Perfect control
#1
Posted 21 February 2012 - 09:05 PM
#2
Posted 21 February 2012 - 09:08 PM
#3
Posted 21 February 2012 - 09:16 PM
I used just a keyboard for Mechwarrior 2 and Mechwarrior 2 Merc. (by the way there was 2 versions of MW2 Merc.s )
Mechwarrior 3 I started to use a mouse ,
I have an older Cyborg , it is a great stick , I also have a couple of the logiteks, the logiteks for some odd reason seemed to wear out or they just didnt work the same after a year or so.
#4
Posted 21 February 2012 - 09:17 PM
#6
Posted 21 February 2012 - 09:19 PM
#7
Posted 21 February 2012 - 10:06 PM
Finally, i'm pretty sure that Devs do realize that controls simplicity is a key feature for the MWO success on the market. So, i can bet that in-game controls will be optimized primarily for the KB+mice, just like in one, not named, but pretty successful F2P game where you drive and fight on the t...tractors!
Edited by Scar, 21 February 2012 - 10:09 PM.
#8
Posted 21 February 2012 - 10:16 PM
Scar, on 21 February 2012 - 10:06 PM, said:
Finally, i'm pretty sure that Devs do realize that controls simplicity is a key feature for the MWO success on the market. So, i can bet that in-game controls will be optimized primarily for the KB+mice, just like in one, not named, but pretty successful F2P game where you drive and fight on the t...tractors!
Sorry dual stick/pad controls have been very common since halo1 and before. To say thats too complicated for this game is to say it belongs in the 1990s. For that matter even in Mechwarrior one I used http://pictures.todo...09/24621167.jpg where the thing on the left sidewas your left right turn...or was it mechwarrior 2? either way it was a long friggin time ago.
Edited by Fluffinator, 21 February 2012 - 10:17 PM.
#9
Posted 21 February 2012 - 10:34 PM
Scar, on 21 February 2012 - 10:06 PM, said:
Finally, i'm pretty sure that Devs do realize that controls simplicity is a key feature for the MWO success on the market. So, i can bet that in-game controls will be optimized primarily for the KB+mice, just like in one, not named, but pretty successful F2P game where you drive and fight on the t...tractors!
Controls simplicity may as well be “key to failure”.
Some people (myself included) wait for MW:O because they still have some hope that this game will be simulator. And simulator, even “pseudosim” like MW3, must have as much control options as possible. This is what makes sim genre unique. In true simulator games (DCS, MSFS, LFS) KB+Mouse combo is supported, but almost completely unplayable.
I really hope for at least same level of controls as in MW3. And, as the best possible variant – requirement for joystick and additional control devices, like separate throttle or pedals.
#10
Posted 21 February 2012 - 11:11 PM
Mordhar, on 21 February 2012 - 10:34 PM, said:
DCS almost lets you do the 10-finger-splits: "press ALT+Shift+F12 + K to toggle X"
And even IF MWO doesn't natively support Joystick/Throttles (which I doubt), there's always the "Joy to Key" proggy which let's you map your mouseaxes/keystrokes to the stick. Played Battlestar Galactica Online that way.
Edited by Arnold Carns, 21 February 2012 - 11:21 PM.
#11
Posted 21 February 2012 - 11:13 PM
#12
Posted 21 February 2012 - 11:14 PM
Nicole Metal, on 21 February 2012 - 09:05 PM, said:
I would highly recommend against those two sticks.
I had Cyborg V.1 and it was easily the worst stick Ive ever used. The stick is straight up and down non ergonomic which was uncomfortableafter a short time playing, the buttons were not firm and snappped off after a while, the throttle was placed awkwardly on the base and lost all its resistance quickly so it literally would not stay in position and fall over to one side or the other. The exposed spring was annoying to me as well. It felt like it was pushing unevenly on the base of the stick. The built in adjustability on the upper buttons and palm rest couldnt compensate for these issues and actually made the stick feel more fragile. Ive demo'd the X-Fight and found it only marginally more substancial but I could feel that it was going to have the same issues.. and imo a waste of money. Also, neither of these had enough buttons for me.
That said, they might be good sticks for someone who is very easy on their sticks with a light touch, who have smallish hands, and who do not mind a completely non ergo stick. But to me they feel fragile and engineered to wow buyers with features but the actual playability was low. I would recommend one of the Logitech sticks. Better value, alot more substancial and smooth, buttons are solid, comfortable and ergonomic to the point where you forget your using it because it feels natural. And they can take aggressive use.
Edited by LakeDaemon, 21 February 2012 - 11:17 PM.
#13
Posted 21 February 2012 - 11:25 PM
Mordhar, on 21 February 2012 - 10:34 PM, said:
Controls simplicity may as well be “key to failure”.
Some people (myself included) wait for MW:O because they still have some hope that this game will be simulator. And simulator, even “pseudosim” like MW3, must have as much control options as possible. This is what makes sim genre unique. In true simulator games (DCS, MSFS, LFS) KB+Mouse combo is supported, but almost completely unplayable.
I really hope for at least same level of controls as in MW3. And, as the best possible variant – requirement for joystick and additional control devices, like separate throttle or pedals.
This... Plus take a look here.
Edited by Caballo, 21 February 2012 - 11:27 PM.
#14
Posted 21 February 2012 - 11:36 PM
Arnold Carns, on 21 February 2012 - 11:11 PM, said:
DCS almost lets you do the 10-finger-splits: "press ALT+Shift+F12 + K to toggle X"
And even IF MWO doesn't natively support Joystick/Throttles (which I doubt), there's always the "Joy to Key" proggy which let's you map your mouseaxes/keystrokes to the stick. Played Battlestar Galactica Online that way.
Actually, “Attack3” is one of the best auxiliary joysticks for MechWarrior games. It is symmetrical, so it can be used as the left hand stick in dual joysticks/joy+mouse control setup. And after production of “Cyborg Evo”/”Cyborg Evo Force” being stopped there are not many options left.
#15
Posted 22 February 2012 - 04:23 AM
Fluffinator, on 21 February 2012 - 10:16 PM, said:
Not so very in the scale of market - mice and keyboard is a primary and only default PC controllers. Devs goes F2P to expand their target audience dramatically - and even in the nightmare they won't sacrifice their own market and business model to one and not near the most significant part of audience. As example, again - see the game about the tractors. TBH, we should be very happy that we will have the 1st person from-cockpit perspective and joystick support.
Mordhar, on 21 February 2012 - 10:34 PM, said:
Controls simplicity may as well be “key to failure”.
Some people (myself included) wait for MW:O because they still have some hope that this game will be simulator. And simulator, even “pseudosim” like MW3, must have as much control options as possible. This is what makes sim genre unique. In true simulator games (DCS, MSFS, LFS) KB+Mouse combo is supported, but almost completely unplayable.
I agree in part that the simplicity may won't be welcomed by some part of the audience, but the keyword here is a "some" people. Unfortunately for simulators - the last 10 years brought a very negative effect on its shape. Simplicity and casuality - here's the main and only trends which are driving the gaming industry. And F2P business model - their most beloved child.
Finally, i'm playing the most realistic tank simulator ever - Steel Beasts, now i'm playing, let's say, arcade Tractors - and have fun because:
1) i love the tractors
2) it's F2P
3) it's funny
4) ...something...
5) tractors developer has a PROFIT! It's a win-win situation for both of us
Quote
I really hope for at least same level of controls as in MW3. And, as the best possible variant – requirement for joystick and additional control devices, like separate throttle or pedals.
No way.
Oh, this topic goes in wrong direction - excuse me, please, i just couldn't hold myself from the riding on the my favorite pony Marketing.
So, how i see it now, the control set with a mice will be the better choice than with a stick, just like in the any other shooter where you should aim.
/thread
#16
Posted 22 February 2012 - 05:29 AM
#17
Posted 22 February 2012 - 05:52 AM
#18
Posted 22 February 2012 - 06:18 AM
#20
Posted 22 February 2012 - 07:37 AM
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