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You can't even create a topic like this until beta.
I heavily doubt you are the one to decide about this.
Anyways.
Nice comparison with BF here but it lags a bit since every lance will have a commander with only one of them being the regiment commander.
So you have three pairs of eyes instead of one.. thats a big game changer.
Also it has not yet been stated if there will be a shared cooldown for a commanders ability. And if yes: That means you would be gimping yourselfe severly if you go the commander role but then are not able to use any of the support abilities cause someone else gets elected as a commander.
Obvious thats not a problem for merc units but a big one for quick games/house battles.
And the bonuses you get for being Assault/def are not as big as to say that anyone who isnt assault/def has a huge disadvantage in a fight.
A Gauss rifle is a Gauss rifle no matter if a scout, commander or assault/def gets it. And from what i read the Assaults/def will mainly boost their allies with their modules and not themselves.
The mech improvements are not bound to the pilot progression, A levleled Atlas has the same improvements no matter your role / modules you have unlocked so yeah... commanders are NOT helpless and can dish out punishment themselves.
The reason i asked if the commander is to powerfull is because hes the only role that unlocks offensive modules instead of buffs to himselfe and his team mates like the other roles.
Its the fire wizard syndrome.. everyone wants the overwhelming firepower and you can not tell me that a naval strike is something even an assault mech can take lightly.