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Icons Ii Booster Pack


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#1 InnerSphereNews

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Posted 17 February 2026 - 10:49 AM


The Icons II Mech Pack bring 4 Iconic Mechs to the Battlefield.
Atlas "Unity", Battlemaster "Red Corsair", Awesome "Smith", and Ebon Jaguar "Samantha"
each with a 30% C-Bill Boost and Special Skin,
along with Mech bays, Boosted Cockpit Items, Title, Badge, Decal and GSP.






#2 burppebabe

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Posted 17 February 2026 - 11:41 AM

Aww, I was hoping for more paint jobs. This feels more like a Dagoons PT2.

#3 epikt

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Posted 17 February 2026 - 11:45 AM

One minor thing I hope you'll change/fix: the cockpit items are 3 for clans and 1 for IS, but if I'm not mistaken all 4 mechs are clan. Would be better if all items were for clans.

(or is it just a typo/copy-paste from the Icons I page...)

#4 Matt Newman

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Posted 17 February 2026 - 01:11 PM

View Postepikt, on 17 February 2026 - 11:45 AM, said:

One minor thing I hope you'll change/fix: the cockpit items are 3 for clans and 1 for IS, but if I'm not mistaken all 4 mechs are clan. Would be better if all items were for clans.

(or is it just a typo/copy-paste from the Icons I page...)


Good eye - Fixed

#5 FallGuy0815

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Posted 17 February 2026 - 01:44 PM

What is up with the "Samantha"? There are 3 missile slots on the right side, but the pictures show 2 on the right and one on the left?

Early Concept art?
Taking out the left side torso does nothing?
Taking out the right one destroys all three?
Or is one launcher on the right destroyed when the left torso is gone?
Do the hitboxes overlap?

#6 simon1812

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Posted 17 February 2026 - 01:59 PM

the atlas looks cool but I cant tell if they added some appearance variation to the other 3...yes thats important to me.

#7 Max J Wolf

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Posted 17 February 2026 - 02:16 PM

View PostFallGuy0815, on 17 February 2026 - 01:44 PM, said:

What is up with the "Samantha"? There are 3 missile slots on the right side, but the pictures show 2 on the right and one on the left?

Early Concept art?
Taking out the left side torso does nothing?
Taking out the right one destroys all three?
Or is one launcher on the right destroyed when the left torso is gone?
Do the hitboxes overlap?



Just noticed that LOL!))

Guess I'll find out soon enough and let you know.

Good catch!Posted Image

#8 Khalcruth

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Posted 17 February 2026 - 03:54 PM

Wake me up when you remember the Inner Sphere exists.

#9 Marukage

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Posted 17 February 2026 - 04:27 PM

100% Cool

more "Atlas II" pls Posted Image

#10 Rho Treska

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Posted 18 February 2026 - 12:06 PM

View PostInnerSphereNews, on 17 February 2026 - 10:49 AM, said:


Battlemaster "Red Corsair"


Are you gonna unfuck the arms on this and possibly the Hellslinger at any time? As in equalize the hardpoint geometry?

#11 Rhaelcan

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Posted 18 February 2026 - 12:42 PM

View PostKhalcruth, on 17 February 2026 - 03:54 PM, said:

Wake me up when you remember the Inner Sphere exists.


Lmao

#12 TercieI

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Posted 18 February 2026 - 12:53 PM

View PostMatt Newman, on 17 February 2026 - 01:11 PM, said:


Good eye - Fixed


Hey Matt, any reason there hasn’t been an Icons event? I’d sure love the excuse to play these all more.

#13 Oriffel

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Posted 18 February 2026 - 01:59 PM

I'm conflicted on this. aside from the atlas II lookin thing, the rest don't really feel like they warrant a purchase.

Buuuuuut i do need more XP standing items, and this has at least one.

#14 Will9761

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Posted 19 February 2026 - 04:29 PM

When it comes to the Atlas and Kodiak, I've always had this personal head cannon that the Kodiak was based off of the Atlas-D. My mind though that basically, after the Kodiak was separated from the Executioner due to the lack of MASC compatibility, the Ghost Bear technician caste and scientist caste decided to look to the Atlas as inspiration for their totem mech from whatever Brian Caches or data they could find. When you compare the KDK-1 and AS7-D, there are similarities between the two like their tonnage, appearance and weapon loadout, it's just that the Kodiak is more superior due to the fact that it's using clan technology. Also, if you take away the Kodiak's bear motif, then that thing would exactly be what an Atlas IIC would look like. So in a way, the Kodiak is essentially an "Atlas IIC" in spirit if not in name.

When I look at Nicholas Kerensky's Atlas II coming in, I find it a bit amusing that we now have two Clan Atlases: An "Atlas II(C)" and an "Atlas IIC" with the Kodiak.

Edited by Will9761, 26 February 2026 - 10:05 AM.


#15 Sonsofabastages

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Posted 22 February 2026 - 11:46 AM

Glorious. My only issue that that I can't get my Atlas glowing eyes for the Clan Atlas... :(

PGI, old buddy old pal, could you maybe... maybe kinda soon, add that into the game. I'll throw some MC at that like you wouldn't believe.

#16 Akamia Terizen

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Posted 27 February 2026 - 09:51 AM

Atlas II glowing eyes would be pretty neat, yes...

Also an Inner Sphere Atlas II. Yes, I know multiple existing variants of the Atlas are very similar once you account for what either chassis offers in the MechLab, but it'd still be nice to have the Inner Sphere Atlas II in the game at some point. Posted Image Even if you have to invent one to make it suitably different from existing Atlas variants.

#17 NeoWave

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Posted 27 February 2026 - 06:57 PM

How about you fix the ******* game before releasing this? arrow missiles literally oneshot light mechs....

missile spam is ******* cancer and makes the game unplayable for anyone not in a long range assault.

#18 Akamia Terizen

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Posted 28 February 2026 - 01:03 AM

View PostNeoWave, on 27 February 2026 - 06:57 PM, said:

How about you fix the ******* game before releasing this? arrow missiles literally oneshot light mechs....

missile spam is ******* cancer and makes the game unplayable for anyone not in a long range assault.

Literally how? Are you eschewing structure nodes and/or not taking armor?

It's mathematically impossible otherwise for Arrow IV to one-shot lights without pre-existing damage, and at that point it's by definition not a one-shot kill. Even with such catastrophically bad decision-making in the MechLab, this would only affect certain 20-tonners; everything bigger than that or otherwise relevantly structure/armor-quirked still survives.

On top of that, learn how to use cover. You'll live longer and get more done in the long run, I promise, even when there's a lot of missiles on the field, Arrow IV or otherwise. Missiles like those punish behaviors like not using cover more than anything else; reportedly, they're rarely seen in the higher tiers because people who get to that level generally don't make such mistakes, or if they do, it doesn't happen often enough for folks to justify bringing them. Folks like you and me will see them a lot because a lot of people at our level don't know how to take cover; I'm hardly a master, myself, though LRMs and other such missiles rarely pose an actual problem for me. I usually get killed by other means.

Edited by Akamia Terizen, 28 February 2026 - 03:31 AM.


#19 NeoWave

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Posted 28 February 2026 - 03:50 PM

View PostAkamia Terizen, on 28 February 2026 - 01:03 AM, said:

Literally how? Are you eschewing structure nodes and/or not taking armor?

It's mathematically impossible otherwise for Arrow IV to one-shot lights without pre-existing damage, and at that point it's by definition not a one-shot kill. Even with such catastrophically bad decision-making in the MechLab, this would only affect certain 20-tonners; everything bigger than that or otherwise relevantly structure/armor-quirked still survives.

On top of that, learn how to use cover. You'll live longer and get more done in the long run, I promise, even when there's a lot of missiles on the field, Arrow IV or otherwise. Missiles like those punish behaviors like not using cover more than anything else; reportedly, they're rarely seen in the higher tiers because people who get to that level generally don't make such mistakes, or if they do, it doesn't happen often enough for folks to justify bringing them. Folks like you and me will see them a lot because a lot of people at our level don't know how to take cover; I'm hardly a master, myself, though LRMs and other such missiles rarely pose an actual problem for me. I usually get killed by other means.

if they hit your side torso as a light, they oneshot you, dunno wtf happened, but they do way to much damage for something that just tracks. you cant just "use cover" the entire match unless you want light mechs to not even be able to participate in any given match lmao...

#20 Akamia Terizen

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Posted 28 February 2026 - 07:14 PM

View PostNeoWave, on 28 February 2026 - 03:50 PM, said:

if they hit your side torso as a light, they oneshot you, dunno wtf happened, but they do way to much damage for something that just tracks. you cant just "use cover" the entire match unless you want light mechs to not even be able to participate in any given match lmao...


No...? You can use cover without cowering away.

I don't know what to tell you, I play lights myself and don't have this issue. Where Arrow IV is specifically concerned, I've also been on the other side of it; most lights I shoot manage to survive, even though I give them both tubes. The ones that die were already damaged by the time I slap them.

If you're actually getting one-shot by the Naga's paired Arrow IV, you're getting killed by the same kind of damage a single AC/20 can do. Maybe there's something you can do to make that less frequent. Check your build, and maybe adjust your habits.

Also, even after the velocity buff, Arrow IV is a slow missile. You can react to it, and to LRMs as well for that matter.

Edited by Akamia Terizen, 28 February 2026 - 07:19 PM.






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