I need a good scout killer.
#1
Posted 31 October 2012 - 02:23 PM
What would you recommend? I was thinking of hunch back 4sp, or maybe a cent with upgraded engine.
Eventually everyone will go back to Atlas spam, and I can get back to the routine, but for right now Jenners need to be punted.
#2
Posted 31 October 2012 - 02:26 PM
If you want to stick to the cat', you may want to try the A1 with 6x SSRMS. I hear its an absolute nightmare for scouts.
Edited by Lsq78, 31 October 2012 - 02:28 PM.
#3
Posted 31 October 2012 - 02:55 PM
Also the Commando 2-D with 3x SSRM2 and a giant XL engine could do the magic too. Sometimes scouts are best at killing scouts.
#4
Posted 31 October 2012 - 03:06 PM
#5
Posted 31 October 2012 - 03:13 PM
#6
Posted 31 October 2012 - 03:19 PM
#7
Posted 31 October 2012 - 03:27 PM
#8
Posted 31 October 2012 - 03:33 PM
#9
Posted 31 October 2012 - 03:37 PM
#10
Posted 31 October 2012 - 04:08 PM
Two I recommend are
Find 'em and Grind 'em: http://www.mechspecs...-Grind-Em-Build
Helmer's "The Mason Build": http://www.mechspecs...-Mason-Build%29
#11
Posted 31 October 2012 - 04:25 PM
Mason Grimm, on 31 October 2012 - 04:08 PM, said:
Two I recommend are
Find 'em and Grind 'em: http://www.mechspecs...-Grind-Em-Build
Helmer's "The Mason Build": http://www.mechspecs...-Mason-Build%29
I lol'd at the comments on that second one.
#12
Posted 01 November 2012 - 02:40 AM
#13
Posted 01 November 2012 - 02:49 AM
#14
Posted 01 November 2012 - 03:14 AM
You dont have to aim and you are most of the time fast enough to keep up with your target. I dont have one myself, but I think I will test one, soon. Because I only see a problem eventually in cost-effectiveness, as SSRMs are costly eventually and I also do not yet know if it is necessary to use an XL-engine.
If you manage to put a standard engine on it and 3 SSRMs plus some ammo and max armor while reaching a speed of at least 100kph I bet it is going to rock. Dont forget to take at least a small laser with you, too - else it is going to be pretty embarrassing to run out of missiles at some point
And an advice regarding lasers: If aiming at a light always lead a bit! Check the damage readout rather than just looking at your target, because even if it seems you might hit your target, only the damage readout (if you have locked the target with "r") shows damage reliably!
#15
Posted 01 November 2012 - 03:37 AM
Deonmag, on 01 November 2012 - 02:40 AM, said:
Front and rear armor added up have to be below or equal the maximum armor.
Front armor + rear armor <= maximum armor at this location
#16
Posted 01 November 2012 - 05:57 AM
#17
Posted 01 November 2012 - 06:16 AM
The biggest tips for dealing with them, loadout wise, is to use pulse lasers, streak SRM's, and LBx cannons. Pulse and Streaks are best, though.
#18
Posted 01 November 2012 - 10:26 AM
#19
Posted 01 November 2012 - 01:05 PM
Edited by Zoughtbaj, 01 November 2012 - 01:07 PM.
#20
Posted 02 November 2012 - 10:58 AM
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