Anyway, the former has terrible damage-per-ton (10 pinpoint+10*2 splash per ammo for a total of 60+120[splash] damage) for its ammo by default, even assuming you don't just have them shot down by AMS or hit a cover because of missile arc.
Oh and the ArrowIV Nagas can only cram in 2t of ammo at near-max armor (and no weapon than an L-TAG), though it has ammo (+50%) quirk so it's more like 3t equivalent which puts it at around 540 damage total?
And with 5s cooldown with the ammo quirk for 2t ammo with 2C-ArrowIV at least you can dump out that damage in like 50 seconds of shooting?
You know, other stuff that dumps their payload in 50 seconds usually has a lot more damage potential.
Or they're SSRMs which are just accurate when it's possible to use them.
A lot less armor points like this for it to have 1k damage (most of it in splash damage) worth of ammo that you can empty out in 100 seconds.
The MRM40+CASEs are there as fixed slot/C-ArrowIV substitute.
And the range?
Yeah right, keeping locks on something through its entire 6 second of flight time at 800m+ is wishful thinking.
Yes, even with the +2 T.Decay because R.Dep counters it by percentage, also ECM bubbles, though you have the L-TAG range for that.
That or you're getting peppered back by ERLLs and what have you just for your measly pair of 10+10*2 damage missiles to *maybe* hit.
And the stream missile has waaaaaaaaay more spread than 2RAC5 for similar DPS with 2C-LRM20+2C-LRM5, and less velocity.
At most you don't have to aim as much assuming you can even get a lock-on longer than 3 second going for it to be better than either normal LRM or RACs, and if someone actually spots for indirect fire.
Oh and you can run 2RAC5 LE360 on Marauder-Blight if you want a durable heavy (which the Naga somewhat is) that does it at almost 80kph.
Edited by Ttly, 19 January 2026 - 05:55 AM.































