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Quick List: MerCorp leaders, Commanders, General Suggestions


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#1 Bebo

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Posted 10 February 2012 - 12:25 PM

Hello, Freebirths!

I just have a quick list of suggestions for MWO.

As a Merccorp leader: be able to give players in your corp ranks, promote and demote.

As a MercCorp leader: Have a mech bay with mechs and modules members can use. Be able to limit access to who may use the Corp's mechs.

End mission salvage of some kind.

If there is any IS versus Clan, allow clan mechs to be salvaged (maybe you will need a bunch of pieces to put one together).

Some form of dueling or 1 on 1 combat (some people need to have their personal battles).

Mission callsigns for teammates (set by commander or otherwise).

Players can transfer c-bills to other players.

Unlimited minutes and texting for Commstar subscibers (this is a joke).

Thanks for reading and please don't screw up battletech (said by someone who remembers the days when Timberwolf had no arms).

#2 Rabbit Blacksun

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Posted 10 February 2012 - 02:06 PM

Umm ... not sure about some of it ... but as for call signs and duels, I run sea wolves and we are either running our own call signs or issuing standard call signs for our members, as for duels, I think they mentioned have "free" maps where you can practice duel or what ever.

We all know the comstar will never have an unlimited package :D how else would they get you to pay them for monitering your calls :D

I do believe we can give out members ranks and such, its mostly internal :wub: if your looking for a list of groups they have several listed already in merc section and you should be able to see what ranks people are running with

#3 FinnMcKool

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Posted 12 February 2012 - 08:40 PM

This proves my point about your average Mechwarrior wanting to be the commander.

lets just face it ; we are all Alph Dogs.







Leave enough room for a little milk Please.





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