Add what you think is a good rule in your comments below, and if you get a few Likes, we'll throw it in.
Totals are calculated at end of thread.
Always remember, Winners never lose, losers never quit, and losers quit winning, when winners quit losing.
Rules - add the name of a BT/MW asset in a forum post in normal conversation.
Points - points accrue as follows:
+1 - for any mech type
+5 - staying in same weight class throughout post
+5 - staying in same faction throughout post
+5 - staying in current timeline throughout post
+2 - any mech reference that is currently part of MW:O stable
-1 - using Reseen/Unseen reference (until they are in game then +1)
-1 - blatant usage (i.e. - I think you are a Mad Dog Summoner)
+5 - profound/exceptional usage
+2 - combo (+2 for every additional asset after 2 are used) (i..e. your Firestarter thread is the Summoner of Vultures and Mad Dogs)
-2 - using the same mech as a previous post (excluding Awesome)
+0 - no points for using Awesome
-1 for changing ending of asset - Summon(er), Vindicate(or) (still receive value for above).
Supplemental Rules 1.0
-10 - for saying 'first' in first post of thread
-4 - using dev name instead of callsign
+15 - assigning developer callsign that sticks in forum
-5 - arguing with Mod or ComMgr.
-5 - clicking on Troll Trap (Paul's Spoiler box).
+5 - for seeing Matt Newman post in forums (limit 2 hours after post)
+15 - Getting Russ or Bryan to directly respond to a post you made
-10 - if above is them responding saying 'No' to your request (if it's just a question, ignore this penalty).
Edited by Kaemon, 27 March 2012 - 09:21 AM.