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Auto cannons


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#1 Ladydeath

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Posted 02 November 2011 - 04:12 PM

I just have one simple request:

Could you please, please have the same sound of auto cannons like they were in MW2/MW3? Nothing sounded se xier. :)

Thank you.

#2 Mister Blastman

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Posted 02 November 2011 - 04:17 PM

Yes and please, oh please don't make them cheeze cannons like they were in Mechwarrior 3 with super insane knockdown ability (plus little lag-boat owens running around to compound the problem).

#3 Liam

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Posted 02 November 2011 - 04:22 PM

MW3 PPC sound is the best one for PPC!

#4 infinite xaer0

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Posted 02 November 2011 - 06:51 PM

you want 15 YO SFX in a game to come out in 2012?

**** that.

this is what an autocannon should look and sound like:



#5 ethnic minority

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Posted 02 November 2011 - 07:08 PM

View Postinfinite xÆr0, on 02 November 2011 - 06:51 PM, said:

you want 15 YO SFX in a game to come out in 2012?

**** that.

this is what an autocannon should look and sound like:

media]http://www.youtube.com/watch?v=QrUXDAhP3Fg[/media


hahaha YES. This is exactly how I want autocannons to be represented in the new mw. I always pictured AC2/AC5s as something like 30mm bushmaster cannons, whereas AC10's were like ~67mm battleship deckguns, and AC20s were like 120mm tank guns. Machineguns can be like .50 cals.

#6 VYCanis

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Posted 02 November 2011 - 08:22 PM

yes please

i never liked the single shot approach to representing ACs. I like me some oversized repeating cannon.

#7 LilThumper

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Posted 02 November 2011 - 08:32 PM

Something like this is what I have in mind..



The A-10 Warthog gun

#8 VYCanis

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Posted 02 November 2011 - 08:49 PM

at about 2 tons, 1.5 is the gun, .5 is the ammo...

it's practically a primitive BT machinegun... you know, if you don't use the ridiculously short tabletop ranges
and ignore that BT machienguns take 15 minutes! to go through half a ton of ammo, where as an a10's GAU 8 goes through half a ton of ammo in like 20 seconds or so.

Edited by VYCanis, 02 November 2011 - 08:50 PM.


#9 CycKath

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Posted 02 November 2011 - 08:56 PM

I'm more interesting in will autocannons be a burst-delay-burst or a hold down the trigger continuous fire until you run out of ammo?

#10 Redtail

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Posted 02 November 2011 - 09:12 PM

The GAU-8 Avenger as shown in the last video is what I'd use for the machineguns. It's ballzy but admittedly *just* powerful enough to be dangerous to something in order of multiple MBTs of mass and power.

#11 The Herald of Darkness

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Posted 03 November 2011 - 05:24 AM

"Just" powerful enough? I would have thought that several thousand rounds per minute of 30mm depleted uranium penetrators would pretty much make large holes in anything.

Not that I would object to having a GAU-8 on a mech. No sir.

#12 infinite xaer0

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Posted 03 November 2011 - 07:30 AM

View PostLilThumper, on 02 November 2011 - 08:32 PM, said:

Something like this is what I have in mind..



The A-10 Warthog gun


nah, rotary cannons should be akin to rotary AC's from btech. The vid I posted above should be representative of regular AC's, and revolver cannons (single barrel guns with revolving chambers for increased ROF):
should represent Ultra AC's

#13 Ladydeath

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Posted 03 November 2011 - 12:30 PM

View Postinfinite xÆr0, on 02 November 2011 - 06:51 PM, said:

you want 15 YO SFX in a game to come out in 2012?

**** that.

this is what an autocannon should look and sound like:




Sounds fine enough to me! Sucks that I can't find a video of the old sounding ACs for a comparison, all I can find are Mguns.

As for sounds that are 15 years old, for some of us old school people, it's the sound of happiness. That's all.

#14 Aaron DeChavilier

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Posted 03 November 2011 - 12:45 PM

stock autocannons should be one trigger pull = one shell. Then, continuous fire if the trigger is held down.
Now, the larger the caliber, the slower the RoF. so an A\C2 fires like a 20mm cannon, and the A\C20 like
an Abrams gun on autoload.

all this talk of gatling guns and GUA 8's? in btech terms; those are Rotary A\C's people...
as for Ultra A\Cs; make it two shots per trigger pull, and double rate with a long pull, but
keep in the chance of a jam! (make jams fixable, but leave them in!)





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