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Patch Notes - 1.4.314.0 - 18 - November - 2025



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#41 a 5 year old with an Uzi

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Posted 13 November 2025 - 10:19 PM

okay I just want to mention that the Timby looks like it's from Clan Rainbow Sherbet and this isn't a diss I f***ing love it lmao

mmm yum sherbet

#42 Tiy0s

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Posted 14 November 2025 - 08:55 AM

View PostTELEFORCE, on 13 November 2025 - 07:09 PM, said:


It's based on its original illustration from Technical Readout 3050 by Steve Venters where the "N" loadout matches the art 1 for 1 unlike the actual stats for the Prime config in the TRO.


I wasn't aware of any of this lol

My thought process was:

"Okay, cauldron wants a TBR-N? Yeah I can model an extra ballistic for each side torso. No sweat."
"Hmm. I'm a little short on time because of Clans, I've had this rust/corrosion skin sitting on back burner for a bit. Maybe I finish that one?"

#43 StalowyZolw

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Posted 14 November 2025 - 09:37 AM

Why is IS AC5 getting nerfed and Clan isn't? Or is it just a typo?

#44 Wraith 1

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Posted 14 November 2025 - 10:31 AM

Railgun can take the nerf strength-wise, but the charge time is going to be a very annoying change to get used to. This might actually make me stop playing railsharks. Or maybe every gauss build except railsharks... nah.

The changes to differentiate LBX and standard ACs would have been incredible 10 years ago, but with how many times they've had their spread buffed over the years, not to mention how strong the LBX EXE-B-C is already, I think that's a big enough DPS buff to make them overshadow the other AC types even without the nerfs. Nerfing IS AC5 but not C-AC5 or C-AC10 is a little confusing.

Other changes are a little unusual, but seem good. ERLL boats will be dangerous, but more possible to fight with something that isn't also an ERLL boat. LAMS boating might be kinda funny.

Looking forward to trying my new Battlemaster... and a 38 DPS LB5X Mauler.

#45 Xypherious

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Posted 14 November 2025 - 02:48 PM

Wow. Autocannon buffs, large laser range nerfs, and MRM buffs?! Maybe my Crusader 5k won't suck so bad!

#46 Hawk819

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Posted 14 November 2025 - 03:18 PM

View PostTiy0s, on 14 November 2025 - 08:55 AM, said:


I wasn't aware of any of this lol

My thought process was:

"Okay, cauldron wants a TBR-N? Yeah I can model an extra ballistic for each side torso. No sweat."
"Hmm. I'm a little short on time because of Clans, I've had this rust/corrosion skin sitting on back burner for a bit. Maybe I finish that one?"


I'm surprised at this choice. Why the N variant is anyone's guess. With ballistic HP's an all time favorite for cauldron.The T. Wolf F fits the profile, with its three Balistic HP (all torso mounted, CT/RT/LT). The rest of the weapons are the same as the Prime variant. I'm not complaining, just surprised.

Edited by Hawk819, 14 November 2025 - 03:41 PM.


#47 w0qj

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Posted 14 November 2025 - 05:05 PM

It's a lovely paint job on that TBR-N!

Sure wish we can transfer this paintjob to other Timber Wolf mechs.
I personally am willing to pay MC for this paint job to be "unlockable" across all my Timber Wolf mechs!


View PostTiy0s, on 14 November 2025 - 08:55 AM, said:

I wasn't aware of any of this lol My thought process was: "Okay, cauldron wants a TBR-N? Yeah I can model an extra ballistic for each side torso. No sweat." "Hmm. I'm a little short on time because of Clans, I've had this rust/corrosion skin sitting on back burner for a bit. Maybe I finish that one?"


#48 Hawk819

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Posted 14 November 2025 - 05:39 PM

View Postw0qj, on 14 November 2025 - 05:05 PM, said:

It's a lovely paint job on that TBR-N!

Sure wish we can transfer this paintjob to other Timber Wolf mechs.
I personally am willing to pay MC for this paint job to be "unlockable" across all my Timber Wolf mechs!




Speaking of skins, I wonder, are there more Galaxy skins coming for the Clans?

#49 w0qj

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Posted 14 November 2025 - 06:08 PM

I'm very excited about the weapon changes in this Nov'2025 patch!

Cannot wait to try it out :)

https://mwomercs.com...auldron-changes

18-Nov-2025 Mech Quirk, & Major Weapon Adjustments (New!)
https://mwomercs.com...8-november-2025
Weapon adjustments:
Ballistic Weapons: IS: Heavy Gauss Rifle
Ballistic Weapons: IS & Clan: Rail Gun
Ballistic Weapons: IS & Clan: AC autocannon
Ballistic Weapons: IS & Clan: UAC ultra autocannon
Ballistic Weapons: IS & Clan: LB-X autocannon
Energy Weapons: IS: Standard-PPC only
Energy Weapons: IS: Binary Laser
Energy Weapons: Clan: Beam Laser
Energy Weapons: IS & Clan: various Laser weapons
Missile Weapons: IS: MRM
Missile Weapons: IS & Clan: LRM
Missile Weapons: IS & Clan: SRM
Missile Weapons: IS & Clan: Steak SRM
Equipment: IS & Clan: AMS, LAMS

#50 Akamia Terizen

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Posted 15 November 2025 - 09:37 AM

Personally, I think part of the reason the N configuration of the Timber Wolf exists at all, aside from mimicking the old TRO art, is to emulate what we saw in the MW2 (base) intro cinematic. At the time, at least to my knowledge, no configuration used both paired ER PPCs and MGs and had missile racks at the same time – though the missiles in the animation went unused for some reason. lol

#51 LordNothing

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Posted 15 November 2025 - 05:08 PM

View PostGhost of Eden, on 13 November 2025 - 05:43 PM, said:

Not at all fond of the AMS changes. It seems like it's increasingly being made into a "personal use only" placebo that doesn't really reward for the investment. I can understand why it might be difficult to balance outliers like the -7A, but I'd hoped to see AMS remain as a tool that can be used to support/cover others while rewarding the player using them for 'sacrificing' slots and tonnage. Not everyone runs ECM 24/7 and not all players across the entire game are good enough to be masters of positioning at all times across all maps.


i suspect this is for the upcoming arrow iv. cant have ams making it useless. though idk why they just dont either aoe bigger than the ams range or up the hitpoints on the projectile.

#52 LordNothing

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Posted 15 November 2025 - 05:14 PM

View PostStalowyZolw, on 14 November 2025 - 09:37 AM, said:

Why is IS AC5 getting nerfed and Clan isn't? Or is it just a typo?


its more of a sidegrade. slightly less dps, slightly less heat. i suppose its good for ac5 boats, bad if you just have an ac5 or two. since the ac5 has some range too it maybe it was to reduce ranged play effectiveness, but then you got the ac2 with its buffs. i really dont get this one, maybe the cauldron could explain.

Edited by LordNothing, 15 November 2025 - 05:14 PM.


#53 Saved By The Bell

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Posted 16 November 2025 - 08:57 PM

played small x-pulse osiris

just thought, didnt see x-pulse mechs long time

#54 Hawk819

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Posted 16 November 2025 - 10:35 PM

View PostAkamia Terizen, on 15 November 2025 - 09:37 AM, said:

Personally, I think part of the reason the N configuration of the Timber Wolf exists at all, aside from mimicking the old TRO art, is to emulate what we saw in the MW2 (base) intro cinematic. At the time, at least to my knowledge, no configuration used both paired ER PPCs and MGs and had missile racks at the same time – though the missiles in the animation went unused for some reason. lol


You should see the M variant. Like the N variant, it uses PPCs, but here's the kicker, it's a D variant Clone, with one exception: a Heavy Flamer in the CT and whereas the D has SSRM's, the M has four regular LRM 5's with x2 tons of ammo. Not too shabby if you ask me. Of course, now I can make the F and M variants respectfully and in good order. I'm gonna have me some fun come Tuesday.

#55 DarkSleipnir

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Posted 17 November 2025 - 06:54 AM

No discount for last days of annual reward this year?

#56 Hawk819

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Posted 17 November 2025 - 07:44 AM

View PostDarkSleipnir, on 17 November 2025 - 06:54 AM, said:

No discount for last days of annual reward this year?


I wish! Like say a sell on Loyalty `Mech's would be nice. Other than a Science sell.

#57 rascje

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Posted 17 November 2025 - 01:53 PM

View PostInnerSphereNews, on 12 November 2025 - 04:57 PM, said:

This is a pretty comprehensive weapon change and it will probably require more balance iterations in upcoming patches. The goal is to shore up some weapons that have been forgotten or lost to time and to pull back some weapons that have been dominant in the meta for too long and reduce some more oppressive ranged archetypes in quickplay.

... and I think it will be like this forever, month after month, as it always has been, and just as balance will always remain a pipe dream.
It's curious, and disappointing, to see mwo as a game that constantly revisits such basic elements (forcing you to update your mech builds, even multiple times in a short time) in search of a sort of balance that will never happen because there will always be meta builds, as well as pro-top players (who rejoice) and ordinary mortals (who cry): it's normal because that's how it goes in any multiplayer game.
It's NOT normal, however, in MechWarrior, to resort to certain stratagems, such as the heat scale, the loadout system for certain weapons, quirks (with the horrendous constraint of decisive advantages that greatly push the equipment to be used, at the expense of a freedom that would likely make the same build on a given mech less frequent), etc., to try to create a balance that will never exist.
Let me be clear, this is my opinion, the opinion of a disappointed MechWarrior fan, probably disappointed like many others.
I respect those who still manage to have fun after seeing and experiencing so many patches, seriously, and I'm aware that obviously many will call me a mere mortal (who complains): well, who can blame them?
Sorry for the outburst, but it's entirely understandable.
Anyway, after 12 years, I've finally found the strenght to (reluctantly) abandon this world to discover new... frontiers... hoping to see a new, simple (without countless and fanciful rules) and faithful mwo rise from the ashes of this phoenix.
Best regards, hoping they can help us find the true MechWarrior gaming experience again.

#58 Saved By The Bell

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Posted 17 November 2025 - 10:27 PM

Some guys can only fight in top meta. When they in usual mech, they start to cry: I never use lrms-atms, what this crap build, why uac jammed??? etc.

Fighting in mech (that you found in garbage, repair and construct) and won in near impossible fight - that's pleasure. Not stupid farming.

That's why they leaving.

Edited by Saved By The Bell, 17 November 2025 - 10:31 PM.


#59 Joshua McEvedy

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Posted 18 November 2025 - 10:34 AM

View PostMT Titan, on 13 November 2025 - 10:32 AM, said:

Appreciate the overload of work you folks do, especially with the BattleTech related stuff added to the game, would be cool to see more Clan Wolverine influenced content added, the Clan Wolverine Decal was nice even though it wasn't complete, their story was continued through Betrayal Of Ideas and Redemption & Malice, also would like to see more Star League official Unit decal added that some of the Clans originated from in upcoming patches, I will post some of the Official Clan Wolverine origins Unit Patches for reference. Every Clan Has a Start Point within the Star League would be cool to have alternate decals to post on our mech like Inner Sphere to show our legacies.. Thanks for taking the time to read. Hunt Well All


Agree 100% with all of this. At the very least, the Wolverine decal needs to be completed with color.

Also, maybe add the new Wolverine mechs seen in Betrayal of Ideals like the Pulverizer, Stag, and Mercury II.

https://www.sarna.net/wiki/Pulverizer

https://www.sarna.ne...urer_(Hellhound)

https://www.sarna.net/wiki/Stag

https://www.sarna.ne...i/Stag#Variants

https://www.sarna.net/wiki/Mercury_II

I'd certainly pay for those mech packs.

Heck, maybe MWO should even have a Wolverine/Minnesota tribe event. At least that would be different and fun.

https://www.sarna.ne.../Clan_Wolverine

https://www.sarna.ne...Minnesota_Tribe

https://www.sarna.ne...rayal_of_Ideals

https://www.sarna.ne...i/Gamma_1551_AW

#60 MushroomSalad

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Posted 18 November 2025 - 11:47 AM

ty for all the work you do





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