Ttly, on 25 February 2025 - 08:03 PM, said:
Jank hitreg issue aside, are the MASC Lights really that overperforming that it warrants being nerfed?
I mean for the MASC Fleas, only the FLE-17 are really "overperforming" right?
And it's not like the MASC Commando is that much of an overperformer either.
Then you have Decadion and the MASC Urbie, hardly being that much of such as well.
Really though, let's say it did go through, what's the plan to compensate (if needed) for these variants then?
And also it seems rather money-grubbey timing to have this decision only after the Fire Moth was out.
That depends on how you measure performance. If by average stats then no, only the Urbie is a bit above average (well light average, but not by much). The Commando was just over average but just got nerfed so will probably go back to its under average performance. Rest are under but Flea-17 is close.
Now if you go by performance of a player with high level experience that could change. But its also going to depend on the player and their opinion. Personally I would still say no because I can I maintain similar averages in non-masc lights. Also for masc lights that can be strong I would say theres other things that could be done first. For example the Commando can do a lot better than its stats say but the best build on it is snub (er)small lasers. It currently has heat 10%, I would change that to laser heat which would nerf the best build instead of all builds and other masc lights.
But its not so much based on performance. The calls for nerfs are more about the play style. Some like to have the variety in play style that masc adds, some don't like to play against it because those mechs are harder to hit. And some claim the issue of hitreg, personally I think it can affect it, but not as much as some claim. In my own experience of recording and checking what I thought was hitreg issues was often not. Was more often a bit of delay on paper doll update, spread damage more than thought, damage applied actually did make sense after checking again (stuff like structure quirks can throw off estimates of what is and isn't one-shot away from death), or I just simply missed by a bit. And times where I did find what I think was hitreg issues have often been on non-masc mechs and often bigger mechs. I put up a youtube short showing some on a Night Gyr a while back.
sycocys, on 26 February 2025 - 11:26 AM, said:
Really the most likely thing is that all the non-cauldron scrubs started fiddling about with masc and it's ability to interfere with hit reg so that advantage they've been trying to keep on the hush whenever someone complains about certain mechs taking way too much damage was trending toward a wider audience.
If we are going to lose out on a mechanic exploit advantage we have to debuff it so no one else can have it either because it would be unfair if it becomes widely known.
That's generally how I interpret these kind of Cauldron direction changes. Just sit on broken mechanics as long as possible until something happens that has other players starting to take advantage of it then it's time to nerf it.
I don't think theres been any big finds of masc tech lately. What it does and how to use it has been pretty well known for a while. If there had been I would expect to see an uptick in usage on a mech like the Flea-17 but the Flea-17 have been declining in qp usage over the last year.