Salvage: No word on it yet?
#1
Posted 18 March 2012 - 11:21 AM
#2
Posted 18 March 2012 - 11:59 AM
#3
Posted 18 March 2012 - 12:07 PM
#4
Posted 18 March 2012 - 12:11 PM
#5
Posted 18 March 2012 - 12:11 PM
#6
Posted 18 March 2012 - 12:35 PM
#7
Posted 18 March 2012 - 12:49 PM
#8
Posted 18 March 2012 - 01:16 PM
#10
Posted 18 March 2012 - 04:26 PM
#12
Posted 18 March 2012 - 07:33 PM
Their desires was to make Mechs important again.. rare to come across and more previous to keep functioning than any humans life. There will be salvage in co-op campaign based on the situation they are creating and planning to throw us into.
Russ Bullock - The mechs are so valuable and so important: they're more important than the guy you've got in the cockpit. You can find another guy, but the mechs are so valuable.Salvage will take on more of a real meaning in the game, right down to a rudimentary level of "keep getting enough parts to keep fighting" rather than "I have another six chassis in my inventory to just throw on the market."
Jordan Weisman - Not only are mechs scarce and [it's] incredibly important to preserve and salvage what you can to maintain them
I would recommend reading this article http://pc.ign.com/ar.../1002164p1.html - (i'm still reading myself, salvage is mentioned on page 3)
oh yea and they are developing 4-player co-op for campaign (hopefully)
Edited by Thrall, 18 March 2012 - 07:39 PM.
#13
Posted 18 March 2012 - 07:36 PM
You fight on behalf of your merc corps or house. The house or corps takes the salvage, sells it, then give you a share of the profits as payment for the match.
#14
Posted 18 March 2012 - 07:37 PM
#15
Posted 18 March 2012 - 07:46 PM
Thrall, on 18 March 2012 - 07:33 PM, said:
oh yea and they are developing 4-player co-op for campaign (hopefully)
None of this is valid anymore. That was 3 years ago, back when they still believed they would be making Mechwarrior for the consoles and that it would be similar to previous Mechwarrior games.
#17
Posted 18 March 2012 - 11:49 PM
That being said, I think that some advanced game variants using this very concept would be fun and exciting for those who chose to gamble with their tech. Nothing like 'winner takes all' to really make you sweat in your cockpit.
#18
Posted 18 March 2012 - 11:57 PM
cinco, on 18 March 2012 - 01:16 PM, said:
any salvaged chasis or parts have to come from somewhere, so if you were to salvage an atlas when you were piloting a hunchback, you just stole someones atlas, you both cant have it after all.
i dont see them having this be a full loot pvp game, likely youll get paid in cbills based on win or lose for amount, and salvage your own broken mech, possibly with weapons destroyed requireing replacement.
at the same time blown off parts like arms and the weapons in them being up for grabs wouldnt be so bad.
#20
Posted 19 March 2012 - 03:48 AM
Thrall, on 18 March 2012 - 04:25 PM, said:
Where was this posted? I'd like to read the info.
It was posted here http://mwomercs.com/...4-role-warfare/ In the Developer Q&A 4. Its the 7th question down.
"
Let's say you level up your mech and pilot through a series of battles, and then one fateful day you have your ride completely destroyed. Do you lose all mech XP and start over in a new mech, but retain your buff pilot abilities? –BarHaid
[PAUL] You will not be able to have your ’Mech destroyed but that being said, if you somehow lost your ’Mech you would not have to rework your way through the Mech Tree. You retain your XP for that chassis.
[DAVID] Your ’Mech can never be completely destroyed. Even when it’s shot to pieces, your team of mechanics and techies are skilled enough to restore it to a bare minimum, just barely functioning state. If you pay your repair bills, they’ll be able to repair it all the way up to a perfectly pristine condition. So you won’t lose any of your ’Mech XP or the ’Mech Efficiencies that you have unlocked with it. Also, keep in mind that the ’Mech Efficiencies represent not just the small tweaks and tuning that your tech team performs on the ’Mechs that you pilot, but also your ability as a pilot to squeeze the extra mile out of every system as you become more familiar with operating a particular model or variant.
[GARTH] To be clear, you could take a damaged ‘Mech into combat, if you wanted to."
If you haven't read all the Q&As and Dev Blogs, you are missing out on alot of great info.
@Thrall - As stated above, that interview is from 2009 for the project they were shopping around as a console game. Although I am sure many of the core concepts remain the same I would not take anything from that interview to heart. Read all the Q&As , Dev Blogs, and these Boards for all your MWO info.
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