commander 80ton max

star col 75ton max

star captain 70ton max

1st mechwarrior 65t max

2nd mechwarrior 60 max



C1 energy weapons onley this is meele and ppcs and lasers and pulse lasers onley

c2 stock mechs

c3 stock mechs with slight mods were you onley add weapons to the build that were on the stock mechs on the list so if say a thor has no lbx 20 you can't add it but if 1 build as a ppc and the ofther has lrms you could mix them. it was a confuseing way of makeing builds thus it was not a populer game.

c4 2 racks of missiles max with 2 tons of ammo each 2 autocannon or guass cannon max 2 tons of ammo for each any amount of mechineguns or energy weapons

c5 for the missile boaters out there 3racks of missiles max any amount of ammo for the missiles any amount of energy or auto cannons any amount of ammo for them as well

c6 anything gos

c7 no locking weapons


Well i guess that the people would do that but really that would have to have timed matches and said 2 to 3 days earlier

#16 Glory in the Highest

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Posted 06 January 2012 - 03:07 PM

View PostWulfbane, on 06 January 2012 - 12:05 AM, said:

So the factions and merc net


Yeah I'm not the biggest fan of how it's all shaping up - I'm sick to death of casual-friendly unlocks/ranks/skill-ups that hook the playerbase and string them along. Not that I'm not gonna play it. I just would prefer not to have that crap, and I really hope the Clans don't end up having an extra share of that same crap.

#17 Wulfbane

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Posted 07 January 2012 - 02:13 PM

View Postglory, on 06 January 2012 - 03:07 PM, said:


Yeah I'm not the biggest fan of how it's all shaping up - I'm sick to death of casual-friendly unlocks/ranks/skill-ups that hook the playerbase and string them along. Not that I'm not gonna play it. I just would prefer not to have that crap, and I really hope the Clans don't end up having an extra share of that same crap.

yea i hope that to. a good idea is that if you do have a base you can pay money to upgrade it with tons of stuff like factorys to turrets etc.
and because it your base you should have repairs free. but first you got to
A buy the base. or
B take the base.
it would be fun doing base attacks.
and you can go at night on a one man mission looking what is in there like in mech 4 merc when you got to go into the mech works and see if there are mechs in there. and blow stuff up along the way out

#18 Virgil Caine

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Posted 07 January 2012 - 02:23 PM

Chances are, "Clans" will be the PVE content ;)

#19 Gremlich Johns

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Posted 08 January 2012 - 09:33 AM

The CBS in NBT used this to advance in rank. Remember that NBT was a planetary league. Position/Rank did not depend on the tonnage you could take into battle. We would drop with between 150-700 tons per drop, depending on the battle type. Depending on pilot skills, the lowest ranking pilot could even end up in the heaviest mech.

#20 VoodooLou Kerensky

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Posted 08 January 2012 - 09:44 AM

View PostPyroAcid, on 03 January 2012 - 05:33 PM, said:

well this was from when we played clans on mechwarrior 2 on mplayer in the leagues and how your rank refecilted what your max

tonnage you took into battle. and onley way you could move up in rank was doing trails within the clan this was done by doing 1v1s within a

8 person game and the higher kills you got within 1 turn the higher the rank higest a sibko or anyone joining could get was star col 75t max

anything higher was done by how much you did for the clan websites clan paper work training nights with ofther clan members etc mech builds etc. but that was mech 2 sence the game was so broken on balence we whould hold weapon type matchs . heres the list as i remember it,

Khan 100ton

skhan 100ton max

nova commander 95t max

Galxey commander 85t max

star commander 80ton max

star col 75ton max

star captain 70ton max

1st mechwarrior 65t max

2nd mechwarrior 60 max



C1 energy weapons onley this is meele and ppcs and lasers and pulse lasers onley

c2 stock mechs

c3 stock mechs with slight mods were you onley add weapons to the build that were on the stock mechs on the list so if say a thor has no lbx 20 you can't add it but if 1 build as a ppc and the ofther has lrms you could mix them. it was a confuseing way of makeing builds thus it was not a populer game.

c4 2 racks of missiles max with 2 tons of ammo each 2 autocannon or guass cannon max 2 tons of ammo for each any amount of mechineguns or energy weapons

c5 for the missile boaters out there 3racks of missiles max any amount of ammo for the missiles any amount of energy or auto cannons any amount of ammo for them as well

c6 anything gos

c7 no locking weapons

the most populer of these games was c1 for its skill of jumpjeting and heat mangment

c4 was the 2nd fav for its veriaty of missile and energy or energy and ballstic or missile and ballstic builds

games were bid heres exsample how a bid whould look like warriors go into a said clans batch hall or "game room" and say

claner#1 to claner#2 "i seek war"

claner#2 what do you bring?

claner#1 1*col and 2 1st mechwarriors

claner#2 we out rank you but willing to drop waight. gal com and nova com and skhan

claner #1 what are your terms?

claner#2 c1/tinuca/hot/night/peasoup fog/ stormcrows onley

claner#1 make it c6 and normal temp and its game on

the ranks and tonage were due to the broken codeing in the maddogs and summonrs the bug were any damage from the front went to the mechs back amror.

Might be set like this http://www.sarna.net...Ranks_and_Units





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